Tag Archive: Assassin’s Creed


last Odyssey

Fans of James Rollins novels will be happy to hear the 15th novel in his Sigma Force series has arrived.  Billed as a thriller, The Last Odyssey finds Rollins piecing together obscure and fantastical elements from the writings of Homer with his fictional version of an Illuminati.  Think Knights Templar, the Holy Grail and other lost artifacts of lore, Dan Brown’s novel The Da Vinci Code or the secrets of Nicolas Cage’s character in the National Treasure movies.  Rollins pulls in Leonardo da Vinci as a character, but his ideas are something more out of Erich von Däniken’s pseudohistory and pseudoscience or Leonard Nimoy’s In Search Of–taking some of the most unlikely and untenable of possibilities from real history and connecting them together into an action/adventure story.

Coincidence after coincidence, characters there at the right time every time with knowledge of the most obscure data point necessary to move the characters to the next locale–for fans of Rollins’ brand of storytelling, it just doesn’t matter.  The zanier the ideas the more they come back for more.  And they’ll likely be pleased with this next installment.

The novel starts off well, with a promising opening act.  Rollins presents a group of people who uncover a medieval ship inside a far-away Greenland iceberg.  It contains Renaissance era and even ancient artifacts, items you might find in a roleplaying game or video game story like Assassin’s Creed or Tomb Raider, and you get the feeling this will be a romping fantasy quest.  The reader is teased with the concept of the Earth opening up with Ray Harryhausen or Clash of the Titans adventure via a glimpse of a mythical creature and extrapolations of ancient technology in the form of automaton robots.  But is that really what is going on?

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Assassins Creed cover

Review by C.J. Bunce

Gigantic and worthy of the expansive universe it chronicles, Assassin’s Creed: The Essential Guide is one of the better visual histories in the fantasy and science fiction genres.  Titan Books has released a full-color expanded hardcover edition, updating a 2016 edition with plenty of new content, including new sections and the incorporation of recent storylines.  In a word, it’s a comprehensive look at Ubisoft’s Assassin’s Creed for past gamers and new gamers, and readers of its many tie-in stories, or anyone wanting to know what the game, and tie-in film, novels, and comic books, are all about.

The fun of the Assassin’s Creed universe is the merger of history and adventure in a way that incorporates both fantasy and science fiction.  The science fiction is from the time travel that isn’t.  That is, from the vantage point of a seemingly unlimited selection of starting points across history, characters can look back to the past to gain knowledge and answers to essential questions along their hero’s journey, much like in Doctor Who.  A catalog of important objects, showcased in the book via artwork in the style of the game and comics, is a treasure trove of fantasy, roleplay devices that propel players and readers through the labyrinthine stories.

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Assassin’s Creed: The Essential Guide explains the history behind the two key factions–the Creed and the Templars–and the conflict between them.  It includes timelines of events, and takes a step back to the fantasy world of the distant past that grew into modern civilization, all presented as in-universe, as if the reader lives in this secret realm behind our own.  Readers learn of objects like the Animus device, the Apples and Staves of Eden, and other important ancient artifacts and totems unearthed in the games and tie-ins.  Diehard gamers will meet again the key characters–and subordinate characters–from the video game who have presented the journey so far, and readers of the books and novels will find their familiar heroes and denizens here as well.

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Review by C.J. Bunce

Having escaped an Assassins brotherhood training camp in his youth where his mother is killed by the villainous Maxime Torm, 17 years later–in 2017–readers meet the escapee in the new graphic novel Assassin’s Creed: Bloodstone His name is Tomo, now a young man working in a video arcade in Tokyo.  With Hajime, the man that helped him escape, Tomo is now seeking to destroy the man that ruined their lives and murdered their brethren.  The Templars are now using DNA databases to track down the remaining Assassins.  Tomo and Hajime find a lead in far off France, a doctor named Nathalie Chapman, who Tomo believes will take them to Torm and the Templars.  But Tomo hasn’t finished his training.  He is not an Assassin yet.  He poses as a doctor and is hired to work for Chapman, when he gets closer to one of her patients, a young woman with amnesia named Elisa Adler.

The Animus, Abstergo, the Helix, and Pieces of Eden, the same trippy quests back through the generations, and an expanded tale of the Adler and Gorm families spinning out of Dorison’s 2018 graphic novel Assassin’s Creed: Conspiracies mixes historical fiction, sci-fi, and fantasy.  In a similar vein as Ready Player One, Bloodshot, and Dollhouse, you’ll join Tomo on a virtual reality ride back into the past of the Gorms that takes Tomo to the beginnings of the Vietnam War.  But what will Chapman and Hajime do when Tomo tries to help Elisa?

Rich, detailed worldbuilding by Guillaume Dorison (translated by Marc Bourbon-Crook) continues the Assassin’s Creed universe beyond the video games and nine prior graphic novel stories from Titan Comics.  Assassin’s Creed: Bloodstone (the first book of a two-book series) has all the elements of the Jason Bourne saga: good action, intrigue, smart dialogue, and likeable characters.  Ennio Bufi′s artwork is gorgeous, a mix of the contrasts and shadows of Jock and the vivid, sweeping imagery of Bill Sienkiewicz.  Bufi is an artist readers can only hope to see more of.

Check out this preview of both volumes of Assassin’s Creed: Bloodstone courtesy of Titan Comics:

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Fans and filmgoers may not realize the theatrical adaptation of the popular Ubisoft video game Assassin’s Creed is really unlike any other past movie based on a video game.  Never before has a brand owner, here Ubisoft, taken such a hands-on approach to making a film adaptation.  That comes through in Ian Nathan’s new look at the film and its unique production process, Assassin’s Creed: Into the Animus.

Ubisoft has been involved in not only several iterations of the game but continuations found in comic books and graphic novels, as well as behind the scenes concept art books for the various versions of the game.  Pride in the brand and maintaining the integrity of the story for gamers was taken into account from the inception of the film as concept.  From casting Michael Fassbender as the film’s lead to Fassbender’s role as a producer and personally delving in to understand the mechanics of the world of the gameplay and what that meant for his two parallel characters–Aguilar in the past and Callum in the modern age–loyalty to the game was always a priority, as recounted by the crew interviewed by Ian Nathan for this book.

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For those who haven’t seen the film, the plot follows two protagonists in a world of Assassins and Templars, men separated by centuries of history yet linked by their DNA, necessitating the re-creation of a historically accurate fifteenth-century Spain and a technologically advanced present day world.  Assassin’s Creed: Into the Animus is an introduction to the complex world of the games, a look at the elaborate sets and exotic filming locations, an understanding of the choreography of the parkour scenes the film is known for, and maintaining the trademark look of the franchise, including Aguilar’s famous assassin’s hood.

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Fassbender creed

For all the great video game imagery and cosplay out there, the first trailer released this week for Assassin’s Creed is a bit of an undersell.  Michael Fassbender is no doubt going to make this film better than it would otherwise be, but somehow the odd choice of music (a Kanye West song, really?) and the look of a lesser version of a Crouching Tiger, Hidden Dragon-style action flick makes us think someone should go back to the drawing board and make another attempt at a good trailer.

Based on the worldwide popular video game, along with Fassbender it features some Academy Award recognized stars: Marion Cotillard and Jeremy Irons.  Although it features a battle between assassins and Templars as from the video game and tie-in stories, the characters are updated.

Warcraft, Tomb Raider, Mortal Kombat, Super Mario Bros., Street Fighter, Doom… where will this next video game adaptation fall?  Check out the first trailer for Assassin’s Creed for yourself:

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Get thee to the comic book store tomorrow!

It’s that time of year again.  It’s time for the annual pilgrimage to your local comic book store for Free Comic Book Day, this Saturday, May 7, 2016.  Dozens of new books are available this year, for kids of all ages.  Like these:

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Alan Tudyk has a new comic book out called Spectrum.  He talks about it here:

And despite what you hear below from that familiar guy from Reading Rainbow, most comic book stores will let you select more than a few issues, not just one:

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Rogue One clip

Our annual “All the Movies You’ll Want to See…” series has been one of the most viewed of all of our entries at borg.com each year.  So this year we again scoured Hollywood and its publicity machine for as many genre films coming out in 2016 as have been disclosed.  Usually we select the 24 that look like the biggest hits, but we’re going all out for 2016.  The result is a whopping 48 movies, many you’ll probably want to see in the theater or catch on video.  We bet you’ll find a bunch below you’ve never heard of.  Bookmark this now for your 2016 calendar!

Most coming out in the second half of 2016 don’t even have posters released yet, but many do.  We’ve included descriptions and key cast so you can start planning accordingly.

Star Trek Beyond clip

What do we think will be the biggest hits of the year?  How about Star Wars: Rogue One?  Or Star Trek Beyond?  You’ve heard endlessly about Batman v Superman: Dawn of Justice, but 2016 will also see Doctor Strange, Captain America: Civil War, and X-Men: Apocalypse.  There’s even a handful of Westerns, with The Hateful 8, Jane Got a Gun, and another remake of The Magnificent Seven heading our way.

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The Hateful Eight – January 1

Tarentino’s Western!  Ennio Morricone score!  Kurt Russell, Samuel L. Jackson, Jennifer Jason Leigh, and Channing Tatum!

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The 5th Wave – January 8

Chloe Grace Moretz and Liev Schreiber in an alien invasion.

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400 Days – January 12

The CW’s Brandon Routh, Caity Lotz, and Tom Cavanaugh in a movie about astronauts that seems to be a play on Ender’s Game.

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Assassins Creed Ankh Of Isis Trilogy

Whether you’ve played videogames or not, you likely know something about Assassin’s Creed, the game featuring modern time travelers that are able to tap into the minds of their ancestors to seek talismans, avenge the wronged, and put the future on the right track.  The Assassins appear to gameplayers in various historical contexts, wearing variations on that familiar, oft-cosplayed hooded costume, those nifty gauntlets, and an often blood-soaked sword.  The first English translation of the comic book tie-ins of the game are now available in a hardcover compilation from Titan Books and Ubisoft, called Assassin’s Creed: The Ankh of Isis Trilogy.

French writer Eric Corbeyran and artist Djilalli Defaux piece together an epic story broken into three parts, focusing on three characters mired in a world of violence and mistrust.  First, Desmond Miles, a descendant of the Assassins who uses a mind-based time travel method to improve his “genetic memory” by reaching back to his ancestors, similar to Avatar but more like the time travel technology of Connie Willis’s science fiction novelsand Michael Crichton’s Timeline.  Next, Aquilus is an ancestor of Desmond living in ancient Rome who is odds with the men that would become the Templars, and he seeks to avenge his father’s death.  The third part features Accipiter, a deadly Assassin and leader of Barbarians advancing on Lugdunum, as Aquilus seeks the lost talisman of the trilogy, the Ankh of Isis.*

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Hundreds of years of protective rites and honor are balanced between the Assassins and the forces throughout history that oppose them.  The significance and power of names, the interspersed real historical places and conflicts, and engaging characters, make this a better than average tie-in series.  This includes an intrepid scientist in the present day named Lucy Stillman who facilitates the mind-damaging time travel process but aims to protect Desmond from those who would dismiss his value.

To one extent, Assassin’s Creed: The Ankh of Isis Trilogy reads like a simple 1980s era PC role playing game—where you’d enter new rooms, battle a foe and find the hidden relic.  Whether you’re into the more high tech versions in modern gaming or not (and eight million copies of Assassin’s Creed demonstrates there is a real market for this series), any fan of the adventure genre will find this series accessible, with an audience for older teens and up (for language and violence).

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