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Tag Archive: Jim Zub


  

Review by C.J. Bunce

Ten Speed Press has partnered with Wizards of the Coast to begin a new series of adventurer books to get young readers involved with storytelling, fantasy worlds, and role playing games.  The Dungeons & Dragons Young Adventurer’s Guide books have everything you need to create your own characters and stories, perfect for kids who aren’t advanced enough in their reading yet or readers not familiar with what D&D fantasy games have to offer.  Each lavishly illustrated guide is a primer on the key segments of gameplay or telling any kind of fictional story with friends.  About half the dimensions of the traditional D&D books and nearly as thick, these deluxe hardcover editions will fit right along with your 5th Edition books on the shelf should you decide to continue with D&D.

You can start off with Warriors & Weapons, where you’ll learn how to create your own hero and band of adventurers.  Begin with one of the fantasy races: robust dwarf, graceful elf, industrious gnome, charismatic half-elf, menacing half-orc, nimble halfling, powerful dragonborn, furtive beaked kenku, agile feline tabaxi, proud tiefling, reptilian tortle–or human.  Then learn about the classes: barbarian, fighter, monk, paladin, ranger, or rogue.  Finally, you’ll assemble your outfit, armor, weaponry, and pack of gear that will help you as you head out into the unknown.  Along the way, the authors (Jim Zub, with Stacy King and Andrew Wheeler) describe what you’re doing, how to do it, and why it fits into the story, all spelled out so nearly any level of reader can understand.  And you’ll meet classic D&D characters for each of the races and learn what makes them tick.

Fans of the D&D Endless Quest books introduced last year (and reviewed here at borg) will find these new books a few steps more advanced.  With each volume of the Dungeons & Dragons Young Adventurer’s Guide you’ll be asked to consider for your story key worldbuilding elements:  Who? What? Where? How? When? and Why?  The adventure continues in the second volume, Monsters & CreaturesWhat dangers will your party of heroes face?  One-eyed beholder, vampire, owlbear, or sprite?  Frost giant, banshee, or dragon?  If you’re introducing someone to gaming with these books, think of this volume as a miniature edition of the Monster Manual or Volo’s Guide to Monsters.

Below, take a look at previews of each of the first two volumes in the Adventurer’s Guide series, and a first look at the next volume, Dungeons & Tombs, courtesy of Ten Speed Press:

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Munchkin_001_coverA    Munchkin_001_coverE

Kick open the door.  Kill the monster.  Steal the treasure.  Any questions?

Munchkin is the popular role-playing card game created by Steve Jackson with its trademark cartoon fantasy heroes and monsters illustrated by John Kovalic.  A humorous parody on the role-playing genre, the card game has taken off with fantasy and non-fantasy fans alike, now available in expansion sets including Munchkin Conan, Munchkin Zombies, Munchkin Steampunk, Munchkin Adventure Time, and even Munchkin Cthulhu, among many other editions.

Tomorrow BOOM! Studios’ BOOM! Box division is releasing the first issue of a new comic book series featuring the characters, world, artwork and humor of the game.  And game players will want to add the series to their local comic book shop pull lists as each monthly issue will ship with an exclusive game card.  We have a preview of Issue #1, variant covers, and a peek at the first three game cards for you, courtesy of BOOM! Studios, after the break.

Munchkin_001_coverB    Munchkin_001_coverD

Written as an anthology, Issue #1 includes three stories.

Tom Siddell (Gunnerkrigg Court) is the writer of the first two stories with that familiar Munchkin art style drawn by Mike Holmes (Bravest Warriors, Adventure Time), with Fred Stresing colors, and Jim Campbell medieval lettering.  Story one asks the question:  What is a Munchkin?  Introducing readers to the nature of the characters in the role-playing game, and such vital concepts as the art and skill of betrayal and backstabbery.  If you haven’t played the card game you’ll discover quickly whether it is for you (it probably is).

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