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Tag Archive: Michael Okuda


Review by C.J. Bunce

From Star Trek V: The Final Frontier to four Next Generation movies and the J.J. Abrams Kelvin timeline movies, and Deep Space Nine through the Enterprise and Discovery series, concept artist, illustrator, prop designer, and model maker John Eaves has designed ships and objects familiar to any sci-fi fan.  This Tuesday the eagerly anticipated behind-the-scenes book Star Trek: The Art of John Eaves arrives from online retailers and book stores, and we at borg.com previewed a copy.  Just as you would expect, the book is full of hundreds of concept art designs, most of them ultimately used for the final model or CGI renderings seen on film.  John Eaves has developed his own style over the years, so in the past decade when even passing fans saw a ship on the big or small screen, they could usually tell when Eaves designed it.  Take a look at our preview pages from Star Trek: The Art of John Eaves here.

Eaves tells his story, referencing those artists of film that inspired him, some he would work with directly and others he admired from his youth: Joe Alves, Ron Cobb, Greg Jein, Grant McCune, Robert McCall, Nilo Rodis-Jamero, Ralph McQuarrie, Joe Johnston, Richard Edlund, John Dykstra, Syd Mead, and others.  The shifting look of Star Trek, its ships, and props, began to take on a new look with his designs for the Enterprise-B in Star Trek Generations, which required a modification to the Excelsior model to accommodate a key scene featuring Captain Kirk.  For the update to the ship Eaves incorporated a design from the World War II Catalina PBY-5A airplane.  Eaves grew up near an airfield, where he was first given a pad and pencil to make his own illustrations, and his understanding of aerodynamics can be found throughout his work.   And as Eaves tells it, Star Trek designer Michael Okuda would often be nearby to point out relevant components to incorporate.

The Eaves design aesthetic is unmistakable, in the elegant Vulcan lander and Phoenix rocket in Star Trek: First Contact, in the arc-shaped Son-a warship concepts in Star Trek Insurrection, in the removal of the “neck” and compact configuration of the Enterprise-E, and in the Reman Scimitar, the Romulan Valdore, and Scorpion fighters for Star Trek Nemesis.  The artist says his Discovery designs were inspired, surprisingly, by the rocket that took Taylor away and back in the original Planet of the Apes.  You can see the inspiration in the view of the ship from below.

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Our borg.com Best of 2016 list continues today with the Best in Print and a bonus wrap-up of other year’s bests.  If you missed it, check out our review of the Top Picks and Best Movies of 2016 here, the Kick-Ass Heroines of 2016 here, and the Best in Television here.

Without further ado, this year’s Best in Print:

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Best Comic Book Series – Old Man Logan (Marvel).  With just enough backstory from prior series focused on the future world version of Logan/Wolverine, writer Jeff Lemire and artist Andrea Sorrentino took us through the struggle of the superhero that survived all his contemporaries, only to be plunged into a parallel world where everything is familiar but nothing is the same.

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Best Graphic NovelWonder Woman: The True Amazon, Jill Thompson (DC Comics).  Writer/artist Jill Thompson is probably the best creator in comics today.  Her origin story of Wonder Woman is vibrant, and she presents a flawed, complex, and ultimately strong and fearless heroine.  The best Wonder Woman book we’ve ever read.

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Best Comic Book Limited Series/Best Crossover Comic Book Series – Batman/Teenage Mutant Ninja Turtles (DC Comics/IDW).  James Tynion IV and Freddie Williams II pulled together an impossible team-up of characters that ended up working great together.  An action-packed, nostalgic fun trip.

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Best Comic Book Writing – Matt Kindt, Dept.H (Dark Horse).  Kindt pulls together an incredibly nostalgic assemblage of the best action concepts: classic science fiction of the H.G. Wells variety, G.I. Joe Adventure Team-inspired characters, and a fun character study and whodunit that will have you searching out your old game of Sub Search.  We just hope he makes a prequel at some point so we get to see a similar quest with an old fashioned copper-helmeted deep sea diver.  A fun read month after month and the best writing comics have to offer.

After the cut we continue with the best in comics, books, and more from 2016:

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Review by C.J. Bunce

It will take fans of the earlier editions of The Star Trek Encyclopedia: A Reference Guide to the Future, Revised and Expanded Edition less than a dozen pages of browsing to realize the enormity of the material–and the effort–required to update the previous 1999 edition for this 50th anniversary boxed, hardcover, two-volume reference published this week.  Enterprise–the series that has been virtually ignored in Star Trek reference publications, finally gets its due, as does the later seasons of Voyager, the last season of Deep Space Nine, and the films Star Trek Nemesis, Star Trek (2009), and Star Trek Into Darkness. 

An invaluable reference until the creation of the online fan-run Memory Alpha, the original three editions of the The Star Trek Encyclopedia were the only place for fans to get quick Star Trek data with the last update in 1999.  The advent of the Internet seemed to have spelled certain doom for any hope of a revised and updated edition.  Memory Alpha has more than 40,000 pages of detailed Star Trek reference data.  How could a 1,056 page two-volume edition compete?  For one, long-time fans of all or many of the Star Trek series likely appreciate the ability to pull a reference book off the shelf.  Memory Alpha’s recent updates make the website difficult to navigate and website TrekCore’s value is very much in its screen captures.  Star Trek reference works have been very sporadically released in the past 20 years, so fans are always clamoring for a new book.  The Star Trek Encyclopedia is very much an encyclopedia, and many may not remember the days of pulling a volume of an encyclopedia off the shelf and reading it through for entertainment.  This is a great set of books to do just that.  And the detailed content is what fans want.

Excluding this summer’s release Star Trek Beyond, original edition creators (and former Star Trek art department creative gurus) Michael Okuda and Denise Okuda craftily and seamlessly weaved the J.J. Abrams’s movies–called the Kelvin timeline now– into this work as explained in their foreword (only Star Trek (2009)’s villain Nero’s entry, for example, bridges both the Prime timeline and the Kelvin timeline in The Star Trek Encyclopedia).  The Star Trek Encyclopedia is also the first publication that thoroughly addresses the nuts and bolts of Star Trek Into Darkness. 

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I came up with a list of my favorite items: references, characters, objects, and places that did not turn up in the past editions, to see if they all were now included.  They were, except for entries and images of certain key alien weapons, uniforms, and artifacts from the Kelvin timeline (like John Eaves’ beautifully designed Klingon weapons, Romulan disruptors and rifles, or the new Klingon uniforms and helmets).  These types of updates are present across the board for Enterprise, Deep Space Nine, and Voyager.  Artist Ian Fullwood updates Doug Drexler’s artwork quite well, adding to his work updates with the same look and feel as Drexler’s original creations.  Don’t expect past entries to be updated other than some have updated photographs–the research and preparation was clearly all about the new series and movies, also what the fans want and expect.

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