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Tag Archive: 1982 movies


Review by C.J. Bunce

Credit for the success of Blade Runner 2049 as a worthy sequel to 1982’s Blade Runner is a shared prize for director Denis Villeneuve (Arrival, Sicario), the writers, including screenwriter Michael Green (Logan, Alien: Covenant), source material creator Philip K. Dick, and original Blade Runner screenwriter Hampton Fancher (The Mighty Quinn), plus at least two dozen other unnamed creators whose early science fiction works were mined for the story.  Predictable, derivative, slow-paced, and overly long, Blade Runner 2049 still lands as a solid sequel and will no doubt please fans loyal to the 1982 film.  The beauty of the sequel is the earnest, ambitious effort of Villeneuve under the eye of executive producer and original Blade Runner director Ridley Scott to give the story a reserved touch.  The sequel has the now classic dystopian look of the Mad Max or Terminator: Salvation variety, stretching the original Syd Mead futurism and punk noir vibe into a different but logical new direction–think Blade Runner with the lights turned on.

From the first scene Villeneuve & Co. dig in to not just sci-fi tropes but cyborg heavy themes that sci-fi fans know very well from similar explorations in countless books, television series, and films since the early 1980s, when the idea of adapting something like Dick’s novel Do Androids Dream of Electric Sheep? into a big budget film was something less familiar to film audiences.  The filmmakers touch on many classics–Frankenstein, Bride of Frankenstein, Pinocchio, Shakespearean tragedy–to countless episodes of the Star Trek franchise (lead character and Replicant K/Joe played by Ryan Gosling revisits several direct themes the android Data explored in Star Trek: The Next Generation.  More than ten minutes is spent revisiting the latest technology called an “emanator” that Star Trek Voyager fans will be familiar with as the Emergency Medical Hologram’s “holo-emitter,” a device allowing holograms to move around the world.  What in the early 1980s may have wowed audiences is here not so eye-popping because of the legacy Trek tech called the holodeck.  But none of these flashbacks to sci-fi’s past really take anything away from the elements re-used in Blade Runner 2049 because they are all stitched together into a clean story.  To some it will be a Where’s Waldo? of sci-fi storytelling and to others the simple nostalgia of exploring Isaac Asimov’s themes of the Robot and the Self will be worth a revisit.

Many questions are asked in the lengthy 2 hour-and 43 minute-long film, and some, but not all, will be answered, disappointing a few loyal fans of the original.  Deaths of characters and actors since the original limit the return of certain characters from the original, but where they happen it’s done right.  One scene, however, is a complete misfire–a character walked onto the screen to the gasp of this reviewer’s theater audience, only to find it wasn’t really who was expected based on the build up of the scene.  But the biggest misfire is Villeneuve’s use of sound and score.  Thankfully for the reputation of Vangelis, which scored the original film, Villeneuve turned to Benjamin Wallfisch and Hans Zimmer this time, creating a dreadful use of sound in a film.  Where the use of Vangelis’s synthesized cautious, futuristic melodies took a backseat to story and dialogue in the original, here Wallfisch and Zimmer lean on dissonant John Cage-esque chords and blare noises like someone sitting on a piano or a kid plugging his guitar into an amp for the first time, over and over, at full volume–the aural equivalent of J.J. Abrams lens flares.  The poor sound really takes away from a visual work that could have benefitted by a closer reflection of the use of sound in the original.  I.e. take at least one earplug along, especially in an IMAX or other digital theater.

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Review by C.J. Bunce

Syd Mead, the famed “artist who illustrates the future,” is an icon of visionary design and illustration.  No other creator has shown the world a utopian vision of a possible future in so many ways.  At the same time he has created a world we want to see develop that lies ahead, we have seen his future begin to be realized.  His aerodynamic designs have influenced auto design in recent decades from car makers including Chrysler, Ford, and GM.  He has created the look of space technology that we all accept as believable thanks to his concept art–art that has influenced the art direction of films for four decades.  A new book published this month provides an in-depth intellectual review of Mead’s style, influences, and impact on the history of design.  The Movie Art of Syd Mead: Visual Futurist is a college level, art design course book of sorts that takes movie concept art to an entirely new level, a serious look at his style that will appeal to serious artists in any field, and a popular work for fans of the films he has inspired.

“What makes Syd’s vision so compelling,” says the book’s author, architect/designer and professor Craig Hodgetts, “is not only the means he employs to convey it, but the acute physical and environmental awareness: the endless curiosity about how the world works; the precise level of detail and the practical engineering knowledge that he brings to even the most fantastic devices.”  Beginning with the look of the both geometric and organic mechanical villain V’ger from the year 2273 in 1979’s Star Trek: The Motion Picture to a mid-21st century casino and hotel in this year’s Blade Runner 2049, Mead’s sketches, drawings, illustrations, and paintings have inspired and influenced the art design of dozens of movie productions.

   

Mead’s most groundbreaking and memorable cinematic visionary creations came in the 1980s with four films.  Returning to our theme of celebrating 1982 films, for Ridley Scott’s Blade Runner Mead was influenced by Edward Hopper’s desolate cityscapes.  To translate author Phillip K. Dick’s writings into visual form, Mead and Scott took an idea of sculpture artists Robert Rauschenberg and Richard Stankewicz and author William Gibson.  The filmmakers lay claim to be the first to use their ideas of “retro-fitting” on film–the process of creating a unique object by means of a strategic assemblage of allied components; by harvesting parts from abandoned or obsolescent “donors” and re-assembling them, a new entity is created.  In the same year as Blade Runner, Mead saw his designs realized in the very different world of Tron, modelling a convincing digital world by extrapolating from the patterns of computer motherboards and other now obsolete technology of the era.  The giant screen-filling image of Master Control, the labyrinthine pathways for the lightcycles, and Sark’s hefty transport vessel all hailed from the mind and pen of Mead.  Taking the look of James Cameron’s original Alien film and modifying it significantly, Mead skipped the “slick shapes of Star Trek” and the “greeblies of Star Wars” to create what he envisioned as a “highly-engineered, purposeful vessel” where each feature could have a function, in the 1986 sequel Aliens In the same year, Mead created what would become an iconic image of the 1980s, Number Five the robot, the friendly star of the film Short Circuit.

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Review by C.J. Bunce

If you had a time machine and your goal was to find someone to give a master class in storytelling–a master class in worldbuilding–and bringing an idea to reality, would there be a better choice than Jim Henson?  Henson will be forever known first for his Sesame Street character Ernie and Muppets Kermit the Frog, Rowlf the Dog, Dr. Teeth, Waldorf, The Swedish Chef, and more.  The Muppet Movie and The Muppet Show are beloved by generations.  He made the unreal seem real, and fantasy as close to reality as we may ever see it.  Yet he was perhaps proudest of the creation of the first full-length, live-action motion picture where the stars were all creatures, The Dark Crystal, yet another of the unforgettable films from 1982 we’re celebrating this year here at borg.com.  The Henson family and The Jim Henson Company have opened their archive and published the remarkable story of the film from idea to the film’s release in The Dark Crystal: The Ultimate Visual History, available this month from Insight Editions.

Writer Caseen Gaines’ new chronicle of The Dark Crystal is not a typical “visual companion.”  The story told in the text provides a most intriguing account of Henson, a behind the scenes look at the man from his family and all those who worked with him, as he talked through the idea for a darker story while delayed on a chance cancelled flight with his daughter, as he cast a team of puppet builders, creative performance artists, artisans, costumers, and concept design artists, as he leveraged the success of The Muppet Movie, and strategically negotiated his way to gain investment dollars to make a film that stands alone in the history of fantasy film.  As daughter Cheryl Henson states in the book, “I don’t think my father ever tried to hide how something was done, because how it’s done is often as interesting as the final product”–and that proves true in The Ultimate Visual History.  She provides a foreword to the book and an introduction is provided by film creators Brian and Wendy Froud.

Gaines includes tipped-in replica memorabilia from the Jim Henson archives, which she integrates into the narrative to illustrate the five years of Henson’s concept to screen process.  Readers gain new appreciation for Henson as we witness his own hand-written notebook pages of ideas for the characters that would transform into the dualism of the Skeksis and Mystics, Brian Froud’s original concept book created to sell the idea to investors, outlines, story treatments, hand-drawn sketches, scene memos, and a concept art pitch book by Froud for a planned sequel.  Photographs document a chronological preparation of characters looking at first nothing like their final on-screen personas and the difficult process of creating the mechanics for each type of character, for Gelflings Jen and Kira, the exiled Skeksis Chamberlain, Jen’s dying Mystic master, a room full of potato-headed Podlings, the wise goddess/prophet Aughra, the majestic Landstriders, the giant beetle-like Garthim, and the cute and toothy fuzzy Fizzgig.  The new fantasy world had its roots in myths and folklore, yet Henson created something singular with all these magicians that was akin to Tolkien’s fantasy realm.

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Yes, the celebration of the movies of 1982 just keeps getting better.  As Blade Runner turns 35, Warner Bros. has partnered with Alamo Drafthouse theaters to present a new 4K restoration of Blade Runner: The Final Cut.  You thought you saw the final version of Ridley Scott’s original vision with the 2007 version?  Well you did, primarily.  Blade Runner: The Final Cut was in theaters only briefly then it was issued in several home variations.  The Final Cut featured restored and re-mastered original elements, plus added and extended scenes, added dialogue, along with new and improved special effects.  The version returning to theaters for the Alamo Drafthouse event updates the 2007 film version with 4K resolution, promising a more immersive theatrical experience than seen before.

All told, Blade Runner is one of the most modified and re-released films around.  The Final Cut was the eighth edition of the loose adaptation of Philip K. Dick’s sci-fi classic novel Do Androids Dream of Electric Sheep?, and this new edition is basically the same as 2007 with a sound and picture upgrade.  Does that make it the ninth version?  That depends on who you ask.  The biggest difference between the original and the earlier director’s cut was the elimination of Harrison Ford’s narration, Philip Marlowe style.  If you’re a fan of classic noir like we are, you really missed the narration in the later editions from the original theatrical release–that narration gave a nice retro feel in contrast to such a darkly futuristic film.  Legal entanglements, cuts for TV and DVD, and more, and a resolution or two later and here we are with this new upgrade.

Leading up to the October 6 release of the long-awaited–unlikely–sequel, Blade Runner 2049, Warner Bros. is releasing a 35th anniversary edition home release of Blade Runner: The Final Cut, coming September 5, including director commentary.  You can pre-order the Ultra HD Blu-ray Combo Pack and Digital here at Amazon now.

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It’s a member of the exclusive clubhouse of the greatest year of movies–1982.  In a summer that gave us E.T., the Extra-Terrestrial, Star Trek II: The Wrath of Khan, Blade Runner, Poltergeist, and John Carpenter’s The Thing, Disney’s groundbreaking Tron is a great movie, and it stands the test of time as a unique science fiction classic.  For a movie fan, if you were stuck in a time warp you could hardly find a better place to be than 1982.  Getting noticed in a year of movies like Conan the Barbarian, Rocky III, First Blood, Tootsie, The Secret of NIMH, The Last Unicorn, Night Shift, The Man from Snowy River, Tex, and Fast Times at Ridgemont High, was no small feat.  Tron sees the 35th anniversary of its release this week.  A cinematic milestone?  Of course.  A must-see classic?  Absolutely.  Better still, you can view Tron in a more vibrant and detailed clarity than how you may have viewed it in a local 1982 movie theater thanks to an updated 2011 Blu-ray release.

For those not involved in the computing world in the early 1980s, Tron first introduced audiences to programming terms like the Master Control Program (MCP), random access memory (RAM), and the idea of avatars.   It introduced us to light cycles, an early CG home run–even decades before quality 3D or IMAX–viewers were ducking and dodging in their seats as opponents exploded into the walls of the Grid.  Identity discs brought to life what were only blips on the screen in the “real” world, and we cringed as Flynn took a step too close and almost fell off the game rings.  No other film since looks like Tron, not even its big budget 2010 sequel Tron: Legacy or its 2012 animated series Tron: Uprising.  Its backlight animation worked amazingly well for our first entry into a world we hadn’t seen before.  Video games were just beyond the stage of blip games like Pong.  It was a time before the Atari 2600.  It was in this world that director Steven Lisberger was able to film Bruce Boxleitner as Alan Bradley aka Tron and Jeff Bridges as programmer/hacker/high scorer Flynn in a complex blue-black and white costume and fill in the details in post-production and place them in a brilliantly colored, infinitely tiny, futuristic universe.  The look was both retro to an almost 1940s vision of the future and yet also it pushed ahead, way ahead, to some future we will never really meet.  Just look at this futuristic, visionary image from early in the film where Bridges plays an avatar of his real world character–well before anyone knew what an avatar was:

And the story works.  Tron offers a one-of-a-kind and unreal world where, in the classic sci-fi style of The Fly, you can be teleported to someplace not outside but deep within this world, where Flynn tries to understand his new world of the Users, to fight to survive with identity disk battles and light cycle races, and to get home.  Boxleitner, who would get far less screen time than Jeff Bridges, provided an understated hero for a generation of kids.  David Warner (Time After Time, Star Trek V, VI, Star Trek: The Next Generation), the best actor to play a villain in any franchise, also played a dual role as Dillinger and the MCP, giving movies one of its all-time best villains, and adding yet another perfect genre performance to Warner’s portfolio.  Caddyshack’s Cindy Morgan as Lora/Yori, Dan Shor as the ill-fated RAM, and Barnard Hughes as Dumont all created memorable supporting characters (plus master stuntman Vince Deadrick, Jr. (Iron Man, True Grit, Star Trek Enterprise, Fletch, Romancing the Stone) to boot).

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e-t-clip

E.T. phone home.

It seems like such a long time ago, but also just yesterday.  1982.  As a ten-year-old kid, life was about waiting for next Star Wars movie.  But in between The Empire Strikes Back and Return of the Jedi, we saw this incredible, powerhouse year of movies.  Movies like Tron, Blade Runner, Star Trek II: The Wrath of Khan, Rocky III, 48 Hrs., First Blood, Poltergeist, Conan the Barbarian, The Dark Crystal, The Thing, Night Shift, The Man from Snowy River, The Secret of NIMH, Tex, The Last Unicorn.  Then there were the re-issues in theaters that included Star Wars, The Empire Strikes Back, Bambi, Raiders of the Lost Ark, and Peter Pan.  Somehow I managed to get to almost all of these in the theater that year.  What a year of movies to formulate your world view.

But then there was one movie that blew even these memorable films completely out of the water.  We saw cryptic trailers that didn’t quite give us the full picture of what we’d see, but the names of Steven Spielberg and John Williams were all we needed to hear to put our money down (actually my parents’) in faith that we were going to see something good.  And this awesome new Halloween candy called Reese’s Pieces were part of the marketing for the thing.  E.T., the Extra-Terrestrial, one of the all-time biggest box office successes and fourth most successful film of all time, doubling the returns from the next in line movie Tootsie that year.

gertie-and-e-t

I’ll be right here.

A heart-warming, exciting, fun combination of science fiction with the feel of a fantasy movie, all bundled in a coming of age movie.  Today–November 2–is the anniversary of the day Elliott and friends were finally successful in getting E.T., the first interplanetary botanist, the help he needed to take his spaceship back to his home full of what we could only imagine was a world of spectacular plant life.  Thirty-four years later Funko toy company’s ReAction Kenner-style retro action figure line is finally creating a set of 3 3/4-inch action figures in the same scale as all those other classic Star Wars figures and figures Funko has released in the past three years.  And you can order them now exclusively from Entertainment Earth.

But you better hurry because they will be a limited number release set.

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Drive-in Screen SE 14th ST

I was 11 in the Summer of ’82.  And yet I remember that summer vividly.  Rare has there been a year since that I saw so many awesome movies in the theater.  Many have commented on what was the best year in movies over the years, with the classic answer from critics usually being 1939 because of stellar films like The Wizard of Oz, Gone With the Wind, Stagecoach, Mr. Smith Goes to Washington, The Hunchback of Notre Dame, The Little Princess, Young Mr. Lincoln, and Drums Along the Mohawk.

So what do you think is the best year of movies?  If you whittle it down to the best summer of movies, I’ve got a real contender here.

I remember standing in line at a new theater on my side of town, with my mom and sister, getting a sticker advertising a new brown and orange candy somehow tied to one of the movies.  I saw an unexpectedly powerful sci-fi franchise entry with my brother at the S.E. 14th Street Drive-In Theater (pictured above before they tore it down a decade later) on a really hot day one Friday night.  And he and his RadioShack computer tinkering friends took me to see a new Disney film that had its setting inside a computer at a Saturday matinée.  The preview for one of the movies gave me nightmares.  Two of the movies I wouldn’t truly appreciate for another 20 years.  It all happened during the summer 33 years ago.

ET Reeses sticker from theater giveaway 1982

Check out this summer movie sneak preview from the YouTube archives and recall where you were during the Summer of ’82:

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