Review by C.J. Bunce
We all know the apes win and rule the Earth from the original novel and film Planet of the Apes. But how do they get there?
Not intended as a post-apocalyptic story as much as a chronicle of the birth of an ape civilization, Rise of the Planet of the Apes and its July 2014 sequel Dawn of the Planet of the Apes are films that manage to have no villains–by design–where the viewer can empathize with both the human and ape characters equally based on the characters’ histories and individual viewpoints. Writers Sharon Gosling and Adam Newell have created a deluxe volume documenting the art and design of both movies with the newly released Planet of the Apes: The Art of the Films Rise of the Planet of the Apes and Dawn of Planet of the Apes.
The Planet of the Apes reboot was an outgrowth of the technologies emerging from Weta New Zealand’s work on The Lord of the Rings franchise, coupled with Andy Serkis’s experience playing Gollum as a motion capture character, and later the giant gorilla King Kong, Serkis was uniquely suited for the role of the sci-fi classic character Caesar from the original novel and film. The crew credits the acting and chemistry of Serkis and co-star James Franco in part with the success of the reboot of the Planet of the Apes franchise in 2011′s Rise of the Planet of the Apes.
The challenge for the sequel Dawn of the Planet of the Apes? For the first time in film history, digital characters finalized in a post-production process would be realized by total performance motion capture of actors initially, and not on a separate green screen soundstage, but alongside live-action characters on a standard movie set as well as on location.