Review by C.J. Bunce

At one level you know exactly what to expect when you select a movie based on a video game.  Any film worth its production costs needs to bring general audiences into the world, the director and writers need to then build that world, establish heroes, fight battles, provide over-the-top action and effects, and the hero(es) must achieve some kind of goal.  The stakes are high, often the fate of the entire world.  And that rarely leaves room for character development.  Entries include Tomb Raider, Assassin’s Creed, Resident Evil, Warcraft, Monster Hunter, Prince of Persia, Rampage, Sonic the Hedgehog, and a slew of Pokémon movies, and they go back decades to the original concept film Tron, which had a video game at its center that players didn’t get to play until after the movie.  Lesser rated entries include movies like Hitman, Max Payne, Doom, Street Fighter, and In the Name of the King.

This year’s big-budget release Mortal Kombat, both a remake and a reboot and adaptation of a series of martial arts fantasy games going back to 1992, leans heavily into Asian action movie culture.  It arrives in a growing marketplace for API and AAPI films, in a year including Raya and the Last Dragon, Shang-Chi and the Legend of the Ten Rings, and Snake Eyes: G.I. Joe Origins.  

So where does Mortal Kombat land in comparison?

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