AOS cover

Review by C.J. Bunce

The magical, multimedia, computer-generated art of Archeologists of Shadows is at once both like something you’ve never seen before yet strangely familiar with bits and pieces of so many different influences.  The characters seem to have evolved from the green planet in Avatar and the villains from the Iowa State Patrol borg police of Star Trek 2009.  The compositions have influences in the creepy worlds of both artist Dave McKean and at the same time the otherworldly spaces of filmmaker Guillermo del Toro’s Pan’s Labyrinth.  The fantasy evokes painted high fantasy pulp cover art and the mystery and old religions and myths of The Dark Crystal.  The colors and lights throughout the book are reminiscent of the work of artist Lee Bermejo.  The industrial architecture conjures the oppressive cityscapes of Fritz Lang, and the surreal buildings of  Antoni Gaudi.

As to the story, we’re introduced to a far off place, maybe Earth’s own future, the world of Terminator if the Connors have failed to save humanity, where humans have degraded to the point where they have only few organic parts.  The protagonists, Alix and Baltimo, are indeed borgs, with elaborate, realistically visualized cybernetics with a definite steampunk vibe.  They are on the brink of a crossroads like the dull citizens of George Lucas’s THX 1138–readying for the final steps of full mechanization.  Like the cast of Waiting for Godot, they wait for something to happen, maybe godlike intervention, until a stranger offers assistance.  Like Neo in The Matrix, do you act or not act, and which action bears the most risk, the doing or not doing?

Continue reading