In a normal year for San Diego Comic-Con, we at borg would be taking photos and checking out the new products, panels, and movie trailers, and trying to share as many as possible. But first we’d go through the badge line and get our annual, over-sized haul bag, which we’d probably keep folded up anyway because it makes it difficult to move around. But with that bag is the annual “Comic-Con book,” which is not a comic book, but an official book about half of a medium-sized city telephone directory (what’s a telephone directory?). The book would be full of discussions about anniversaries of comic and pop culture events and salutes to individuals who have gained some portion of iconic status for fanboys and fangirls everywhere. But you never read this during con week. Why? You’re too busy trying to cram in all you can before the show is over. Sometimes you don’t even find this book until two months after you get back home after the con and are revisiting your swag. This year, the SDCC staff has made it possible for everyone to download a copy of that book.
Tag Archive: Ray Harryhausen
Fans of James Rollins novels will be happy to hear the 15th novel in his Sigma Force series has arrived. Billed as a thriller, The Last Odyssey finds Rollins piecing together obscure and fantastical elements from the writings of Homer with his fictional version of an Illuminati. Think Knights Templar, the Holy Grail and other lost artifacts of lore, Dan Brown’s novel The Da Vinci Code or the secrets of Nicolas Cage’s character in the National Treasure movies. Rollins pulls in Leonardo da Vinci as a character, but his ideas are something more out of Erich von Däniken’s pseudohistory and pseudoscience or Leonard Nimoy’s In Search Of–taking some of the most unlikely and untenable of possibilities from real history and connecting them together into an action/adventure story.
Coincidence after coincidence, characters there at the right time every time with knowledge of the most obscure data point necessary to move the characters to the next locale–for fans of Rollins’ brand of storytelling, it just doesn’t matter. The zanier the ideas the more they come back for more. And they’ll likely be pleased with this next installment.
The novel starts off well, with a promising opening act. Rollins presents a group of people who uncover a medieval ship inside a far-away Greenland iceberg. It contains Renaissance era and even ancient artifacts, items you might find in a roleplaying game or video game story like Assassin’s Creed or Tomb Raider, and you get the feeling this will be a romping fantasy quest. The reader is teased with the concept of the Earth opening up with Ray Harryhausen or Clash of the Titans adventure via a glimpse of a mythical creature and extrapolations of ancient technology in the form of automaton robots. But is that really what is going on?
Review by C.J. Bunce
In that niche area of dystopian dog movies (that’s the adaptation of Harlan Ellison’s A Boy and his Dog and… ?), Wes Anderson’s Isle of Dogs not only soars to the top of the list, it’s a great film in all sorts of categories: it’s new, yet a classic children’s story, it’s a timely political allegory, and it’s a solid movie about dogs. We knew Anderson had a grasp on animals in his surprisingly good Fantastic Mr. Fox, but audiences will soon learn he also understands dogs and dog behavior. The trailers don’t really prepare moviegoers for what lies ahead. Sure, it’s about an island of exiled dogs so of course audiences are in for a bleak ride, complete with at least one dead canine, lots of dogs in peril as well as many mutilated and diseased. Yet Isle of Dogs is surprisingly grand in scope, thought-provoking, and even heartwarming. And epic–don’t be surprised if you start thinking about the closest Martin Scorsese or Stanley Kubrick movie while you’re glued to the screen. Despite some witty dialogue in places from Anderson’s smart script, this is less comedy and more drama than his past efforts.
The dystopian world is better realized, bigger in scope, and yet more personal than typical futurist visions, beyond that dismal hopeless doom of Mad Max, The Postman, Escape From New York, Twelve Monkeys, Snowpiercer, Looper, Logan’s Run, and District 9. Isle of Dogs is probably closer to WALL-E and Planet of the Apes in feel. Isle of Dogs is gloomy and dark and bleak, but it offers a ray of hope for the future from a 12-year-old Japanese boy named Atari Kobayashi (Koyu Rankin) and a freckle-faced, high school exchange student named Tracy from Ohio (Greta Gerwig), both out to defy an autocratic government’s ban on dogs. That’s thanks in major part to the vivid, eye-popping world of future Japan filmed by celebrated Aardman Animations stop-motion cinematographer Tristan Oliver (A Close Shave, The Wrong Trousers, Chicken Run), and the encompassing sounds from this year’s Oscar-winning composer for The Shape of Water, Alexandre Desplat (Harry Potter series, Valerian and the City of a Thousand Planets, The Golden Compass). As to the stop-motion, audiences can marvel at how far Hollywood has come since the Ray Harryhausen era. The film follows Anderson’s design choices first seen in his Fantastic Mr. Fox and only continues to add to the unbelievable magical movements carried forward by Aardman’s achievements. And instead of a typical Romantic, programmatic score, Desplat’s best choices can be found in his use of loud, almost frightening Japanese taiko drums, Fumio Hayasaka’s haunting theme from Seven Samurai, the more celebratory bits from Prokofiev’s Lieutenant Kije, and a simple recurring dog whistle.
Anderson offers up admirable tributes to Japanese culture and film, everywhere from costume design to modern TV reporting stylings, to Hayao Miyazaki themes and Akira Kurosawa landscapes, to traditional imagery like beautiful ukiyo-e on walls and cherry blossoms floating by at the right time. Isle of Dogs finds a firm footing on the children’s classics shelf of your film library, alongside Roald Dahl’s Mr. Fox but also his Willy Wonka. It also has much in common in tone with Ian Fleming’s Chitty Chitty Bang Bang, and Jim Henson’s The Dark Crystal. The political allegory is thick and layered, a mix of the nuanced and the obvious, a mirror reflection of society that you’d have found years ago in a Frank Capra movie. Science is mocked, scorned, and worse. Experts are traitorous and immigrants are exiled. It’s also graphic in parts at a baser level, showing an animated meal from a dumpster with creepy crawlies that may make your stomach turn, plus an open chest surgery, bloody, torn body parts, and dogs with missing eyes and open wounds.
Review by C.J. Bunce
Oscar-winning filmmaker Nick Park is back with his next entry in Aardman Animations’ ingenious world of classic stop-motion animation. The family comedy Early Man takes audiences back to the city of Manchester, England, at the dawn of the Bronze Age. In this slapstick look at history, cave men created football (American soccer) from a fallen meteorite. The sport fell out of favor, but was picked up again and embraced in the early Bronze Age by a city of moderners, but the cave men are still around and have one chance to save their world if they can only beat the Bronze Age team at the game. Unfortunately it’s a group of bumbling early humans who must learn the sport and take on a group of arrogant professional players. But it’s in the genes of the cave men, so amid a non-stop volley of sports metaphors, tropes, and jokes, the cave men have a go at it.
Leading the team and the story is Dug, voiced by Eddie Redmayne (Fantastic Beasts and Where to Find Them), along with his companion, an eager early-era wild boar named Hognob, voiced by the film’s director Nick Park. The duo make for a solid homage, albeit a prehistoric incarnation, of Park’s famous Wallace & Gromit. The villain in the tale is Bronze Age leader Lord Nooth, lover and hoarder of all things bronze, especially bronze coins. He’s voiced by a nearly unrecognizable Tom Hiddleston (Thor: Ragnarok) playing an over-the-top, snooty opportunist in full-on Monty Python comedy style. Game of Thrones and Doctor Who actor Maisie Williams offers her own voice acting talent as Dug’s new friend Goona, and Timothy Spall (Harry Potter series, Alice in Wonderland, Philip K. Dick’s Electric Dreams) is Dug’s good-natured and encouraging leader, the firmly about the old ways Chief Bobnar.
Little kids will laugh at the silliness of the characters and adult U.S. anglophiles will understand most, but probably not all, of the British comedic references. And there are many. Soccer fans will pick up on references to the sport, to Manchester United, zebra crossings, and puns that will work for fans of any sport. Want to see why Stonehenge was built? Ever seen the genesis of the electric razor? The film has already opened to positive reviews in the United Kingdom, but does not arrive in theaters in the States until later this week.
How can you get any cooler than Jeff Bridges’ hacker/video game mogul character of Flynn in Tron? As The Dude in The Big Lebowski? Two new trailers will no doubt elevate even diehard Jeff Bridges fans’ views of this singularly awesome genre actor.
We already previewed the first trailer for next week’s release R.I.P.D. here at borg.com. R.I.P.D. adapts the Dark Horse Comics paranormal cops series and stars Ryan Reynolds as Nick Walker and Bridges as Roy Pulsipher, a gun-toting badass that makes Bridges’ Rooster Cogburn from the True Grit remake look like a wimp. This new trailer for R.I.P.D. relies heavily in its attraction on the coolness that is Mr. Bridges. Add to it that mammoth revolver and this movie looks like a guaranteed summer blast.
Just check out Bridges in this cool new trailer for R.I.P.D.:
Review by C.J. Bunce
If you ever had an inkling to go to film school, if you are going to film school or if you teach film courses, Richard Rickitt’s Special Effects: The History and Technique should be required reading. Not only is it a comprehensive work about the history and craft of special effects, it is a detailed account of the history and progress of film, and could serve as a college textbook to a master class in film technique. And it is also a history of science and technology in its own right.
Rickitt’s Special Effects is a well-reviewed work, which is why it was purchased for me as a gift. It is used as a college text in film schools and for good reason. It has seen several printings since its first printing in Great Britain in 2006, including a reprint as recently as 2011, and it is as current as a nearly 400-page volume can be, including new effects technologies employed as recently as the Lord of the Rings films and X-Men 3.
Because of its price, Special Effects may not be for the casual movie enthusiast–but only because of price–as it can cost $40 for older editions and up to $230 for the most current edition. Yet if you are really interested in behind-the-scenes cinema, it is probably worth saving for, and if you’re a college student, just slip it into your current semester’s $800 book purchase (at least that’s what I spent on each of my last few semesters for books and I can’t imagine prices have dropped–plus this book is actually a fun read you’ll hold on to). It’s breadth is enormous, with both general and detailed coverage of landmark people and technologies from George Melies to Willis O’Brien and Ray Harryhausen to Industrial Light & Magic to Pixar and Weta. Although it purports to cover merely Special Effects, in truth it covers the beginning of film and every technology that was created since, building upon each discovery and new invention to bring us to the complex CGI technologies of today.
This is far from a quick read, and will likely serve as a reference work or one you pull off the shelf from time to time when you need something exciting to read of the non-fiction variety. I mentioned college text–Rickitt is a good teacher, clearly explaining in terms anyone can understand not just the “what” but the “why” and “how” of benchmarks in film with visuals and diagrams, including explanations of the role and use of technologies like the zoetrope, the parts and functions of the modern movie camera, the history and types of film recording materials, matte film, blue-screens, film printing, optical and digital compositing, the A to Z of film projection, post-production techniques like image interpolation, the use of mirrors, forced perspective and miniaturization, pyrotechnics, cloud tanks, models, motion-control photography, digital and procedural modelling, texture mapping, special effects animation, rotoscoping, 3D technologies, motion blur, digital skin, performance capture, particle systems, high dynamic range images, match moving, rendering, the A to Z of matte painting, props, make-up, prosthetics, animatronics, sculpting, inner mechanisms, performance systems, digital make-up, atmospheric effects, breakaway effects, sound recording, sound effects mixing, foleying, dialogue replacement, and the future of film technologies.
The author uses hundreds of photographs and provides real-use examples from movies to explain techniques. Detailed analysis is used for movie benchmarks Rickitt has identified, including The Abyss (1989), The Birds (1963), Aliens (1986), An American Werewolf in London (1981), Blade Runner (1982), Citizen Kane (1941), Close Encounters of the Third Kind (1977), Darby O’Gill and the Little People (1959), Destination Moon (1950), Earthquake (1974), The Exorcist (1973), Fantastic Voyage (1966), Forbidden Planet (1956), Forrest Gump (1994), Jason and the Argonauts (1963), Jurassic Park (1993), King Kong (1933), King Kong (2005), The Last Starfighter (1984), The Lord of the Rings trilogy (2001-2003), The Lost World (1925), The Matrix trilogy (1999-2003), Metropolis (1926), Mighty Joe Young (1949), 1941 (1979), Raiders of the Lost Ark (1981), all six Star Wars films (1977-2005), Terminator 2: Judgment Day (1991), The Thief of Baghdad (1940), Things to Come (1936), Titanic (1997), Toy Story (1995), Tron (1982), 20,000 Leagues Under the Sea (1954), 2001: A Space Odyssey (1968), The War of the Worlds (1953), Who Framed Roger Rabbit (1988), Willow (1988), and Young Sherlock Holmes (1985).
You’ll learn about ambient occlusion, beam splitters, cannon cars, color separation, depth of field, diffuse reflection, dissolves, dubbing, edge detection, emulsion, extrusion, fluid dynamics, go-motion, introvision, the Lydecker technique, morphing, NURBs, plates, ray tracing, squibs, time-lapse and time slice photography, wipes, zooms and zoptics.

An early edition of Rickitt’s book–note that earlier versions will not have the most up-to-date coverage of current technologies. The version shown at the top of this review is the most recent edition.
And along with the “what” and “why” Rickitt profiles a “who’s who” of landmark film creators, including Georges Melies, Mack Sennett, D.W. Griffith, James Whale, Alfred Hitchcock, George Pal, Roger Corman, Irwin Allen, George Lucas, Steven Spielberg, James Cameron, Robert Zemeckis, Peter Jackson, Dennis Muren, John P. Fulton, Linwood Dunn, Richard Edlund, Dennis and Robert Skotak, Arnold Gillespie, Theodore and Howard Lydecker, Gordon Jennings, John Dykstra, Steve Gawley, Lorne Peterson, Willis O’Brien, Ray Harryhausen, Phil Tippett, John Lasseter, Norman O. Dawn, Albert Whitlock, Peter Ellenshaw, Lon Chaney, Jack Pierce, Stan Winston, Rick Baker, Ken Ralston, Cliff Richardson, Michael Lantieri, Jack Foley, Ben Burtt, Gary Rydstrom, and the Carboulds.
But you don’t need to look at Special Effects: The History and Technique as a dense book of facts. Pick it up now and then and enjoy reading the book in 4-5 page stints and you’ll become an expert in film in no time, or just be amazed at how the magic of film works.
Special Effects: The History and Technique has a forward by Ray Harryhausen and an appendix, including a glossary of film terms and awards.