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Tag Archive: Waterdeep: Dragon Heist


  

Wizards of the Coast has two new books available just in time for Christmas gameplay.  Guildmasters’ Guide to Ravnica is the first time Dungeons & Dragons has formally issued a crossover with the realms of Magic: The Gathering Ravnica, first introduced in 2005 in Magic: The Gathering’s Ravnica: City of Guilds and again in 2012 in Return to Ravnica, is a vast plane and a diverse cityscape, where ten guilds battle for power, wealth, and influence.

The sourcebook includes detailed chapters on the ten guilds:  Azorius Senate, Boros Legion, Cult of Rakdos, Golgari Swarm, Gruul Clans, House Dimir, Izzet League, Orzhov Syndicate, Selesnya Conclave, Simic Combine, and sections on Creating Adventures, Treasures, and Friends and Foes.  Guildmasters’ Guide to Ravnica includes a key focus on the Tenth District of the city, which includes adventure opportunities for all ten guilds.  It boasts six new playable species, plus a new cleric domain, a new druid circle, backgrounds, and an expansive bestiary.

The second year-end release, Waterdeep: Dungeon of the Mad Mage serves as part two of the Waterdeep: Dragon Heist adventure (reviewed here).  The Waterdeep saga continues where Dragon Heist ended, taking characters beyond the fifth level all the way to 20th level should they explore the entirety of Halaster’s home.  Players will find a tavern called the Yawning Portal in the city of Waterdeep, named after a pit in its common room.  Not explored in Tales from the Yawning Portal, at the bottom of the pit is a dungeon known as Undermountain, the domain of the mad wizard Halaster Blackcloak.  It is here where monsters, traps, and mysteries abound in 23 dungeons, along with the refuge of Skullport.  You’ll also find Stardock, the asteroid that orbits Toril, and new magical items like the Dodecahedron of Doom, plus Halaster and eleven other monsters not included in the Monster Manual.

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Review by Art Schmidt

Dungeons & Dragons continues to enjoy an increased popularity among gamers and folks open to roleplaying experiences, and continuing the excellent line of campaign adventures is the latest offering, Waterdeep: Dragon Heist. This is an excellent 224-page book and contains a large fold-out map of the massive city of Waterdeep in the back.  The folks at Wizards of the Coast have listened to their community of players and dungeon masters, who have lamented past maps, which provided the DM with a numbered and heavily marked map–not that useful for players as it displayed all areas of interest.  The map in Dragon Heist is two-sided: one side marked and numbered for use by the person running the campaign, and the flip side unmarked and for use with the players.  Huzzah!

Waterdeep has always been the “City of Splendors,” once the most important and influential city in the Forgotten Realms, the imaginary world where the adventures of the 5th Edition Dungeons & Dragons all take place (but not for long!).  The adventure Dragon Heist takes players from 1st to 5th level during a heavily investigative and dynamic mystery involving a missing treasure and evil villains who want to beat the players (and everyone else) to the prize.  Unlike other adventures, Dragon Heist contains multiple paths to progress through the story, depending on the dungeon master’s choice of villain to pit the characters against.

This latest “season” adventure was announced during the live streaming weekend event The Stream of Many Eyes where several actors and D&D aficionados along with the Wizards of the Coast staff and some high-profile game streamers all played several games of D&D and discussed the new campaign book and associated gaming paraphernalia.  Joe Manganiello (Rampage, Magic Mike XXL, True Blood), Deborah Ann Woll (Daredevil, True Blood, The Punisher), Matthew Lillard (Scooby-Doo, Bosch, Twin Peaks (2017)), Ashley Johnson (Blindspot, Teen Titans Go!, Marvel’s The Avengers) and Matthew Mercer (Critical Role, Attack on Titan, Overwatch) were just some of the celebrities involved in the three-day extravaganza.

Dragon Heist is the first in a set of two hardcover adventures, the second being Waterdeep: Dungeon of the Mad Mage (available November 13, 2018).  It follows the adventurers as they perform a favor for famous explorer, raconteur, and part-time scoundrel Volothamp Geddarm.  The favor nets them a base of operations in the middle of Waterdeep, and from there things escalate as the characters are caught up in a grand mystery concerning the whereabouts of a lost treasure hoard of golden coins (called “dragons,” hence the name of the adventure).  The characters investigate some mysterious happenings and eventually can discover the whereabouts of the hoard and must battle other interested parties to try to claim it.


The adventure takes a cue from the previous hardcover campaign Storm King’s Thunder, offering dungeon masters four alternate ways to run the adventure for their groups.  This choice comes in the form of four different villains which the party is pitted against in their race to discover what is going on in Waterdeep and eventually recovering the hoard of gold dragons.  Each villain is assigned a season (winter, spring, summer or fall) and this choice dictates not only the time of year in which the adventure takes place, and the main villain, but the order in which various locations around the city are visited while in search of the clues. Continue reading


By Art Schmidt

Once upon a time, there was a book called The Cave of Time, which was the first Choose Your Own Adventure book written by Edward Packer in 1979.  In this book, the idea of a fictional story and a fast-paced action adventure game were married into an experience which placed the actions of the story, and therefore the outcome, into the reader’s hands.  Every couple of pages would present the reader with a situation and then a choice: if you turn right, go to Page 29, if you turn left, go to Page 32.  Once you turned to that page, the story continued based upon your choice.  The Cave of Time was the first of its kind, and quickly led to nearly two hundred books of its type being published by Bantam Books for almost twenty years.  Subsequently additional books (and reprints) have been issued and continue to come out every few years, including The Magic of the Unicorn published just last year.

The folks who created the original Dungeons and Dragons product back in the 1970s, TSR Hobbies, Inc., quickly saw the potential of this creative type of book, and published their own choose-your-own-adventure books under the heading Endless Quest books starting in 1982.  Dungeon of Dread was a much longer and detailed novel than the original Choose Your Own Adventure books, twice as many pages and a more detailed story and background for the protagonist whose persona the reader undertook.  The books were popular, and TSR published three dozen over a five-year period.  The Endless Quest books were republished years later, and some more titles added, but with the surge of video games and other cheap, immersive entertainment, the books lost their charm for the fantasy gaming public and went out of print.  Other books were added in the 1990s but were largely out of print until this year.

   

Wizards of the Coast (who purchased the Dungeons and Dragons gaming brand in the 1990s) has revived the Endless Quest line of books and has licensed Candlewick Press to publish four new books based in the world of the Forgotten Realms, available today.  All four are written by Matt Forbeck, an award-winning and New York Times-bestselling author and game designer, whose credits include the Rogue One junior novel, the Magic: The Gathering comics, and Captain America: The Ultimate Guide to the First Avenger.  Unlike the previous books of the 1980s and 1990s, these books are each based on one of the four core character classes from the Dungeons and Dragons game: cleric, fighter, rogue and wizard.  Written in the second person, the novels focus on characters who are nameless but of specific race and gender.

In Escape the Underdark the reader plays a human fighter, and the story follows the Out of the Abyss hardcover adventure from the Rage of Demons storyline from the Dungeons and Dragons season three. The main character begins the story unarmed and enslaved by the evil drow elves of the dreaded underdark, the vast underground world which exists just below the surface of the Forgotten Realms world.  As the publisher describes the novel: “You awaken in an underground cell, stripped of your armor and your sword.  Your fellow prisoners inform you that you’re trapped in the Underdark, soon to be taken to the great drow city of Menzoberranzan and sold off as a slave.  But word is that demons are stirring in the underworld’s depth…”
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