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Tag Archive: Alien movies books


We’ve reviewed dozens of books from the Alien franchise over the past six years at borg.com.  The latest book blends the look and style of the Batman v. Superman Tech Manual (reviewed here at borg.com) and the virtual world potential of Pokémon Go.  The Book of Alien: Augmented Reality Survival Manual, by Owen Williams, allows diehard fans of the franchise a new way to immerse themselves in the world of the U.S. Colonial Marines.  With a nod to real world guides like the U.S. Army Survival Manual this future version is interactive, merging a free Alien Augmented Reality app that readers can download to their smartphones with the preparatory lessons and guidance in the book.  The Alien Survival Manual is entirely in-universe, featuring explanatory material for the reader newly stepping into the boots of a new Marine.

The book features historical data on six past missions.  You’ll revisit or learn for the first time what went wrong on key case study missions involving the xenomorph aliens: USCSS Prometheus–the first recorded encounter with the aliens, USCSS Covenant–a colonization ship is annihilated by xenomorphs, USCSS Nostromo–an ovomorph and xenomorph encounter, USCSS Sulaco–less information is on file from this mission, and lastly, the Fiorina 161 mission–two facehugger aliens board the ship, and USM Auriga–the perils of attempting to clone this unpredictable alien species.

Once trainees are up to speed on their history, it’s time to engage via your smartphone or Surface/iPad with six real-world training missions.  An embedded separate workbook inside the Alien Survival Manual incorporates some basic augmented reality features, placing the familiar aliens in the virtual space of your own room when used with the Alien AR app.  The goal of each mission?  Survival.

Mission #1 is engaging a xenomorph egg simulation.  Mission #2 is a drop-ship simulator, where Marines must maneuver a ship onto a designated landing surface.  Mission #3 is an alien autopsy simulation.  Mission #4 is a chestburster simulation.  Mission #5 is an alien queen encounter (hint: just drop your phone and run).  And Mission #6 is weapons training.  Grab that M41A pulse rifle!

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One of the best in-universe, sci-fi, tie-in books that we have come across is part of this year’s celebration of the 30th anniversary of James Cameron’s Aliens.  Insight Editions’ Alien: The Weyland-Yutani Report is not only a great idea–a book that could have been a movie prop used by the likes of Paul Reiser’s junior executive Carter Burke–its execution is superb.  Remove the title wrap and you have a mock leather-bound, heavy duty field guide that you might see passed around by the corporate types in the next Alien movie.

Written by Aliens, Star Trek, and Resident Evil tie-in novelist S.D. Perry with lavish artwork and designs by Markus Pansegrau and John R. Mullaney, The Weyland-Yutani Report pulls out all the stops to deliver a comprehensive Board of Directors summary guide to the findings and technology uncovered with the Alien movies beginning with Ridley Scott’s prequel Prometheus in 2012 to 1979’s Alien, to Aliens (1986), Alien 3 (1986), and through to Alien: Resurrection (1997).  (The Predator crossovers are not covered in The Report). 

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The most eye-opening data ties together–in a manner more clearly than portrayed in the films–Weyland-Yutani corporation and its founder Sir Peter Weyland, from details available in the films and information that was only character background that didn’t make it into the films.  The goals of the corporation that were the fabric that connected all the films is investigated with some top secret findings (and some redacted), including the hierarchy and gross (as in chestburster) anatomy of the Xenomorphs, groundbreaking (future) scientific achievements of “The Company,” as well as weapons, ships, tools, and theories of alien beings and their connections to early Earthlings.  (Learn even more about “The Company” at the corporate website here).

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