Tag Archive: Gears Tactics: The Art of the Game


Review by C.J. Bunce

One of the year’s best military sci-fi novels awaits you in the next Gears of War tie-in novel, Gears of War: Bloodlines Author Jason M. Hough creates a gritty tale of an unthinkable mission by current lead game character and former Gear soldier Kait Diaz and a forgotten, impossible mission by her father, Lt. Colonel Gabriel Diaz.  The story begins in the future at war, after the destruction of Settlement 2.  Kait’s comrade J.D. Fenix is severely wounded.  While Kait awaits his outcome, she is approached by an old man who claims he fought with her father years ago.  The man slips her a secret file, which recounts a mission that determined the fate of her father, marked a turning point in his life, and may influence who she may become.

Continue reading

Review by C.J. Bunce

Gears Tactics is only the latest in the universe of Gears of War games, and Titan Books has just published a look inside the concept artwork and development of the story in their latest tour backstage into a popular sci-fi/fantasy franchise.  A partnership of The Coalition, Splash Damage, and Xbox, Gears Tactics: The Art of the Game brings players and fans up to speed on the return of fan-favorite central character Gabriel Diaz.  The key challenge for the designers?  How to update and refresh the universe and still make everything look and feel as fully “Gears” as the past games in the catalog.

In the game, players create and operate a team of heroes and regular troop characters, who occupy a mobile base called The Convoy.  A prequel set 12 years before the first Gears of War game, the campaign is a 40-hour excursion to defeat the villain called Ukkon.  But you must get through the Locust Horde first.  It’s a mix of fantasy monsters of the J.R.R. Tolkien realm and sci-fi troops of the Aliens variety.  The development of the game, as seen in Gears Tactics: The Art of the Game, is as complex as any major movie project.  Readers will find all the try-ons and also-rans in the development of character faces, stances, uniforms, and vehicles as you’d expect from any fully-realized, visual fantasy world.

Continue reading