The most dangerous game – One hundred days in The Old Republic

By Art Schmidt

Boy, hunting bounties through the galaxy is thirsty work.  But it’s satisfying, like a hot shower on a winter day.  Of course, you have to keep returning to the bitter, cold world, but hey, at least your hair looks nice.  Am I right?

Being a Bounty Hunter in Star Wars: The Old Republic has been a blast.  Since the game launched just over three months ago, I’ve been planet-hopping fairly nearly non-stop, and the game does not disappoint.  There have been two major updates (i.e. New Content) in these first few months, with the promise of regular content adds continuing.  Each class in the game has its own storyline, and in my case I’ve played several.  I think the Bounty Hunter is the class I’ve had the most fun with so far.

Why, you ask?  Well, let me see if I can explain…

Of all the cantinas, in all the settlements, on all the planets in the galaxy, all I could find was this dive.

From the time I first arrived on Hutta, I knew this was the kind of life I had always wanted.  No more punching keyboards and time-clocks for me!  No more PTA meetings, no more neighborhood barbeques, no more meals that weren’t deep fried or baked in marinara, no more fresh breath.  I was going to dedicate every waking hour that I could to being the best bounty hunter I could be.

This loser was planning to skip out on the Hutts. But the Hutts don’t like skipping. It doesn’t agree with their BMIs.

After running errands for the Hutts and taking out a few small-time bullies, I got my first real assignment.  Some guy was trying to escape the planet and his gambling debts to the Hutts, and they were none too happy with him.  So I settled the score on their behalf.  Once I had established myself as a world-class bounty hunter (in one corner of Hutta, at least), I was on my way to joining the Great Hunt, the annual galaxy-wide competition among elite bounty hunters.  It’s winner-take-all, and by take all I mean you have to kill not only the folks on the bounty list, but also your competition.  Talk about full contact!

I take all my holo-calls in miniature. It reminds me I’m better than everyone else.

Once I had established my credentials (and pocketed a bunch of credits), I finally got my ticket punched for the Great Hunt.  Hike-two Hutt sponsored me in the Great Hunt, and I was accepted into the contest, but not before my trainers were killed by a cheating Mandalorian slimeball who wanted to win the Great Hunt himself.  All that was left of my team was the techie Mako.  She was the least experienced of the team (besides me), but she was easy on the eyes and handy with kolto, so I let her tag along.

Imp shuttles are cheap and available to anyone. Just like my loyalty.

I hopped aboard a shuttle for the Imperial fleet Space Port where I was hoping to learn a few new tricks and make a reputation for myself.  Also, I didn’t have my own spaceship yet, and all of the cheapest shuttles connected through Fleet, so I really didn’t have a choice.  Mako complained about having to ride in my lap on account of I could only afford one seat, but I’m saving up for a shiny new blaster I’ve had my eye on.

Dromund Kaas had a sun once, but the Emperor thought it was spying on him and banished it.

The Great Hunt is run out from Dromund Kaas, the Imperial home world.  It’s rainy and gloomy most of the time, like the Imps who run the place.  But they’ve got plenty of credits to spend, and they don’t shy away from hiring the right kind of hammer to nail down their problems.  I like hammers.  I had to bag three high-level bounties on Dromund Kaas to get past the first round.

I framed this one and sent it home to mom. Now she won’t return my holo-calls.

But I was feeling pretty good about my chances.  I felt so good, in fact, that I pulled the ears off a gundark.  The bounties were spread all over the planet, and without my own personal speeder it was difficult getting around.  Luckily Mako is good at navigating, and I’m good at shooting things, so we make a good team.

Mako says I never take her anywhere nice. Look how my blaster fire reflects off that waterfall! That’s romantic, baby!

Halfway through the last bounty, Mako did start complaining that she hated Dromund Kaas and she wanted to leave.  Leave?  This planet wasn’t paradise, but the credits were rolling in, and my reputation was almost tangible.  And it so happens there were plenty of Republic spies around for me to keep in business.  She just doesn’t appreciate me.

Well, with my bounties bagged and my credits in hand, it was time to swipe one of my targets’ starships and blow this Popsicle stand.  Hey, he wasn’t using it anymore…

I’m pretty sure I can download the flight manual for this ship off the holonet...

Next target was a sneaky smuggler as famous for ditching Republic customs officials as he was for double-crossing the Imps.  Apparently he double-crossed the wrong Sith Lord and landed himself on my target list.  His mistake.

The Imps have a ray shield covering their entire base on Balmorra. Rumor is it’s to keep the civilians in.

The trail led me to Balmorra, a dusty rock-strewn backwater engulfed in a civil war where the Imps were trying to help the rebels overthrow their government.  And guess who was helping the government?  You guessed it, the Republic.  Man, these guys should just go to war already.  On second thought, that might mean less creds for me.  Scratch that thought.

Republic Cruisers look much smaller up in space...

While I was hunting down my prize, some Sith wannabe offered me a pile of credits to infiltrate the nearby Republic ship yards and steal the plans for a prototype starfighter, while rigging the goody-goodies prototype craft with explosives.  I didn’t care for the way she kept breathing through that big mask on her face, but hey, credits are credits.  Besides, she used my three favorite words in the same sentence: explosives, steal, and credits.  Even Mako agreed it would be easy money.

I think that ship’s name was Apollo, or something...

It was.

While doing the Imps dirty work for them and reaping a large pile of credits, we were able to sniff out the bounty we had on Balmorra, and take out our competition along the way.  Once his head was claimed, we took a shuttle back to the spaceport and prepared to get our next assignment in the Great Hunt.

Imperial shuttle craft. They’re boxy, but safe.

On the way back to Dromund Kaas, we encountered some Republic patrol craft, but they were no match for my D-5 Mantis.  I call her Trixie, but only when Mako isn’t in the room.  Mako’s the jealous type, and unfortunately I’ve got a lot to be jealous of.  What can I say?  Everyone has their cross to bear…

Hey, watch out for that astero- Oops, never mind.

Trixie and I made short work of those pesky Talon fighters.  Talon, yeah right.  I de-clawed them one after the other.

Next stop was Nar Shaddaa, and believe me, never will you find a more wretched hive of scum and villainy.  Well, actually I hear there is one, but I haven’t seen it.  Plus, Nar Shaddaa has two things that other place doesn’t: neon and air conditioning.  I’m thinking of buying a timeshare here.

It’s like Sin City, only on the whole planet, so there’s nowhere to wash your hands.

Again, the Imps needed some expert assistance in blowing some stuff up.  I think it was a Republic-something, but I could be wrong.  The credits, however, were so right.  Plus, we bounced in and out of so many cantinas I got to finish my World Adrenal Tour.  I got a free T-shirt!

All your secret Republic base are belong to us!

I didn’t stay on Nar Shaddaa long, though.  I couldn’t bear the thought of blowing up too much of it, and every time I walked into a Cantina or a massage parlor credits kept leaping out of my pocket.  Once the bottom line starts to drop, it’s time to hunt somewhere else!  Also, Mako kept nagging me, something about my eyes always crossing, so we finished up there pretty quickly, claimed our bounty, and moved on to Tatooine.

Darth Anus here wanted me to polish his boots, so I told him to stand in a pile of bantha poo-doo. I didn’t know lightsabers could be thrown with such accuracy!

Tatooine.  What a dump.  A hot, sweaty, sandy pit that I couldn’t believe anyone lived in.  I mean, what kind of people are going to come from this place?  Certainly no one who will ever be of any importance.  Our prey here was a slippery double-dealing merchant and scoundrel who went by many names.  I called him Reward Worthington.  He was certainly difficult to catch up to!  He gave Mako and me the slip not once but twice before we finally cornered him as he was about to jump onto his ship.

When we found him, he begged for his life, but in a cool, hip kind of way.  He had proven to be rather resourceful, so I let him join my crew under an assumed name and took some of his DNA to prove I’d bagged him for the bounty.  No one was the wiser, and I got a clever new crewman.  I’ll have to remember to keep him away from the hyperdrive controls.  And my personal safe.

I had to purchase Mako a new wardrobe so she didn’t melt in the heat. I spared every expense.

One other upside to Tatooine, besides the new crewman: Mako was able to get a good tan.  With my profits from the bounties and other work I did on that sandpile, I was able to purchase a shiny new green speeder.  I think it’s called Ubrikkian Striker.  I’m going to call mine Slave 1/2.  Don’t ask me why, I just like the name.

I left everything on Tatooine just as I found it: in the dust!

Claiming that last bounty made me the winner of the Great Hunt!  There was much fanfare!  There were many credits!  There was crying and weeping!  I’m glad my mother wasn’t there to see me.

So the first hundred days in The Old Republic has been a blast.  Let’s see if the next couple hundred can stay just as interesting…

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