Tag Archive: Peter Chiang


Review by C.J. Bunce

Director Guillermo del Toro’s ode to Godzilla and the mecha genre in 2013’s Pacific Rim continues with del Toro producing the sequel Pacific Rim: Uprising, directed by Steven S. DeKnight.  As you’d expect, that means bigger and better Jaegers–those enormous fighting, armored machines initially only manned and newly created as flying drones to defend Earth–and some bigger and more terrifying Kaiju–humanity’s nemeses in the form of terrifying, alien, Godzilla-inspired monsters.  Fans of the franchise can see the development of the next generation of both creations, and how their development relied upon getting the right look and sound effects together, in the new book The Art and Making of Pacific Rim: Uprising.

Director DeKnight, showrunner of Marvel’s Daredevil, and producer of genre favorites Smallville, Angel, and Dollhouse, provides a foreword to the book and takes readers through each step of the development of the film from idea to fleshing out the look of the film’s giant-sized spectacles and its several new human characters.  Screenwriters T.S. Nowlin and Travis Beacham provide insight into the direction of the story, and DeKnight and visual effects supervisor Peter Chiang (Star Trek Beyond, Godzilla, Total Recall, John Carter, The Chronicles of Riddick, Labyrinth, Highlander, Krull) explain the look and rationale for each element of the film.  Author Daniel Wallace incorporates interviews with cast members John Boyega, Scott Eastwood, Jing Tian, Cailee Spaeny, Rinko Kikuchi, Burn Gorman, Adria Arjona, Charlie Day, and others, plus costume designer Lizz Wolf describes her concepts behind the signature look of each character.  We also meet the next generation of cadets, with a young slate of international performers: Wesley Wong, Rahart Adams, Karan Brar, Lily Ji, Shyrley Rodriguez, Ivanna Sakhno, and Levi Meaden–a group of up-and-coming actors that will be fun to watch emerge in films in the next few years.

But for most fans it will be the concept art for the Jaegers that are of key importance for a book like this, and they should be happy as most of the content is devoted to these designs, including discarded concepts and rejected variants.  Production designer Stefan Dechant (Kong: Skull Island, Alice in Wonderland, Minority Report) talks about his influences for design elements of each Jaeger (like F-16 Fighters for Guardian Bravo, the Millennium Falcon for Bracer Phoenix) and how the massive weaponry was developed.  Color was a key design factor for the Jaegers and the Kaiju, and the large icons were also defined by their sounds.  More so than most behind-the-scenes looks into films, The Art and Making of Pacific Rim: Uprising may provide the most attention to the incorporation of sound effects.  Supervising sound designer and editor Erik Aadahl (Transformers, Godzilla, Terminator Genisys, G.I. Joe: Retaliation) shares many of his secrets to help create the foreboding presence of the monsters and machines.

Key for fans of the franchise will be the book’s incorporation of tipped-in scrapbook materials, reproductions of original artwork like unused Jaeger concept art, storyboards, a monster/machine size comparison chart, a glossy, full-color pull-out blueprint of Romeo Blue, and several other reproductions of the designers’ concept art.

Check out these images from The Art and Making of Pacific Rim: Uprising:

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Review by C.J. Bunce

For Star Trek fans, since the 1990s the first place to look to dig into the artistry of the sets, props, and costumes was the book The Art of Star Trek, by Judith and Garfield Reeves-Stevens, the ultimate art reference for decades of Star Trek productions.  It explored the concept art and creative works from the original Trek series through the seventh film in the series, Star Trek Generations.  Herbert Solow’s Star Trek Sketchbook and John Eaves’ Star Trek The Movies Sketchbook supplemented these books further and in 2016 Terry Erdmann and Paula M. Block’s Star Trek Costumes honed in on an end-to-end look at costumes spanning the franchise up to that date.  In 2016 CBS re-branded the three most recent films “the Kelvin Timeline,” since the storyline splintered from the original series events beginning with the destruction of the USS Kelvin in the 2009 Star Trek film (formerly the “alternate reality” or J.J. Abrams trilogy).  Separate and different from typical “behind the scenes” books, the volume of Star Trek reference material (and the large fanbase) allowed for these many, detailed looks into the creative process.  Many of these books and much more can be found in our 2011 survey of Trek books found here and here.  Bringing us closer to the present, the first look into the artwork of the Kelvin timeline was Mark Cotta Vaz’s Star Trek: The Art of the Film and last year’s Star Trek Beyond: The Makeup Artistry of Joel Harlow, but fans now have access to a broader look at the artwork behind all three Kelvin timeline movies: Star Trek (2009), Star Trek Into Darkness, and Star Trek Beyond, in Jeff Bond’s new book, The Art of Star Trek: The Kelvin Timeline.

Star Trek fans will find The Art of Star Trek: The Kelvin Timeline a must-read and a natural extension, or sequel of sorts, to Reeves-Stevens’ original art overview.  With chapters on each of the three films, expanding on the material from Cotta Vaz’s book, this new volume provides insight into the reboot and updates to the starship Enterprise, the bridge set, and Starfleet and alien costumes, and great attention is given to the concept art that resulted in the strange new worlds in these films.  Best of all is access to interviews with concept artists John Eaves, Ryan Church, James Clyne, John Goodson, Sean Hargreaves, visual effects supervisor Roger Guyett, visual effects art director Alex Jaeger, makeup supervisor Joel Harlow, production designer Scott Chambliss, supervising art director Ramsey Avery, creature designer Neville Page, art director Yanick Dusseault, production designer Thomas A. Sanders, visual effects supervisor Peter Chiang, Star Trek Beyond costume designer Sanja Hays, actors Zachary Quinto and Benedict Cumberbatch, and Star Trek Beyond director Justin Lin.  The artists’ environmental, planetary, and geological concept work in many instances is the quality of final production matte paintings.

Those who already have read Cotta Vaz’s book on the art of the 2009 film will be happy to see this book provides photographs and discussion of ideas not covered before.  Fans of Sanja Hays’ costume designs in Star Trek Insurrection get to see how Hays approached returning to the concepts of both Starfleet and aliens of new civilizations in Star Trek Beyond.  And although he is not interviewed for the book, costume designer Michael Kaplan’s costume designs can be found across the book’s coverage of the first two films.

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