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Tag Archive: prop design


 

Fans of director Yimou Zhang′s international mega-production The Great Wall didn’t need to go all the way to the Great Wall of China to have a chance at obtaining a piece of the 2016 film this past week.  Auction house Prop Store′s Los Angeles location joined with Legendary Entertainment to offer 477 lots of both key and background costumes, armor, prop weaponry, and set pieces from the first partnering of the United States and China on a giant blockbuster film.  The Great Wall is a Chinese dynasty fantasy set at the famous landmark, merging giant battles and action with the mega-sized monster genre, pairing China’s biggest stars with an international cast, backed by a crew from 100 countries.  Although the movie received mixed reviews from critics, what can’t be denied are the visual concepts and craftsmanship of New Zealand’s Weta Workshop and Mexican costume designer Mayes Rubeo, who designed imagery for the film never seen before.  Check out our review of the movie here at borg back in 2016, along with Abbie Bernstein’s ground-breaking book The Great Wall: The Art of the Film (reviewed here).

Weta Workshop kitted out the armies of The Great Wall with an arsenal of color.  The workshop design studio rendered more than a thousand concepts for the film, with 6,000 final weapons used by the key cast and 600 extras, including shields, spears, axes, daggers, crossbows, swords, and arrows featured in the auction.  Mayes Rubeo, known for her designs in Thor: Ragnarok and Avatar (and she created costumes for both the original Total Recall and the halted Mouse Guard live-action movie), utilized historic Chinese fabrics, textiles, techniques, hand embroidery and applique, and leathers in each costume with about 18 components per person, all featuring an animal and unique color combination: the blue crane corps, red eagle corps, gold tiger corps, black bear corps, and purple deer corps.

 

It should be no surprise that the top costume sales went for the two stunning, blue, armored costumes worn by the film’s Chinese star Tian Jing as Commander Lin Mae.  Featuring sheathed swords, helmets, leg daggers, feathered suit and hard armor, they sold for slightly more than $9,000 and $17,500 each.  Other hero costumes that sold included Matt Damon as William costume variants ($1,687, $2,625, $4,375 and $5,125), The Mandalorian actor Pedro Pascal′s character Tovar’s costumes ($937, $1,625, and $1,687), Willem Dafoe′s character Ballard ($344, $531, $875, and $1,437), General Shao’s (Zhang Hanyu) black armor ($2,187 and $4,500), Commander Wu’s (Eddie Peng) gold armor ($2,750 and $4,250), Commander Chen’s (Kenny Lin) red armor ($2,250 and $3,875), Commander Deng’s (Xuan Huang) purple armor ($1,625 and $3,875), and Strategist Wang’s (Andy Lau) costumes ($1,000 and $2,500).  A variety of historically-inspired, ornate hero (lead actor-used) swords ranged from $400 to $3,875 for one of the swords unique to Tian Jing.

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Review by C.J. Bunce

As part of the release of the new single-player action-adventure game Shadow of the Tomb Raider, two new companion books are coming your way, Shadow of the Tomb Raider: Path of the Apocalypse and Shadow of the Tomb Raider: The Official Art Book The game, available for Microsoft Windows, PlayStation 4, and Xbox One, continues the adventures of Lara Croft following the conclusion of the story launched in the 2015 game Rise of the Tomb Raider Players accompany Lara on her harrowing journey to become the survivor we know as the Tomb Raider.  The Official Art Book features exclusive concept art and developer interviews detailing the conclusion of Lara Croft’s origin story.

Path of the Apocalypse is the official tie-in novel to the game, written by S.D. Perry.  As we catch up with Lara, she has taken the Key of Chak Chel, setting off an apocalyptic flood–the Cleansing–foreshadowed by the ancient Maya (but she only did it because the agents of the secretive organization called Trinity were going to get to it first!).  She uncovers several clues that may help her prevent the next three foretold apocalyptic events from happening, but it seems like she may be the character in the ancient stories herself, acting to fulfill their prophecy.  Her first adventure is escaping the remnants of a flooded village.  Next, she and her companion Jonah must hire a plane that can sneak them under Trinity’s wide net of operatives, to re-trace the very steps of Trinity inside a system of deep caves, a path to the hidden Peruvian city where the silver Box of Ix Chel is hidden.  Halfway through her survival story inside these caves, readers might wish they had started to draw out their own map of the caves, lay out some kind of bread crumbs to find their way to the surface.  Lara continues deeper into the cave as Trinity operatives kidnap her friend and a pilot.  Do they wait for her to emerge from the cave’s entrance or take their weapons into the cave and pursue her?  And what are these toothy animals appearing in the dark corners of the cave?  With the fate of the world at stake, Lara is in no position to just give up.

Beginning with artwork from the 2013 Tomb Raider game and including great images from Rise of the Tomb Raider, The Official Art Book chronicles the video game production process, from concept to final design.  Art director Martin Dubeau, character artist Michael Verhaaf, and concept artists Maxim Verehin and Yun Ling, and hundreds of others served as digital costume designers, prop creators, and environment location scouts–just as if they were making a full-scale, live-action motion picture–incorporating their historical research on ancient Latin American cultures.  The game goes deeper into the history than the novel, introducing ancient peoples and the artifacts of their world.  These were all designed by Dubeau’s team and are incorporated in full-color layouts in The Official Art Book.

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