Tag Archive: Scooby Doo Betrayal at Mystery Mansion board game preview


We often critique a series for its inability to get off the ground running.  Perhaps no television series excelled at that (both literally and figuratively) than the one and only original 1969-1970 animated series, Scooby Doo, Where Are You?  The entire series is airing this month on Boomerang.  The cultural impact of “those meddling kids,” the Scooby Gang, Fred, Daphne, Velma, Shaggy, and their Great Dane Scooby Doo, cannot be overstated.  The pop song introduction, the 1960s van, the clothes, the cameraderie, mix with the first shake cam most of us ever noticed, cool colors, and a laugh track telling us we weren’t the only ones in on the fun.

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Review by C.J. Bunce

If you ever needed a big, fun, family game, it’s probably now, right?  We’ve just previewed Avalon Hill’s forthcoming summer release Scooby-Doo! Betrayal at Mystery Mansion, arriving in stores later this month, and it’s a winner–no doubt it will go down as the season’s best tabletop game.  With dozens of throwbacks to the classic animated series featuring Scooby-Doo and the Gang, it mixes elements of Clue, Monopoly-like strategy levels, and staples of the roleplay game genre including its own Monster’s Tome game book.  Twenty-five impressive mysteries and dozens of possible outcomes for each will keep your family busy this summer with your favorite sleuths: Velma, Fred, Daphne, Shaggy, and, of course, Scooby-Doo.

You won’t play this game without piping in with your own ruh roh and jinkies along the way.  Clues, objects, and events all point back to elements of the TV show.  Colorful tokens (like Scooby snacks, pizza, flashlights, and treasure) are provided specific to each of the 25 mysteries that work together with clue cards (like a painting with eyes following you, a mysterious letter, and a locked box), layout tiles to build 28 rooms inside the haunted mansion and spooky areas outside, along with 8 dice and three guide books, all to set 3 to 5 players on their way to sleuthing out a mystery, Mystery, Inc. style.  Everyone plays one of those famous “meddling kids,” then one player steps out to play the monster, ghost pirate (or is that pirate ghost?), masked neighbor, werebeast, alien, witch, henchman… you’ll have plenty of familiar baddies to take on, challenging each other in the style of previous roleplay games like Magic the Gathering with upgradable strengths and dice roll battles.

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What’s going on at Mystery Mansion?  Scooby-Doo and the Gang are ready to find out.  You can take on the roles of the Mystery Inc. Gang in a new board game coming soon from Avalon Hill.  Based on the game maker’s award-winning Betrayal at House on the Hill board game, the newly developed Scooby Doo! Betrayal at Mystery Mansion lets you become Scoob, Shaggy, Velma, Daphne, or Fred and explore a mansion and its grounds, finding clues, encountering strange occurrences, and maybe even catch site of a monster.  Ruh roh!

Offering 25 haunts based on popular Scooby-Doo episodes and movies, just like the show you collect Clues to learn what’s really going on.  That’s when the Haunt starts, and one player will switch sides to play the role of a never-before-seen monster… or maybe a ghost?  Will you be able to stop it before it carries out its sinister plan?

Scooby-Doo! Betrayal at Mystery Mansion is designed for 3-5 players (25-50 minutes play time), and designed so every time you play it’s new–the Betrayal at House on the Hill rules have been modified for family night fun (ages 8+)–allowing for lots of repeat play.

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