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Tag Archive: Syd Mead


 

Review by C.J. Bunce

Typically a sci-fi movie’s tech manual is a compilation of spec designs and blueprints used in a film’s production, from designs and drawings, model making and miniature effects, drafting, and set building.  Graham J. Langridge′s new book turns that around.  Alien: The Blueprints is the culmination of more than a decade of side projects by Langridge, an architectural student when he began creating ship drawings for the franchise, and now he’s the artist and designer of an expansive set of blueprints based on the ships and sets from the franchise.  It’s all timed to coincide with the 40th anniversary of Ridley Scott’s sci-fi horror classic, the original 1979 film Alien, which sees a return to theaters this month as part of the Fathom Events series (details on that below).

Similar to tech manuals you may have seen from other series and intended to be read in conjunction with the 1995 book Aliens: Colonial Marines Technical Manual, this month’s follow-up work Alien: The Blueprints discusses the creative work behind the ships of Alien, Aliens, Alien 3, Alien Resurrection, Prometheus, and Alien: Covenant.  But the bulk of its 156 over-sized (10.5-inch by 14.6-inch) pages consists of detailed, newly-created engineering drawings.  These are the key ships and creations anyone who has seen the films will be familiar with:  the Nostromo (with ten pages of detailed drawings), the Narcissus, and refinery from Alien, the Sulaco (with 11 pages of drawings), the alien ship, space jockey, armored personnel carrier, dropship (10 pages of drawings), powerloader, Hadley’s Hope (16 pages of drawings), and tractor from Aliens, the escape vehicle and penal colony facility from Alien 3, the Betty and Auriga from Alien Resurrection, and the Prometheus and Covenant (10 pages of drawings) from the latest films, and a lot more.

Along with an afterword by the author explaining his process, a section on each film discusses the film designers, with contemporary quotes and reference information from Roger Christian, Ron Cobb, Martin Bower, Syd Mead, H. R. Giger, Norman Reynolds, George Gibbs, Nigel Phelps, Sylvain Despretz, Steve Burg, and Chris Seagers.  A few close-up photographs of models of the actual ship props and original concept artwork fill out each chapter.  As a bonus, the Suloco and Covenant ships get full pull-out, double-page spreads for their design drawings.  The entirety is an end-to-end compilation of finely detailed artwork for the diehard Alien fan.  And each page is printed on thick, glossy paper, making them ideal for framing.

Check out this preview of a few of the ship and tech blueprints in Alien: the Blueprints:

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Review by C.J. Bunce

It’s what Blade Runner fans have been waiting for, and if your appetite was whetted by the movie Blade Runner 2049, then you’re going to want to check our the next era of Blade Runner stories as Titan Comics goes back to a parallel Earth future in Blade Runner 2019.  The future is now.  It’s been worth the wait, as the new story looks and feels like we’re back inside Philip K. Dick’s original vision in his novel Do Androids Dream of Electric Sheep?  In the neo-noir city of Los Angeles, 2019, Ash, a veteran Blade Runner, is working the kidnapping of a billionaire’s wife and child.  Is the CEO of the new Canaan Corporation any better than those behind the Tyrell Corporation?  Written by Academy Award-nominated screenwriter Michael Green (Logan, Blade Runner 2049), with co-writer Mike Johnson (Supergirl, Star Trek), get ready for Blade Runner to experience the treatment we’ve seen in recent years for franchises like Firefly, Planet of the Apes, and Alien, as another new world of science fiction storytelling opens up.  Green and Johnson have written a perfect first chapter.

This very first original, in-canon story set in the Blade Runner universe is illustrated by Andres Guinaldo (Justice League Dark, Captain America) with brilliant color work by Marco Lesko.   You’re going to see something surprising in Guinaldo’s artwork–not only is this the world of Philip K. Dick, Ridley Scott, and Syd Mead′s neo-noir future, readers will see influences from cyberpunk and tech-noir classics like John Carpenter′s Escape from New York, Luc Besson′s The Fifth Element and Valerian and the City of a Thousand Planets, Neill Blomkamp′s Elysium, James Cameron′s The Terminator and Aliens, Robert Rodriguez′s Alita: Battle Angel, and the other futureworlds adapted to film from Philip K. Dick′s stories.  It all probably comes down to the versatility, breadth, and influence of concept artist Syd Mead, but the creators do give due credit to Dick, Scott, Hampton Fancher, David Peoples, Michael Deeley–and Mead–for the look and feel of their new story.

The first issue arrives next Wednesday, and you can pick from four cover options, from Stanley “Artgerm” Lau, Andreas Guinaldo, John Royle, and an original concept piece by Syd Mead.

Check out our sneak preview of the first issue of Blade Runner 2019, courtesy of Titan Comics, plus a new trailer for the series released just today:

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As we first previewed here at borg last July, Titan Publishing and Alcon Media Group, the producer behind more than 30 films over the past 20 years, announced a partnership that will mean the beginning of an expanded universe of stories for Rick Deckard, Replicants, and the world of Blade Runner and Blade Runner 2049.  Today Titan Comics released its first look at the new comic book series, and revealed its title, Blade Runner 2019The original film and this year have been the subject of millions of shared memes commenting on the fact that the real 2019 looks little like Ridley Scott’s 1982 vision of 2019.

The new series will be “in canon” comics and graphic novels that dive deeper into the Blade Runner world.  According to an Alcon representative, “The Blade Runner universe has barely been explored; there is so much more there.  It’s an honour to be bringing this world to life in new ways for a new audience – and to reveal tales from that universe that you’ve never seen before.”  Ridley Scott’s Blade Runner was adapted from the novel Do Androids Dream of Electric Sheep?, a novel by science fiction legend Philip K. Dick, who endorsed the original film project in 1982, but died before its release.

New character concept drawings for Blade Runner 2019.

Launching this summer, Titan Comics’ new series will be set during the exact timeframe of the original 1982 Blade Runner film, and feature a mostly new set of characters and situations.   Artist Andres Guinaldo (Justice League Dark, Captain America) created the above first looks at characters featured in the new story.  He joins Oscar-nominated Blade Runner 2049 screenwriter Michael Green (Logan) and Mike Johnson (Star Trek, Super­man/Batman) on the series.

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Review by C.J. Bunce

From Star Trek V: The Final Frontier to four Next Generation movies and the J.J. Abrams Kelvin timeline movies, and Deep Space Nine through the Enterprise and Discovery series, concept artist, illustrator, prop designer, and model maker John Eaves has designed ships and objects familiar to any sci-fi fan.  This Tuesday the eagerly anticipated behind-the-scenes book Star Trek: The Art of John Eaves arrives from online retailers and book stores, and we at borg.com previewed a copy.  Just as you would expect, the book is full of hundreds of concept art designs, most of them ultimately used for the final model or CGI renderings seen on film.  John Eaves has developed his own style over the years, so in the past decade when even passing fans saw a ship on the big or small screen, they could usually tell when Eaves designed it.  Take a look at our preview pages from Star Trek: The Art of John Eaves here.

Eaves tells his story, referencing those artists of film that inspired him, some he would work with directly and others he admired from his youth: Joe Alves, Ron Cobb, Greg Jein, Grant McCune, Robert McCall, Nilo Rodis-Jamero, Ralph McQuarrie, Joe Johnston, Richard Edlund, John Dykstra, Syd Mead, and others.  The shifting look of Star Trek, its ships, and props, began to take on a new look with his designs for the Enterprise-B in Star Trek Generations, which required a modification to the Excelsior model to accommodate a key scene featuring Captain Kirk.  For the update to the ship Eaves incorporated a design from the World War II Catalina PBY-5A airplane.  Eaves grew up near an airfield, where he was first given a pad and pencil to make his own illustrations, and his understanding of aerodynamics can be found throughout his work.   And as Eaves tells it, Star Trek designer Michael Okuda would often be nearby to point out relevant components to incorporate.

The Eaves design aesthetic is unmistakable, in the elegant Vulcan lander and Phoenix rocket in Star Trek: First Contact, in the arc-shaped Son-a warship concepts in Star Trek Insurrection, in the removal of the “neck” and compact configuration of the Enterprise-E, and in the Reman Scimitar, the Romulan Valdore, and Scorpion fighters for Star Trek Nemesis.  The artist says his Discovery designs were inspired, surprisingly, by the rocket that took Taylor away and back in the original Planet of the Apes.  You can see the inspiration in the view of the ship from below.

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Titan Publishing and Alcon Media Group, the producer behind more than 30 films over the past 20 years, announced a partnership that will mean the beginning of an expanded universe of stories for Rick Deckard, Replicants, and the world of Blade Runner and Blade Runner 2049.  So expect new comic book series, tie-in fiction books, and maybe even a new book on Syd Mead and that tech noir futurism the franchise is known for.  It would seem the possibilities are endless.

In a press release issued late yesterday, the companies said they will develop and publish a variety of both fiction and non-fiction print media.  The program will feature new, “in canon” comics and graphic novels that dive deeper into the Blade Runner world.  They also plan to create a variety of publications focused on the visual and technical sides of the films.  Titan is also well-known for its Hard Case Crime imprint featuring the best of classic, lost, and new crime genre stories.  What better avenue to issue a vintage-style Deckard and femme fatale Rachael noir story than in a Hard Case Crime novel?

Alcon expressed its confidence that the world of Blade Runner will continue to organically grow in a way that refuses to sacrifice the quality, tone and high standards of this beloved property.  “We are extremely excited to be publishing Blade Runner comics and illustrated books,” said representatives of Titan.  “The Blade Runner universe has barely been explored; there is so much more there.  It’s an honour to be bringing this world to life in new ways for a new audience – and to reveal tales from that universe that you’ve never seen before.”

Ridley Scott’s Blade Runner was adapted from the novel Do Androids Dream of Electric Sheep?, a novel by science fiction legend Philip K. Dick, who endorsed the original film project in 1982, but died before its release.

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Review by C.J. Bunce

Credit for the success of Blade Runner 2049 as a worthy sequel to 1982’s Blade Runner is a shared prize for director Denis Villeneuve (Arrival, Sicario), the writers, including screenwriter Michael Green (Logan, Alien: Covenant), source material creator Philip K. Dick, and original Blade Runner screenwriter Hampton Fancher (The Mighty Quinn), plus at least two dozen other unnamed creators whose early science fiction works were mined for the story.  Predictable, derivative, slow-paced, and overly long, Blade Runner 2049 still lands as a solid sequel and will no doubt please fans loyal to the 1982 film.  The beauty of the sequel is the earnest, ambitious effort of Villeneuve under the eye of executive producer and original Blade Runner director Ridley Scott to give the story a reserved touch.  The sequel has the now classic dystopian look of the Mad Max or Terminator: Salvation variety, stretching the original Syd Mead futurism and punk noir vibe into a different but logical new direction–think Blade Runner with the lights turned on.

From the first scene Villeneuve & Co. dig in to not just sci-fi tropes but cyborg heavy themes that sci-fi fans know very well from similar explorations in countless books, television series, and films since the early 1980s, when the idea of adapting something like Dick’s novel Do Androids Dream of Electric Sheep? into a big budget film was something less familiar to film audiences.  The filmmakers touch on many classics–Frankenstein, Bride of Frankenstein, Pinocchio, Shakespearean tragedy–to countless episodes of the Star Trek franchise (lead character and Replicant K/Joe played by Ryan Gosling revisits several direct themes the android Data explored in Star Trek: The Next Generation).  More than ten minutes is spent revisiting the latest technology called an “emanator” that Star Trek Voyager fans will be familiar with as the Emergency Medical Hologram’s “holo-emitter,” a device allowing holograms to move around the world.  What in the early 1980s may have wowed audiences is here not so eye-popping because of the legacy Trek tech called the holodeck.  But none of these flashbacks to sci-fi’s past really takes anything away from the elements re-used in Blade Runner 2049 because they are all stitched together into a clean story.  To some it will be a Where’s Waldo? of sci-fi storytelling and to others the simple nostalgia of exploring Isaac Asimov’s themes of the Robot and the Self will be worth a revisit.

Many questions are asked in the lengthy 2 hour-and 43 minute-long film, and some, but not all, will be answered, disappointing a few loyal fans of the original.  Deaths of characters and actors since the original limit the return of certain characters from the original, but where they happen it’s done right.  One scene, however, is a complete misfire–a character walked onto the screen to the gasp of this reviewer’s theater audience, only to find it wasn’t really who was expected based on the build up of the scene.  But the biggest misfire is Villeneuve’s use of sound and score.  Villeneuve turned to Benjamin Wallfisch and Hans Zimmer for the musical score, unfortunately creating a dreadful use of sound in the film, compared to the original film’s excellent score by Vangelis.  Where the use of Vangelis’s synthesized cautious, futuristic melodies took a backseat to story and dialogue in the original, here Wallfisch and Zimmer lean on dissonant John Cage-esque chords and blare noises like someone sitting on a piano or a kid plugging his guitar into an amp for the first time, over and over, at full volume–the aural equivalent of J.J. Abrams’ lens flares.  The poor sound takes away from a visual work that could have benefitted from a closer look at the use of sound in the original.  I.e. take at least one earplug along, especially in an IMAX or other digital theater.

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Review by C.J. Bunce

Syd Mead, the famed “artist who illustrates the future,” is an icon of visionary design and illustration.  No other creator has shown the world a utopian vision of a possible future in so many ways.  At the same time he has created a world we want to see develop that lies ahead, we have seen his future begin to be realized.  His aerodynamic designs have influenced auto design in recent decades from car makers including Chrysler, Ford, and GM.  He has created the look of space technology that we all accept as believable thanks to his concept art–art that has influenced the art direction of films for four decades.  A new book published this month provides an in-depth intellectual review of Mead’s style, influences, and impact on the history of design.  The Movie Art of Syd Mead: Visual Futurist is a college level, art design course book of sorts that takes movie concept art to an entirely new level, a serious look at his style that will appeal to serious artists in any field, and a popular work for fans of the films he has inspired.

“What makes Syd’s vision so compelling,” says the book’s author, architect/designer and professor Craig Hodgetts, “is not only the means he employs to convey it, but the acute physical and environmental awareness: the endless curiosity about how the world works; the precise level of detail and the practical engineering knowledge that he brings to even the most fantastic devices.”  Beginning with the look of the both geometric and organic mechanical villain V’ger from the year 2273 in 1979’s Star Trek: The Motion Picture to a mid-21st century casino and hotel in this year’s Blade Runner 2049, Mead’s sketches, drawings, illustrations, and paintings have inspired and influenced the art design of dozens of movie productions.

   

Mead’s most groundbreaking and memorable cinematic visionary creations came in the 1980s with four films.  Returning to our theme of celebrating 1982 films, for Ridley Scott’s Blade Runner Mead was influenced by Edward Hopper’s desolate cityscapes.  To translate author Phillip K. Dick’s writings into visual form, Mead and Scott took an idea of sculpture artists Robert Rauschenberg and Richard Stankewicz and author William Gibson.  The filmmakers lay claim to be the first to use their ideas of “retro-fitting” on film–the process of creating a unique object by means of a strategic assemblage of allied components; by harvesting parts from abandoned or obsolescent “donors” and re-assembling them, a new entity is created.  In the same year as Blade Runner, Mead saw his designs realized in the very different world of Tron, modelling a convincing digital world by extrapolating from the patterns of computer motherboards and other now obsolete technology of the era.  The giant screen-filling image of Master Control, the labyrinthine pathways for the lightcycles, and Sark’s hefty transport vessel all hailed from the mind and pen of Mead.  Taking the look of James Cameron’s original Alien film and modifying it significantly, Mead skipped the “slick shapes of Star Trek” and the “greeblies of Star Wars” to create what he envisioned as a “highly-engineered, purposeful vessel” where each feature could have a function, in the 1986 sequel Aliens In the same year, Mead created what would become an iconic image of the 1980s, Number Five the robot, the friendly star of the film Short Circuit.

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Elysium-The-Art-of-the-Film

Art designers or aspiring art design students will want to pick up Mark Salisbury’s new look at creating sets, costumes and props for a world of the future in Elysium: The Art of the Film Incorporating commentary from the up-and-coming science fiction director of the geo-political sci-fi thriller District 9, Neill Blomkamp, this new large format hardcover delves into the creative process from early ponderings to the imagery that made it to the final film cut.

Like listening to the first demo tapes of your favorite band or scanning the rough sketches of your favorite artist, taking a peek at the development of Hollywood magic through various aspects of a film can teach you a lot about a designer.  Watching the development of a cyborg exo-skeletal costume from inception to final crafted piece challenges the reader to agree or disagree with what is cut and what isn’t.  What physical elements, like utilitarian tubes and pipes, plastics or metals, make us think of the visual “future”?

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