Tag Archive: Magic the Gathering A Visual History


Review by C.J. Bunce

If you ever needed a big, fun, family game, it’s probably now, right?  We’ve just previewed Avalon Hill’s forthcoming summer release Scooby-Doo! Betrayal at Mystery Mansion, arriving in stores later this month, and it’s a winner–no doubt it will go down as the season’s best tabletop game.  With dozens of throwbacks to the classic animated series featuring Scooby-Doo and the Gang, it mixes elements of Clue, Monopoly-like strategy levels, and staples of the roleplay game genre including its own Monster’s Tome game book.  Twenty-five impressive mysteries and dozens of possible outcomes for each will keep your family busy this summer with your favorite sleuths: Velma, Fred, Daphne, Shaggy, and, of course, Scooby-Doo.

You won’t play this game without piping in with your own ruh roh and jinkies along the way.  Clues, objects, and events all point back to elements of the TV show.  Colorful tokens (like Scooby snacks, pizza, flashlights, and treasure) are provided specific to each of the 25 mysteries that work together with clue cards (like a painting with eyes following you, a mysterious letter, and a locked box), layout tiles to build 28 rooms inside the haunted mansion and spooky areas outside, along with 8 dice and three guide books, all to set 3 to 5 players on their way to sleuthing out a mystery, Mystery, Inc. style.  Everyone plays one of those famous “meddling kids,” then one player steps out to play the monster, ghost pirate (or is that pirate ghost?), masked neighbor, werebeast, alien, witch, henchman… you’ll have plenty of familiar baddies to take on, challenging each other in the style of previous roleplay games like Magic the Gathering with upgradable strengths and dice roll battles.

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Review by C.J. Bunce

Wizards of the Coast and Abrams ComicArts have come together to give Magic the Gathering trading card game players something they haven’t seen before, a high-end art book visual history of the game.  It all begins with Magic the Gathering: Rise of the Gatewatch–A Visual History, the latest of Abrams’ books highlighting the artwork of the best-known trading card series.  More than 25 years ago Magic the Gathering became the first ever trading card game, and this volume looks back to the Planeswalkers.

The first superhero-esque team of Gatewatchers is all here like you’ve never seen them before: Jace Beleren–the telepath with a mysterious past, Ajani Goldmane–the ferocious leonine, Gideon Jura–the reformed criminal who became a protector of the meek, Kaya–the rogue dualist, Chandra Nalaar–the pyromancer, Nissa Revane–the elf warrior and protector of nature, Liliana Vess–the necromancer, Nicol Bolas–the oldest Planeswalker, and Teferi–the formidable mage.   The book includes character histories and images of the actual cards, but more than that you’ll find concept art, original artwork created for the game, packaging art, and images only available in exclusive releases in the past.  If you loved specific cards and always wanted to see larger looks at the card art, this is your chance.

Each character is represented in dozens of images in roughly 30-page feature sections for the six primary Gatewatch characters, beginning with over-sized images of the character cards, plus a large section of combined Gatewatch imagery.  The highlight for fans of the game will be seeing cards they’ve never had in their hands before, but it will also be seeing the full artwork before it was cropped for the card.

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