Tag Archive: Dungeons & Dragons


The next Dungeons & Dragons comic book story from IDW Publishing delves into the Gothic monster horror of the RPG series’ Ravenloft, as Dr. Victor Mordenheim’s daughter, discovers a new candidate for what may be a bigger league of Frankenstein-inspired creations.   Dungeons & Dragons: Ravenloft–Orphan of Agony Isle is the latest D&D tie-in comic book series, and its first issue is available in comic book shops now.

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This year will be a busy one for gamers thanks to Wizards of the Coast.  As we previewed here at borg last month, Mordenkaiden’s Presents Monsters of the Multiverse is coming in May, and here we discussed Mordenkaiden’s Presents Monsters of the Multiverse coming in August.  But in between those volumes, the next collection of adventures is on its way in June.  The 5th Edition of Dungeons & Dragons has already introduced players to anthologies including last year’s Candlekeep Mysteries (reviewed here) and Tales from the Yawning Portal (reviewed here).  Wizards of the Coast is delivering 13 new adventures in Journeys Through the Radiant Citadel, available for pre-order now with a regular cover here at Amazon or with the game shop variant cover here.

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Some people can get excited about science simply by watching an episode of Discovery’s How It’s Made But it often takes only one personal discovery, some object in motion, a curious force of nature, or unthinkable technological improvement, and suddenly a wider world opens up.  UGEARS is the Ukrainian company that creates spectacularly engineered models, reflecting the history of science and technology in plywood gears and rods.  They also make steampunk and fantasy creations.  With the current war, the company reports its employees in the country are safe–so far.  UGEARS has just announced it is donating 1 million euros to Ziedot.lv, a fund of humanitarian aid to Ukrainian families, children, and the elderly, and will earmark 5 euros (which is currently about US$5.50) from each model purchased on its official global website to be spent on food, medications, and shelter for the people suffering from Russian aggression in Ukraine.  Last year I reviewed several STEM kits provided by UGEARS (check out my reviews here) and today I’m reviewing their magnificent mechanical winged dragon model, the UGEARS Windstorm Dragon (available here)–to give you an idea of the ease of construction and quality of UGEARS’ products, and provide a way to support artisans, engineers, and craftspeople in Ukraine.  Don’t miss our videos below of the dragon in action.

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Review by C.J. Bunce

Following up on the campaign book Explorer’s Guide to Wildemount (reviewed here), next Tuesday the second Dungeons & Dragons tie-in adventure with the D&D live-action series Critical Role is heading your way.  Call of the Netherdeep is the first major adventure set in the world of Exandria, taking players–and five NPC rival adventurers–from the wastelands of Xhorhas to the oasis city of Ank’Harel, then on to the ultimate confrontation at Netherdeep, a twisted realm of gloom, corruption, and despair that harbors a terrible secret.  Available for pre-order now here at Amazon, Call of the Netherdeep will remind players things are rarely what they seem in “the world’s greatest roleplaying game.”

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Early this year The Strong’s National Museum of Play announced twelve finalists for induction into the 2021 National Toy Hall of Fame.  The contenders included nominees from previous years, including American Girl dolls, the Battleship board game, billiards (including pool), Cabbage Patch Kids dolls, the Fisher-Price Corn Popper, mahjong, Masters of the Universe action figures, piñatas, the Risk board game, sand, The Settlers of Catan board game, and toy fire engines.

Only three would take their honored places in the Hall this year when they were announced at a ceremony this week at The Strong in Rochester, New York.  The National Toy Hall of Fame recognizes toys “that have engaged and delighted multiple generations, inspiring them to learn, create, and discover through play.”  Criteria for induction include: Icon-status (the toy is widely recognized, respected, and remembered); Longevity (the toy is more than a passing fad and has enjoyed popularity over multiple generations); Discovery (the toy fosters learning, creativity, or discovery through play); and Innovation (the toy profoundly changed play or toy design).  A toy may be inducted on the basis of innovation without necessarily having met all of the first three.  So what made this year’s cut?  American Girl Dolls, the Risk board game, and sand–yep, look out Anakin Skywalker, your least favorite thing is one of the favored playthings of this world.

The Hall of Fame, which began in 1998, is celebrating its 23rd year.  Reviewing the 75 previous inductees should provide you with an incredible flashback of nostalgia: alphabet blocks, the Atari 2600 Game System, baby doll, Baby Nancy doll, ball, Barbie, bicycle, Big Wheel, blanket, bubbles, Candy Land, cardboard box, chalk, checkers, chess, Clue, coloring book, Crayola Crayons, dollhouse, dominoes, Duncan Yo-Yo, Dungeons & Dragons, Easy-Bake Oven, Erector Set, Etch A Sketch, Fisher-Price Little People, Frisbee, G.I. Joe, The Game of Life, Hot Wheels, Hula Hoop, jack-in-the-box, jacks, Jenga, jigsaw puzzle, jump rope, kite, LEGO, Lincoln Logs, Lionel Trains, little green army men, Magic 8 Ball, Magic: The Gathering, marbles, Matchbox car, Monopoly, Mr. Potato Head, Nintendo Game Boy, paper airplane, pinball, Play-Doh, playing cards, puppet, Radio Flyer Wagon, Raggedy Ann and Andy, rocking horse, roller skates, rubber duck, Rubik’s Cube, Scrabble, Silly Putty, skateboard, Slinky, Star Wars action figures, stick, Super Soaker, swing, teddy bear, Tinkertoy, Tonka Trucks, Twister, View-Master, Uno, and Wiffle Ball.

Which of these 12 toys would make your list for 2021?

The beauty of all these toys?  We did some of our own research and about 95% of them are still available for today’s generation of kids.  Just click the toy name above and you’ll find most available at Amazon right now.  Want to spoil your kid and get them one of each of the 78 toys in the Hall (or donate a set to your local community center)?  It’ll cost you about $1,840.

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It’s less than two months until Christmas.  It may seem a bit early, but with carrier services already delaying shipping it’s a good time to get squared away on holiday shopping, so we’re getting you started today with our Mega-Sized Dungeons & Dragons Holiday Gift Guide.  This has been a stellar year for D&D players, with new adventures and sourcebooks for the “world’s greatest roleplaying game.”  If you’ve been tracking the breadth and scope of the 5th Edition with us at borg, you know there is truly something for every fantasy fan in your realm.  If you’ve ever wanted to start playing Dungeons & Dragons, but didn’t have anyone around that knew how to play, Wizards of the Coast released a boxed set with everything you need to get started.  Expanding on its earlier D&D Starter Set, the D&D Essentials Kit includes all of the components to get started on an adventure out-of-the-box, with hours of adventuring for 2-6 players.  That’s just the beginning…  We have three new accessories to share, especially for anyone looking for the gamer who has everything: The Witchlight Carnival Dice and Miscellany set, Dungeon Master’s Screen: Dungeon Kit, and the yet-to-be-released book of adventures, Strixhaven: Curriculum of Chaos If your gamer is hard to buy for, they probably don’t have these new releases yet.  Let’s take a look at these and everything you need–or may have missed–from the 5th Edition of Dungeons & Dragons:

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Review by C.J. Bunce

Fizban’s Treasury of Dragons, the latest Dungeons & Dragons sourcebook heading your way from Wizards of the Coast, is the closest of any 5th Edition volume to the original books from when I was a teenager in the 1980s.  If you know even a little kid who is fascinated with dragons, this is the book to drop into their hands.  They may not understand it all, but it’s stuffed full of wonderful dragon artwork and enough worldbuilding lore to open the eyes of any kid interested in fantasy.  For D&D gamers already playing, it contains character-building tools to make your hero steeped in dragonkind, and for dungeon masters, it provides some fun options to incorporate more Dragons or dragons (they’re different) into your next adventure, whether you’re wandering into the Forgotten Realms, Oerth of the World of Greyhawk, Krynn of Dragonlance, Eberron, or pretty much anyplace else.  You can pre-order Fizban’s Treasury of Dragons with the standard cover by Chris Rahn here at Amazon now, or order the alternate “soft-touch” edition by Anato Finnstark from your local game shop.

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If you love Smaug, Puff, Norberta, Alduin, Elliott, Balthromaw, Spike, Falkor, Stanley Steamer, Stegoman, Gleep, Saphira, Porunga, H.R. Pufnstuf, or Lockheed, or you came to love dragons from Dragon’s Lair, Dragonslayer, or Dragonheart, How to Train Your Dragon or Game of Thrones, whether your favorite is Haku from Spirited Away, Maleficent from Sleeping Beauty, or the kaiju King Ghidorah, or you were reeled into the dragon realm from watching Mulan’s Mushu or Sisu from Raya and the Last Dragon, or you had your first encounter in Magic the Gathering, Yu-Gi-Oh!, or Pokémon, Fizban’s Treasury of Dragons provides all the lore and stunningly expansive details on everything you want to know about dragons.

So what’s inside?

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Review by C.J. Bunce

The latest from Dungeons & Dragons following Candlekeep Mysteries and Van Richten’s Guide to Ravenloft takes players back to Feywild and an adventure about a carnival that appears every 8 years.  The Wild Beyond the Witchlight is D&D’s next big adventure storyline that “brings the wicked whimsy of the Feywild” to the 5th Edition for the first time.  Wizards of the Coast promised and delivered new characters, monsters, mechanics, and story hooks suitable for players of all ages and experience levels.  It also allows a game without combat where you can use your wits to get to the end.  It’s layered and complex with several tie-in components, and you can pre-order The Wild Beyond the Witchlight with the standard cover here at Amazon now, or order the alternate “soft-touch” edition from your local game shop.

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Last year here at borg we previewed the first issue of Dungeons & Dragons: At the Spine of the World.  At last the compiled trade edition is available in book stores and via online retailers.  A never-ending winter’s night is slowly driving an isolated town in the depths of Icewind Dale to the brink of insanity.  To save them all, a perilous journey awaits a band of adventurers as they battle a furious icy god and uncover the plot of an ancient primordial evil.  Writers AJ Mendez (Crazy is My Superpower) and actor Aimee Garcia (star of Lucifer and Dexter) take readers back to the freezing temperatures of Icewind Dale and Ten-Towns in this journey, a must for fans of the roleplaying game.  

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Random chance can set all kinds of activities into motion.  Remember Abed’s discussion of the dice role and its impact in Community?  Do you recall the potential impending doom as a kid shaking the Magic 8 Ball, one of the toys in the National Toy Hall of Fame?  Sure, you could settle with a coin toss or dice roll, but why?  How about mixing up your next Dungeons & Dragons event with something different?  Today we’re building a study model of a device that generates random numbers and provides different random results based on probability theory, including a 360 degree rotating octahedron that acts like an orrery, triggered by a button, with a rack-and-gear drive, overrunning clutch, and a driven wheel.  It’s the UGEARS Random Generator, the third model we’re testing after the 2-in-1 Arithmetic Kit (reviewed here) and the Gearbox (reviewed here).  The Random Generator is part of the model maker’s STEM Lab series, educational tools and fun models that aren’t just for kids.  This kit is full of surprises, and as it comes together you’ll see how science puts the “magic” in the Magic 8 Ball.

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