Tag Archive: Deep Space Nine


Review by C.J. Bunce

Insidious.  That’s the nature of the threat to all life in the trilogy of novels called Star Trek Coda, which winds-up in David Mack’s character- and action-packed novel Oblivion’s Gate, coming to bookstores tomorrow.  Star Wars gave us the Death Star, but at least you could try to negotiate with the Empire.  The enemy here is more like a virus, where resistance may–this time–actually really be futile.

For every effort worth fighting for, somebody will stand in the way, attempting to thwart actions even when they are aimed to benefit everyone.  In this tale that role falls to Will Riker, although readers will find a different twist, different from doppelganger Thomas Riker but also similar, more Tuvix actually.  And despite the twist this Riker is as brilliant as ever.  As with Coda book one, Dayton Ward’s Moments Asunder (reviewed here), and book two, James Swallow’s The Ashes of Tomorrow (reviewed here), Mack pulls some of our favorite supporting characters in for a swan song of epic proportions.

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Review by C.J. Bunce

Earlier this month here at borg I reviewed Moments Asunder, Dayton Ward’s first act in a trilogy of books that are intended as a major shift in the tie-in novel universe of Star Trek.  The story is a giant convergence of many major nexuses of the Star Trek television series’ casts of characters from the original series to Voyager, with an older and wise Wesley Crusher as experienced Traveler (see TNG: “Journey’s End”) at the heart of the tale.  The book is an engaging read and fun-filled start to the trilogy full of great throwbacks and surprises.  The action doesn’t let up in the second novel, James Swallow’s The Ashes of Tomorrow, which digs deeper into the futures of all the key Deep Space Nine characters, and it pits Jean-Luc Picard against an old colleague and friend.

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Review by C.J. Bunce

It may seem a long time coming, but the Star Trek tie-in novels and the new era of Star Trek television series are finally becoming one.  On the heels of Disney discarding decades of Star Wars stories written after the original movie trilogy into a bin called the Expanded Universe, Star Trek’s novel writers have embarked on a shoring-up of the franchise’s decades of novels with a single trilogy of novels.  Titled Star Trek Coda, the novels lean into what Star Wars can’t–it’s sci-fi multiverse.  As discussed last week in my review of Rizwan Virk’s The Simulated Multiverse, lots of science fiction relies on the multiple timeline, parallel universe, alternate history tropes to expand opportunities for storytelling, something Star Trek fans have known since 1966.  In the first novel of the Coda trilogy, Moments Asunder, author Dayton Ward takes the crews of Star Trek: The Next Generation, Deep Space Nine, and Voyager there and back again, to places that will be both familiar and new to television audiences, while continuing stories–and characters–that fans of the novels will know well.  But the future for some of your favorite Federation heroes is dicey, so take heed.

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Designing Starships cover

Review by C.J. Bunce

Where Star Trek Shipyards is an in-universe library looking at the hundreds of ships of the franchise, Star Trek Designing Starships is a library about the creators and creative process behind those ships.  The fifth volume of the encyclopedia of Star Trek ship design has arrived as publisher Hero Collector continues its series after volumes on the starships Enterprise, Voyager, the Kelvin timeline ships, and DiscoveryThe human adventure continues in Star Trek Designing Starships: Deep Space Nine and Beyond.  It’s available now here at Amazon.  As with the publisher’s previous books, Star Trek Designing Starships is known for its colorful, high quality illustrations in a coffee table-style hardcover edition, providing a near-exhaustive library to the array of the franchise’s highly-detailed spacecraft. 

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Review by C.J. Bunce

Of all the attributes of Star Trek’s Deep Space Nine series, my personal favorite is the art direction.  Because it is a visual account of the production of the show, the new Deep Space Nine Illustrated Handbook is a celebration of the work of key creative visionaries and futurist art designers Rick Sternbach, Michael Okuda, and Doug Drexler, and more.  Reprinting key components from more than 8,500 mail order Fact Files cards published between 1997 and 2002, this attractive, hardcover, coffee table book will provide insight into Star Trek’s outlying, groundbreaking series for a new generation of fans now watching for the first time via Netflix and other streaming platforms.  In this chronicle expect to find everything but a self-sealing stem bolt.

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Fans of the Star Trek series Deep Space Nine have a new chronicle of the show to look forward to, a guide book in the style of the Rick Sternbach’s classic technical manual book and the layouts in decades of Star Trek fan magazines.  Star Trek: Deep Space Nine Illustrated Handbook is an in-universe guide detailing the inside and outside of the former Cardassian space station led by Captain Benjamin Sisko, as well as the USS Defiant and the runabouts.  The book is available this month here at Amazon.  Take a look at the preview below.  

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Review by C.J. Bunce

For most television viewers, the names after a show scroll by without much notice.  But if you pay attention, you may find the writer of one of your favorite episodes is the writer of many of your favorites, which may point you to other series and episodes you’ve not seen yet that you may like.  You might not have heard of Paul Robert Coyle, but it’s likely that anyone who is a fan of one or more genre shows has watched the results of his work.  Or maybe you haven’t heard of Star Trek: The Next Generation, Deep Space Nine, Star Trek Voyager, Star Trek: The Animated Series, Xena: Warrior Princess, Hercules: The Legendary Journeys, Superboy, The Dead Zone, Simon & Simon, or earlier detective and police series like The Streets of San Francisco, Barnaby Jones, Crazy Like a Fox, Jake and the Fat Man, and CHiPs.  Coyle wrote for these series, and readers of his new book Swords, Starships, and Superheroes: A TV Writer’s Life Scripting the Stories of Heroes may find he wrote some of their favorite episodes.

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Review by C.J. Bunce

We previewed Dan Curry’s new look back at his work on Star Trek in September.  The nicely designed full color hardcover, Star Trek: The Artistry of Dan Curry is designed and reads like a true sequel to Judith and Garfield Reeves-Stevens landmark 1995 book The Art of Star Trek, once the only definitive look at the artwork behind the franchise (we’ve covered nearly all the Star Trek art books since then here at borg).  Like any professional in the art and design fields for a television or feature film crew, Dan Curry had a variety of projects he handled.  This book digs into Curry’s work from 1987 to 2005, basically Star Trek: The Next Generation through Enterprise, where he served as visual effects supervisor/producer, second-unit director, title designer, and concept designer, winning seven Emmys for his effort.

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Review by C.J. Bunce

Twenty years ago the last episode of Star Trek: Deep Space Nine premiered, and for its anniversary a crowdfunding project funded a feature-length retrospective on the series.  Deep Space Nine: What We Left Behind will be familiar to any fan of Deep Space Nine who has delved into the special features found in the DVD sets or online via YouTube.  It’s full of those reminiscences, albeit updated, diehard fans have viewed countless times in interviews with cast and crew and via panels at the annual Star Trek convention in Las Vegas.  But the unique feature for this new documentary is a reunion of writers from the series who sit down and block out what a possible next episode of the series might include.

Deep Space Nine showrunner and executive producer Ira Steven Behr leads the documentary, hitting the high points of his seven years creating Deep Space Nine, intercutting new and old interviews with key and supporting cast members, a few members of the production staff, co-creator Rick Berman and the man representing the business side of production, Kerry McCluggage, former chairman of Paramount Television Group.  Deep Space Nine: What We Left Behind does not look closely at the production from a design, costumes, props, music, or technical standpoint, but is almost exclusively focused on the writers and actors, and why the crew thinks its show was different from competing programs in the 1990s (although some art production familiar faces including Herman Zimmerman, Michael and Denise Okuda, and Doug Drexler make brief appearances).

The writers room reunion of Behr, Ronald D. Moore, René Echevarria, Hans Beimler, and Robert Hewitt Wolfe talking through a spec script idea for a new 20th anniversary reunion episode is a great guide for anyone wanting a glimpse at the process of developing a television show.  Backed by a cartoon art/Ken Burns-esque multimedia mock-up of characters and sets by artists Magdalena Marinova, Kai De Mello-Folsom, and Luke Snailham, it’s a better presentation format than watching more talking heads.  The result feels quite like a Brannon Braga or Ronald D. Moore series finale episode (see Star Trek: The Next Generation’s “All Good Things…” and Star Trek Voyager’s “Endgame”), complete with a time jump and appearances by grown-up regular players, in this case Jake Sisko and Molly O’Brien.  Vedek Kira?  Captain Nog?  With some make-up and new costumes, the writers’ episode creation would have actually made a fine final episode to the series, providing some resolution to the fate of Avery Brooks′ Captain Sisko.

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Deep Space Nine:  The Animated Series.

Sounds good, doesn’t it?

When so many years pass between projects, everyone ages and actors no longer reflect the look they had from decades ago.  But that isn’t so for voices.  What better way to continue a series that is no longer realistic as a live-action show but than to create a respectable animated version?  Just look at all the actors from the original Star Wars trilogy that came back to perform for DisneyXD’s animated series Star Wars Rebels–James Earl Jones, Billy Dee Williams, Anthony Daniels, Frank Oz.  And the opportunity for guest stars!  Rebels has seen characters voiced by Firefly’s Gina Torres, Star Trek: The Next Generation’s Brent Spiner, Buffy the Vampire Slayer’s Sarah Michelle Gellar, Harry Potter’s Jason Isaacs, and Doctor Who’s Tom Baker!  The sky (galaxy, etc.) is truly the limit.

The Star Trek franchise is relatively untapped compared to what Disney is exploiting with its Star Wars franchise in only its first year in “let’s make money” mode.  What is CBS and Paramount waiting for?  So why not get to work on a Deep Space Nine animated series?  Former DS9 writer/producer Ira Steven Behr announced this weekend that he has been creating a DS9 documentary, which he says includes contributions from original Deep Space Nine writers.  As part of the film he had the writers break down the story for how they might see an episode one of Deep Space Nine Season 8.  Insert mic drop here.

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Who doesn’t want to see that?  But why stop there?  The dismissive, easy answer is that coordination of schedules will make it difficult, another Trek TV series and movie are in the works, etc.  But all CBS and Paramount need to do is think bigger.  Like Disney.  And if the idea isn’t enough to spark some momentum, how about this great mock-up of the DS9 cast as they might look in a Season 8 created by artist Josh Howard (above, top) from the artist back in 2013 (check out his website here), the countless comic book adaptations published over the years (above), or illustrator Anna Rettberg’s vision from 2012 (check out her website here):

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