Tag Archive: Tully Summers


Review by C.J. Bunce

Following up on its successful look behind the entire Star Wars saga in The Moviemaking Magic of Star Wars: Creatures and Aliens (reviewed earlier here at borg), Abrams Books is bringing home the characters of Avengers: Endgame and the Marvel Studios long journey to get there in its new release The Moviemaking Magic of Marvel Studios: Heroes and Villains Incorporating its trademark interactive Cinemagic features, including booklets, interactive flaps, and accordion fold-out images of the concept art behind every major Marvel Studios superhero, Abrams has nicely timed this book for fans of the franchise who can’t get enough of the latest MCU film.  Full of color photographs and interviews with the producers, directors, art designers, costume and prop makers, and special effects magic makers behind the 21 films leading up to Avengers: Endgame, writer Eleni Roussos (The Art of Black Panther, The Art of Thor: Ragnarok) has pulled together behind the scenes insights that offer something new for even the most diehard fan.

Which characters wore practical, real-life costumes and armor, and which required motion capture and/or CGI effects?  What was the key element included in Marvel’s Avengers that Joss Whedon required to be added before he agreed to direct the film?  What do the contributors agree was the smartest strategic decision made for the Marvel films?  How did each artist convert the character from the comic book page to the finally constructed costume that appeared on the big screen?  What effects were the most challenging for each film?

Altogether The Moviemaking Magic of Marvel Studios: Heroes and Villains spotlights more than 100 individual superheroes, on-screen support crew, and the most colorful and memorable villains from the series, with significant creative and visionary contributions from Marvel Studios president Kevin Feige, directors Anthony Russo, Joss Whedon, and Peyton Reed, visual development executive Ryan Meinerding and artist Andy Park, and costume designers Rebecca Gregg, Laura Jean Shannon, Mayes Rubeo, Alexandra Byrne, Anna B. Sheppard, Judianna Makovsky, Sheldon Differ, Louise Frogley, and Ruth Carter.

Take a look at this giant preview of The Moviemaking Magic of Marvel Studios: Heroes and Villains below, courtesy of Abrams Books:

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Review by C.J. Bunce

A behind the scenes book for a 2019 movie, which consists of a third or more of its images from 2005?  As fascinating as the special effects developed for the film, the history of the movie merits its own book, and it gets it in Abbie Bernstein‘s Alita: Battle Angel–The Art and Making of the Movie, now out from Titan Books.  It turns out executive producer James Cameron and artists were working on the pre-production of Alita: Battle Angel during the development of his film Avatar.  According to interviews with Cameron and Alita director Robert Rodriguez, in the early 2000s the technology was not yet advanced to deliver what they wanted for their adaptation of Yukito Kishiro’s manga novel.  But now that it’s arrived, fans of the film can trace its development over the past 15 years.

Alita: Battle Angel–The Art and Making of the Movie is filled with concept art, split between 2005 digital ideas in advance of knowing what actors might be cast and final characters developed, and a renewed look at the project as it began to get fully underway only a few years ago.  Key interviews with Rodriguez, Cameron, producer Jon Landau, production designers Caylah Eddleblute and Steve Joyner, art director Todd Holland, visual effects supervisors Richard Hollander and Eric Saindon, costume designer Nina Proctor, Weta Digital’s Joe Letteri, and others tell the story–a marriage of practical effects and CGI.  In fact the commenters almost seem to have a battle between those responsible between the practical effects and CGI–all with an eye toward realism.  The most interesting aspects of the discussion are the incorporation of Alita star Rosa Salazar’s motion capture (or per Rodriguez, “performance capture” since motion doesn’t include the “emotion” element required to make a story come together) with Proctor’s real-world costumes, and the CGI layering that ends up as the final image that made it to the screen.

No doubt a highlight of the film and of the book are detailed images of Alita’s cyborg body shell, as created by the character of Dr. Ido in the film.  In real life it looks incredibly porcelain, but the artists discuss how the body and all the components of the film were actually fabricated.  The commenters don’t reference their inspirations for the look of the Iron City in the film or its cyborg inhabitants, but fans of the genre will no doubt see the influences–from the borg designs to story elements–from films including Chappie, Elysium, District 9, Ex Machina, Ghost in the Shell, Mad Max: Fury Road, Cameron’s The Terminator, and even the light cycles of Tron.  Readers will learn more about the science behind the cyborgs in the film–how Cameron and others estimated weights of body parts, including Alita’s removable metal heart, as an example–all needed for 3D and CGI work and viewer believability.

Take a look inside Alita: Battle Angel–The Art and Making of the Movie courtesy of the publisher:

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