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Tag Archive: Alex Jaeger


Review by C.J. Bunce

For those who just can’t wait for the home video release of Ready Player One to see what Easter eggs you may have missed, you have a way to find some of them now in Insight Editions’ new book The Art of Ready Player One If you missed it, check out our review of the movie here.  Like the film, the book, too, is a throwback to the 1980s, revealing not only what ideas made it to the screen, but also imaginative visual steps in the creative process along the way.  The best of these include concept art of each key character avatar in its various forms and large images of key environments.

Writer Gina McIntyre pulls together interviews with director Steven Spielberg, novel and screenwriter Ernest Cline, co-screenwriter Zak Penn, production designer Adam Stockhausen, costume designer Kasia Walicka-Maimone, and other members of the cast and crew to look behind the scenes at the adaptation of Cline’s novel from negotiation of a deal with Spielberg to his initial ideas, development, production, and every step in between to final cut.  Expect The Art of Ready Player One to be heavy on concept art with less screen images.  While it leaves out many spoilers, it also delves into some important surprise scenes and sets, so beware if you’re flipping through the book before you see the film.  Since the film was largely a CGI-created spectacle inside a virtual reality world, readers will also learn more about the latest in performance capture/motion capture effects, including interviews with the young actor leads.

A showcase of the artwork that transformed into costumes, props, film, and CGI images and a look into Spielberg’s creative vision, readers will find rationale for changes from the novel to the film.  The Art of Ready Player One features the work of creators Dan Baker, Alex Jaeger, Kyle Brown, Stephen Tappin, Neil Floyd, Kirsten Franson, Ulrich Zeidler, Jama Jurabaev, Dominic Lavery, Hugh Sicotte, Sam Rowan, Bianca Draghici, Chris Muller, Christian Alzmann, Greg Hill, Adam Baines, Chase Friedman, Aaron Sims, Cooper Surrett, Michael Pecchia, Steffan Reichstad, Stephen Zavala, and more.  Their concept art is often more highly detailed than seen in similar phases of other films.  Most of the images look like final stage, fully rendered storyboards than the initial ideas they actually represent.

Here are some images from The Art of Ready Player One courtesy of the publisher:

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Review by C.J. Bunce

For Star Trek fans, since the 1990s the first place to look to dig into the artistry of the sets, props, and costumes was the book The Art of Star Trek, by Judith and Garfield Reeves-Stevens, the ultimate art reference for decades of Star Trek productions.  It explored the concept art and creative works from the original Trek series through the seventh film in the series, Star Trek Generations.  Herbert Solow’s Star Trek Sketchbook and John Eaves’ Star Trek The Movies Sketchbook supplemented these books further and in 2016 Terry Erdmann and Paula M. Block’s Star Trek Costumes honed in on an end-to-end look at costumes spanning the franchise up to that date.  In 2016 CBS re-branded the three most recent films “the Kelvin Timeline,” since the storyline splintered from the original series events beginning with the destruction of the USS Kelvin in the 2009 Star Trek film (formerly the “alternate reality” or J.J. Abrams trilogy).  Separate and different from typical “behind the scenes” books, the volume of Star Trek reference material (and the large fanbase) allowed for these many, detailed looks into the creative process.  Many of these books and much more can be found in our 2011 survey of Trek books found here and here.  Bringing us closer to the present, the first look into the artwork of the Kelvin timeline was Mark Cotta Vaz’s Star Trek: The Art of the Film and last year’s Star Trek Beyond: The Makeup Artistry of Joel Harlow, but fans now have access to a broader look at the artwork behind all three Kelvin timeline movies: Star Trek (2009), Star Trek Into Darkness, and Star Trek Beyond, in Jeff Bond’s new book, The Art of Star Trek: The Kelvin Timeline.

Star Trek fans will find The Art of Star Trek: The Kelvin Timeline a must-read and a natural extension, or sequel of sorts, to Reeves-Stevens’ original art overview.  With chapters on each of the three films, expanding on the material from Cotta Vaz’s book, this new volume provides insight into the reboot and updates to the starship Enterprise, the bridge set, and Starfleet and alien costumes, and great attention is given to the concept art that resulted in the strange new worlds in these films.  Best of all is access to interviews with concept artists John Eaves, Ryan Church, James Clyne, John Goodson, Sean Hargreaves, visual effects supervisor Roger Guyett, visual effects art director Alex Jaeger, makeup supervisor Joel Harlow, production designer Scott Chambliss, supervising art director Ramsey Avery, creature designer Neville Page, art director Yanick Dusseault, production designer Thomas A. Sanders, visual effects supervisor Peter Chiang, Star Trek Beyond costume designer Sanja Hays, actors Zachary Quinto and Benedict Cumberbatch, and Star Trek Beyond director Justin Lin.  The artists’ environmental, planetary, and geological concept work in many instances is the quality of final production matte paintings.

Those who already have read Cotta Vaz’s book on the art of the 2009 film will be happy to see this book provides photographs and discussion of ideas not covered before.  Fans of Sanja Hays’ costume designs in Star Trek Insurrection get to see how Hays approached returning to the concepts of both Starfleet and aliens of new civilizations in Star Trek Beyond.  And although he is not interviewed for the book, costume designer Michael Kaplan’s costume designs can be found across the book’s coverage of the first two films.

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