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Tag Archive: HarperCollins


Review by C.J. Bunce

It’s as good as it gets for Michael Crichton fans.  Not only is The Andromeda Evolution a new thriller being released more than a decade after the author’s passing, it’s a sequel to a Crichton classic novel–his original science fiction cautionary tale The Andromeda Strain.  Created by writer Daniel H. Wilson (Robopocalypse) in collaboration with Crichton’s estate (CrichtonSun LLC), The Andromeda Evolution is nicely timed to arrive 50 years after The Andromeda Strain was first published, the book that launched Crichton’s fame as master of the technothriller.  The Andromeda Evolution has all the components of Crichton’s best works–the trademark structure of a team of unique experts colliding to prevent catastrophe, the integration of cutting edge science to both inform the reader and carry the plot forward, and the surprising juxtaposition of the improbable and the unimaginable.  And the ripped-from-the-headlines timeliness is eerily creepy–it all begins with a disaster in the heart of the Amazon rainforest, complete with government clashes and misinformation campaigns, and ends with a surprise that will stop you in your tracks.

Nothing defines Crichton’s storytelling as much as his interaction of characters, always an unlikely grouping of personalities that some far-off puppetmaster thinks is the right team to solve problems.  A  mix of the wise, the pragmatic, the cerebral, the sensitive, and the reactionary, common to the Crichton elite team are individuals who must struggle to get along like any group trying to complete a project in the real world.  Everyone has a piece of the puzzle, but can everyone survive long enough to contribute their piece?  In The Andromeda Evolution that first means introducing us to Dr. James Stone, son of The Andromeda Strain bacteriologist Dr. Jeremy Stone.  The son is a late addition to a core unit assigned to investigate and prevent the spread of what appears to be that dreaded, fast-moving viral strain his father faced so many decades ago that almost destroyed Earth.  Haunted by a lifetime of living with the threat of the virus’s return, Stone has acquired expertise under his father’s wing.  With the alert of a new threat, on a moment’s notice he’s dropped at Ground Zero with only hours to collect data with other similar elite minds to try to save the world again.

In The Andromeda Evolution, everything you think you know about the constructs of modern science and technology was a lie, dating back to the original Andromeda Strain virus, documented in Dr. Michael Crichton’s original account (recall Crichton was in medical school when he began his career as author).  Hidden by world governments, never losing ground as the world’s primary threat to security and survival, the Andromeda Strain was real.  NASA, the Center for Disease Control, all the framework for technological initiatives we think about every day from the 1970s forward have been preparing humanity for the return of the dreaded AS-1 and AS-2.  And the biggest secret is staring us all in the face.

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Review by C.J. Bunce

Rarely has anyone been able to create a single work that includes so much information in such spectacular fashion about such an epic body of work.  Writer Daniel Falconer has done just that with Middle-earth: From Script to Screen–Building the World of The Lord of the Rings and The Hobbit, his new 512-page, exhaustive, encyclopedic chronicle of the making of both of director Peter Jackson’s trilogies adapting J.R.R. Tolkien’s The Lord of the Rings and The Hobbit.  Never before seen photographs, never before published recollections of cast and crew of the films that all-told would add up to nearly 24 hours of award-winning cinema, garnering seventeen Academy Awards for The Lord of the Rings films and seven nominations for The Hobbit.  Weta Workshop’s Daniel Falconer, who has written some of the best-reviewed books we have looked at here at borg.com, catches up The Lord of the Rings to the coverage he has documented in his books on the making of The Hobbit trilogy, without providing any redundant content from his prior books, including The Hobbit: An Unexpected Journey, Chronicles: Art and Design, The Hobbit: An Unexpected Journey Chronicles–Creatures & Characters, The Hobbit: The Desolation of Smaug Chronicles: Cloaks & Daggers, The Hobbit, Smaug: Unleashing the Dragon, The Hobbit: The Battle of the Five Armies Art & Design, and The Hobbit: The Battle of the Five Armies, The Art of War.  In doing so he has created the definitive resource for fans of the films, and fans of the Tolkien books now have a visual, fully-realized geographic resource guide to Middle-earth.

Beginning with a fabulous map of Middle-earth that includes cross-references to the pages of the book where each location is discussed, the reader can take his or her own tour across the film (and book’s) fantasy realm and real-life New Zealand filming locations.  The journeys of Frodo and the Fellowship of the Ring from The Lord of the Rings and Bilbo, Gandalf, Thorin and the other Dwarfs in The Hobbit are overlaid so that the reader’s tour sweeps across the landscapes and environments created entirely by concept artists, artisans, and skilled workers of every imaginable category, required to faithfully reflect Tolkien’s and Jackson’s visions.  Even more exciting are accounts, including descriptions and photographs, of places that Jackson filmed, but did not make it to the final cut of the film.  The weight of this task–the task of creating the films and also in creating this hefty document–are reflected in the artistry and organization of every single page.

Along with the primary narrative focusing on selection, planning, building and filming each environment, readers will discover several sidebars covering topics like key characters, races, and creatures, and a veritable how-to guide to making an epic film series that takes readers through breaking down a script, set conceptualization, set drafting, use of “big rigs”–a twist on forced perspective filming, sound design, location scouting, art direction, set construction, set decoration, cinematography, performance/motion capture, building model miniatures, previsualization, aerial and scenic photography, organic sets, the greens department (charged with plant life set dressing), talismans and props, set and prop finishing, post-production, color grading, lighting, shooting on location, using locations responsibly, and creating digital environments.

Throughout the book readers will learn what materials and settings could be re-used from The Lord of the Rings for The Hobbit.  Initially environments were not built to last, but after the success of various filming locations in New Zealand as tourist attractions when filming wrapped on The Lord of the Rings: The Return of the King, many sites were rebuilt to survive past production for The Hobbit films.  This included the creation of 44 Hobbit holes that can be visited today among many other sites.  The journey across the map of Middle-earth will take readers to The Shire, Lands of Arnor, Rivendell, The Misty Mountains, Khazad-dûm, Wilderland, Mirkwood, Lothlórien and the River Anduin, Realms of Rhovanion, Rohan, Enedwaith & Calenardhon, Realms of the North & Wastes of the East, Ithilien & the Morgul Vale, and Mordor and the Shadowed South.

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