Tag Archive: Crackdown


 

Review by C.J. Bunce

In a dystopian future, a devastated planet teeters on the brink of collapse.  The next in the line of limited format comics series featuring a merger of sci-fi and terror, including last year’s Sea of Sorrows, Crackdown, Rogue Planet, Rom: Dire Wraiths, and Sentient, Image Comics’ new 12-part monthly Deep Beyond is part future fantasy, part sea monster kaiju fest.  With the tension of last year’s undersea thriller Underwater, this journey tracks a society taxed with curing a deadly virus while locking themselves inside, cordoned off from an even scarier threat to their survival.

Check out a preview of the first issue of Deep Beyond below, plus some forthcoming cover variants.

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Review by C.J. Bunce

They’re outnumbered and outgunned.

Last year Halo, Destiny, and Crackdown game writer and Spawn comic book writer Jonathan Goff created a comics mini-series last based on Xbox′s Crackdown 3 (previewed here at borg).  A military science fiction-action series not requiring readers to know the game, it featured some nicely rendered futurism from artist Ricardo Jaime (The Shadow).  Goff and Jaime created a future world ruled by a corporate power elite, and a city sitting on a powder keg of class warfare ready to blow.  Then the lights go out.  Literally.  Someone has taken control of power sources everywhere.  Dynamite’s Crackdown is heading to a comic shop near you next week in a complete trade paperback edition so fans of the game and sci-fi can join in on the action.

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Halo, Destiny, and Crackdown game writer and Spawn comic book writer Jonathan Goff is backing up this past weekend’s release of Xbox′s new Crackdown 3 with a new comic book series.  Dynamite Entertainment′s Crackdown Issue #1 arrives in comic book stores tomorrow, a science fiction-action book not requiring readers to know the game.  With artwork by Ricardo Jaime (The Shadow), the creators unlock a future world ruled by a conglomerate of world governments and the corporate power elite.  When four major gangs cease their conflicts to conspire against the law, it′s up to The Agents to destroy each new threat the gangs bring their way.

The Agents are part Colonial Marines, part CIA Special Ops, gung-ho, cocky, and probably over-confident.  They are led by a Guy in the Chair giving commands called VOA (not Voice of America, but Voice of the Agency).  The heroes and villains are new for the comic, all interacting in the common backdrop of the game environment, a mega-city new to the franchise called San Reno, up against a new element that blacks out the city and leaves The Agents without any resources but their wits.

Natália Marques provides those Tron-esque, futuristic colors.  Jaime’s colorful sci-fi visuals are very much the stuff of kids animated action shows, but the language and cops vs gangs narrative and language is for mature readers.

Here is a preview, courtesy of Dynamite:

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