Review by C.J. Bunce

If you ever needed a big, fun, family game, it’s probably now, right?  We’ve just previewed Avalon Hill’s forthcoming summer release Scooby-Doo! Betrayal at Mystery Mansion, arriving in stores later this month, and it’s a winner–no doubt it will go down as the season’s best tabletop game.  With dozens of throwbacks to the classic animated series featuring Scooby-Doo and the Gang, it mixes elements of Clue, Monopoly-like strategy levels, and staples of the roleplay game genre including its own Monster’s Tome game book.  Twenty-five impressive mysteries and dozens of possible outcomes for each will keep your family busy this summer with your favorite sleuths: Velma, Fred, Daphne, Shaggy, and, of course, Scooby-Doo.

You won’t play this game without piping in with your own ruh roh and jinkies along the way.  Clues, objects, and events all point back to elements of the TV show.  Colorful tokens (like Scooby snacks, pizza, flashlights, and treasure) are provided specific to each of the 25 mysteries that work together with clue cards (like a painting with eyes following you, a mysterious letter, and a locked box), layout tiles to build 28 rooms inside the haunted mansion and spooky areas outside, along with 8 dice and three guide books, all to set 3 to 5 players on their way to sleuthing out a mystery, Mystery, Inc. style.  Everyone plays one of those famous “meddling kids,” then one player steps out to play the monster, ghost pirate (or is that pirate ghost?), masked neighbor, werebeast, alien, witch, henchman… you’ll have plenty of familiar baddies to take on, challenging each other in the style of previous roleplay games like Magic the Gathering with upgradable strengths and dice roll battles.

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