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The first year of Dynamite Comics’ spin-off of NBC’s Grimm TV series has taken Nick Burkhardt, a cop and one of a family of Grimms who fight cloaked monsters living among us, and plucked him from his native Portland, Oregon of the TV series and spun him across Europe.  He’s in search of his mother, Kelly—also a Grimm–and three gold coins that have the power of influence akin to the One Ring in J.R.R. Tolkien’s Middle Earth books.  He’s brought along his partner, Detective Hank Griffin and Blutbad friend Monroe, and their quest to find Nick’s mom becomes woven into a political battle for control of the coins, first introduced in the TV series.

A whole bevy of writers, plot by Jim Kouf and David Greenwalt and script by Marc Gaffen and Kyle McVey, create a believable tale far away from the events in Portland in the series’ first eight issues.  This means the comic book is a true spin-off—it doesn’t interfere with the fact that Nick’s girlfriend had amnesia for most of the overlapping timeframe, or that Monroe’s girlfriend is away caring for a sick relative.  It also means the writers can introduce yet a third Grimm, a fighter named Maya who is a pawn of those elements that oppose Nick’s efforts.  Or is she after the coins, too?

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An escape via a deep dive into an oceanic cave, chases through the streets of Spain and Italy, droves of attacking Wesen–all of these things would cost plenty for a TV series in location shoots and make-up expense, so the comic book medium allows an expansion in scope of the world of Grimm into corners that might not otherwise be easily visited.

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