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Tag Archive: Tron


Review by C.J. Bunce

After its second week in theaters, Ready Player One is still chalking up sold-out screenings nationwide.  Whether or not you’re a video game fan, and whether or not you read Ernest Cline’s novel the film is based on, it’s a fun way to spend 2.5 hours.  Although his producer credits are hit-and-miss over the past few decades, director Steven Spielberg tends to take on films he loves, and handles them with due care.  Same goes for Ready Player One.  Along with his Oscar-nominated film The Post, Ready Player One proves there’s no slowing down for the director’s success in making good films.  Even if Ready Player One is not as great as the films from the 1980s that it honors (Spielberg’s choice to ignore references from his own films leaves a big, obvious gap throughout scene after scene), it’s a nice story, and a progression of the kind of coming-of-age story the director first created long ago with E.T. the Extra-Terrestrial.  Yet the backbone of the film doesn’t flow from the 1980s, but from a 1971 film classic: Willy Wonka and the Chocolate Factory, based on Roald Dahl’s 1964 book, Charlie and the Chocolate Factory. 

In the year 2045, Wade Watts, played by Tye Sheridan (X-Men: Apocalypse), and a group of people he has only met as their avatars in a giant MMPORG (massively multiplayer online role-playing game) called OASIS, embark on a quest to solve the late OASIS founder’s puzzle in three steps, which would reward the winner with control of the OASIS and the hundreds of millions of dollars the company behind it (called IOI) is worth.  The big win is the authenticity of relationships between Sheridan and his co-stars, including Olivia Cooke (Bates Motel) as Art3mis (pronounced Artemis), Aech (sounds like the letter “H”) played by Lena Waithe (Master of None), Daito (Win Morisaki), and Sho (Philip Zhao) as they work together on their journey.  Cooke’s character comes alive as the high point of the film.  The villains are more textbook bad guys, led by Ben Mendelsohn (Rogue One: A Star Wars Story), with his hulking minion i-R0K (“I rock”) played by T.J. Miller (Deadpool), and a seriously underutilized Hannah John-Kamen as F’Nale.  i-R0K carries the bulk of the film’s best comedy lines.  Surprisingly the story misses the opportunity to give the viewer enough information to solve the three riddles of the film.  Instead we watch the characters move through a great big fictional world only they know about.  But the adventure is a good ride.  Look for Mark Rylance (Dunkirk) and Simon Pegg (Star Trek, Mission Impossible, Shaun of the Dead) as an interesting odd couple of Gates/Jobs-inspired visionaries.

Get ready for dizzying races and chases with the latest CGI and motion capture special effects–so much so that much of the movie feels like an animated movie.  We’ve come a long way from the 1980s version of the subject matter in Disney’s Tron–the first foray into a video game world.  But Ready Player One is similar in tone to Tron and another video game movie of the era, The Last Starfighter–all good family films with positive themes.  Here that’s the importance of community, leadership, and personal responsibility, and the negative side of new and emerging technologies like drones and having more than merely virtual social relationships.

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Review by C.J. Bunce

Bradley W. Schenck’s sci-fi-meets-retro novel Slaves of the Switchboard of Doom: A Novel of Retropolis, was our favorite read of 2017.  Schenck created a unique story within a world we’ve never seen before, a world only hinted at in early 20th century pop culture, early pulp novels, and film.  For fans of classic sci-fi and all things retro, Slaves of the Switchboard of Doom handled science fiction futurism like rarely seen before.  With the same imagination and fun, Schenck is back again in Retropolis with a new book of short stories, Patently Absurd: The Files of the Retropolis Registry of PatentsAll but one of the stories were originally published in 2016 and 2017 in Thrilling Tales of the Downright Unusual, and the new story ties together the other stories in the volume, which all really read like a single narrative with clever titles to the chapters.  As with last year’s novel, it’s all great fun and smartly written.

Readers again revisit Retropolis’s day-to-day, the mundane, and the ordinary, in an uncertain world of tomorrow where nothing could possibly be mundane or ordinary, but this time Schenck hones in on one segment of the city, the Registry of Patents and new heroes of the office: Ben Bowman, investigator of patents, and secretary to the Registrar, Violet the humanoid robot.  Ben does not have aspirations of greatness, he’s content to do his job, but Violet is a robot who knows she was built to be an investigator.  The problem is that she’s gone through more than 14 bosses now–the Registrars–and still hasn’t been promoted.  Is it because they leave each other notes in the locked safe in the Registrar’s office about Violet?  And is it possible the office keeps losing Registrars because Violet is working her way through them?  Nah.

Big, bright, and detailed, like Tron, Logan’s Run, Walt Disney’s vision of Tomorrowland, a bit Flash Gordon and Buck Rogers, a larger dose of Metropolis, and an equal dose of Office Space and The Office–readers won’t find anything like Scheck’s world elsewhere.  The final story in the volume, “The Enigma of the Unseen Doctor,” is as compelling, rich, and poignant as any other master of science fiction’s take on what it’s like to be a robot.  Scheck turns the tables as we meet a robot with compassion for what it’s like to be human.  Patently Absurd provides the next step in science fiction’s investigation of the soul.

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Review by C.J. Bunce

You might think that a movie from 22 years ago isn’t prime material for a reboot, especially when that movie is Joe Johnston’s barely memorable Jumanji.  It starred Robin Williams, a bunch of kids and a nice pantheon of supporting actresses (including Patricia Clarkson (The Maze Runner series, The Station Agent), Bebe Neuwirth (Cheers, Malice, Star Trek: The Next Generation), and Bonnie Hunt (Zootopia, Monsters, Inc.)).   Ten years later Jon Favreau would take the same formula ahead with Zathura.  Both movies featured kids getting pulled into a board game where they must fight to survive.  Blending these shows with the pulled-in concept first taken on by Tron in 1982, the new fantasy adventure Jumanji: Welcome to the Jungle takes the idea from board game to video game, and does it much better by taking the child actors and having them turn into adult fantasy world avatars, all played by some of Hollywood’s best-loved actors.

The result is great fantasy fun–escapist, easy, laugh-out-loud humor that showcases the talents, charisma, and humor, of the four stars.  Leading the way is Dwayne “The Rock” Johnson (who according to Meet the Press is considering a 2020 presidential bid).  No current personality is better at poking fun at himself, with charisma, good looks, and the smarts to pull off the persona of a teenager afraid of everything who becomes the chiseled Dr. Smolder Bravestone, and yes, smoldering is one of his video character powers.  My screening was preceded by a trailer for Rampage, another big action film game tie-in along the lines of San AndreasJumanji: Welcome to the Jungle co-stars Johnson’s Central Intelligence co-star Kevin Hart, who brings his stand-up comic, self-effacing persona to the big screen again as the tough kid turned short-statured sidekick to Bravestone, Franklin Finbar.  Finbar’s video game powers are hysterical–one of his powers is carrying Bravestone’s tools, and his weaknesses include cake and strength itself.

Another nice choice is comedic actor Jack Black, who plays self-absorbed teenager Bethany’s avatar, Professor Shelly (as in Sheldon, not Michelle) Oberon.  Black plays the role for great laughs, and he pulls off playing a teenage girl like only he could.  Karen Gillan stars as studious teen Martha’s avatar Ruby Roundhouse, a seriously badass superheroine of the Tomb Raider Lara Croft school.  Gillan, known best for her role as Amelia Pond in Doctor Who and as Nebula in the Guardians of the Galaxy series, proves again she was born to play big action roles.  She and Bravestone are exactly what you’d expect from online role player fantasy personas, not in actual Activision game but maneuvering pitfalls just the same.  When they’re saving the day the audience is cheering them on every step of the way.  In between those scenes audiences will be laughing as the coming-of-age story of the kids breaks through.  By the end of the film, a cameo actor performance–a brilliant casting move–will take audiences full circle with the mystique of another coming of age fantasy with life-changing implications from the 30 years ago (hint: the cameo actor previously co-starred with one of this film’s actors in one of our favorite coming of age classics).

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Review by C.J. Bunce

Syd Mead, the famed “artist who illustrates the future,” is an icon of visionary design and illustration.  No other creator has shown the world a utopian vision of a possible future in so many ways.  At the same time he has created a world we want to see develop that lies ahead, we have seen his future begin to be realized.  His aerodynamic designs have influenced auto design in recent decades from car makers including Chrysler, Ford, and GM.  He has created the look of space technology that we all accept as believable thanks to his concept art–art that has influenced the art direction of films for four decades.  A new book published this month provides an in-depth intellectual review of Mead’s style, influences, and impact on the history of design.  The Movie Art of Syd Mead: Visual Futurist is a college level, art design course book of sorts that takes movie concept art to an entirely new level, a serious look at his style that will appeal to serious artists in any field, and a popular work for fans of the films he has inspired.

“What makes Syd’s vision so compelling,” says the book’s author, architect/designer and professor Craig Hodgetts, “is not only the means he employs to convey it, but the acute physical and environmental awareness: the endless curiosity about how the world works; the precise level of detail and the practical engineering knowledge that he brings to even the most fantastic devices.”  Beginning with the look of the both geometric and organic mechanical villain V’ger from the year 2273 in 1979’s Star Trek: The Motion Picture to a mid-21st century casino and hotel in this year’s Blade Runner 2049, Mead’s sketches, drawings, illustrations, and paintings have inspired and influenced the art design of dozens of movie productions.

   

Mead’s most groundbreaking and memorable cinematic visionary creations came in the 1980s with four films.  Returning to our theme of celebrating 1982 films, for Ridley Scott’s Blade Runner Mead was influenced by Edward Hopper’s desolate cityscapes.  To translate author Phillip K. Dick’s writings into visual form, Mead and Scott took an idea of sculpture artists Robert Rauschenberg and Richard Stankewicz and author William Gibson.  The filmmakers lay claim to be the first to use their ideas of “retro-fitting” on film–the process of creating a unique object by means of a strategic assemblage of allied components; by harvesting parts from abandoned or obsolescent “donors” and re-assembling them, a new entity is created.  In the same year as Blade Runner, Mead saw his designs realized in the very different world of Tron, modelling a convincing digital world by extrapolating from the patterns of computer motherboards and other now obsolete technology of the era.  The giant screen-filling image of Master Control, the labyrinthine pathways for the lightcycles, and Sark’s hefty transport vessel all hailed from the mind and pen of Mead.  Taking the look of James Cameron’s original Alien film and modifying it significantly, Mead skipped the “slick shapes of Star Trek” and the “greeblies of Star Wars” to create what he envisioned as a “highly-engineered, purposeful vessel” where each feature could have a function, in the 1986 sequel Aliens In the same year, Mead created what would become an iconic image of the 1980s, Number Five the robot, the friendly star of the film Short Circuit.

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For more than six years we at borg.com have been covering entertainment memorabilia auctions–sales of not merely replicas or mass-produced collectibles, but the real objects seen on film–rare or even one-of-a-kind costumes created by award-winning Hollywood costume designers, detailed props created by production crew, model vehicles created by special effects departments like Industrial Light and Magic, prosthetics created by famous makeup artists, set decoration, concept art, and much more.  Amassing a wide variety of artifacts from classic and more recent film and television history, London and Los Angeles-based Prop Store is hosting its annual auction later this month.  Known for its consignment of some of the most well-known and iconic screen-used props and costumes, Prop Store’s ultimate museum collectibles auction will be open for bidding from anyone, and items will be available at estimates for both beginning collectors and those with deeper pockets.

The Prop Store Live Auction: Treasures from Film and Television will be auctioning off approximately 600 items.  You’ll find the following movies and TV shows represented and more:  3:10 to Yuma (2007), 300, Aliens, Back to the Future films, Blade Runner, Chitty Chitty Bang Bang, The Chronicles of Narnia films, Elysium, Enemy Mine, Excalibur, The Fifth Element, Gladiator, The Goonies, Gremlins 2: The New Batch, Jason and the Argonauts, Hellboy II: The Golden Army, the Indiana Jones films, Iron Man, the James Bond films, Judge Dredd (1995), the Jurassic Park films, Kick-Ass 2, Kingsman: the Secret Service, Lifeforce, Looper, The Lost Boys, The Martian, The Matrix, Men in Black III, Mission: Impossible (1996), The Mummy (1999), Patton, Pirates of the Caribbean series, Predators, the Rocky films, Saving Private Ryan, Scarface, Serenity, Shaun of the Dead, Shawshank Redemption, Sherlock Holmes (2009), Star Trek franchise, Star Wars franchise, Starship Troopers, Superman films, Terminator films, The Three Musketeers (1993), Tropic Thunder, Troy, True Grit, Underworld: Evolution, Who Framed Roger Rabbit, Willow, The Wolfman (2010), World War Z, and the X-Men films.

You can flip through the auction house’s hefty 360-page catalog, or start with a look at what we selected as the best 50 of the lots–what we predict as the most sought-after by collectors and those that represent some of fandom’s favorite sci-fi and fantasy classics and modern favorites.

  • Industrial Light and Magic 17 3/4-inch Rebel Y-Wing filming model from Return of the Jedi
  • Sark (David Warner) Grid costume from the original Tron (1982)
  • Julie Newmar’s Catwoman costume and Burgess Meredith Penguin hat from the classic Batman TV series
  • Buttercup (Robin Wright) Fire Swamp red dress from The Princess Bride
  • Chekov (Walter Koenig) “nuclear wessels” costume, Dr. McCoy (DeForest Kelley) costume, and Sulu (George Takei) double shirt from Star Trek IV: The Voyage Home
  • Full crew set of costumes (Malcolm, Zoe, Wash, Jayne, Inara, Kaylee, River, Book, and Simon) from Serenity (sold as individual costume lots)
  • Jack Nicholson purple Joker costume, plus separate coat and hat, from Batman (1989)
  • Enterprise-D 48-inch “pyro” model from Star Trek: The Next Generation
  • Will Munny (Clint Eastwood) stunt shotgun from Unforgiven
  • Star-lord helmet from Guardians of the Galaxy
  • Thor (Chris Hemsworth) Mjolnir hammer from Thor

  • Ghostbusters and Ghostbusters II jumpsuits made for Bill Murray as Dr. Peter Venkman
  • Witch-king of Angmar crown from The Lord of the Rings: Fellowship of the Ring
  • Val Kilmer Batman suit and cowl from Batman Forever
  • Maverick (Tom Cruise) flight suit from Top Gun
  • Geoffrey Rush Captain Barbossa costume from the first Pirates of the Caribbean film, Curse of the Black Pearl

And there are so many more.  Like…

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Joey Spiotto is an artist whose works are immediately recognizable.  He has his own whimsical take on characters fans know and love–unique, but much like comic book cover artist Skottie Young he makes popular characters his own.  Spiotto is well known for his parody covers for Little Golden Books–his Storytime series takes sci-fi, fantasy, and other pop culture favorites and uses a Muppet Babies-type change-up to show us characters as wee ones on the cover of their own little kids’ book.  He’s taken on every franchise from Raiders of the Lost Ark, Terminator 2, Robocop, and Lost, to the Hamilton musical, from Mad Max: Fury Road, Mr. Rogers’ Neighborhood, They Live, and Tron, to Donnie Darko.  How often do you see one series of anything include homages to both Mr. Rogers and Donnie Darko?  Individual prints of his Storytime series can be bought here and many have been compiled in his book available here at the artist’s Etsy store.

Now in stores is Spiotto’s latest book, Firefly–Back From the Black, a look at the characters of the fan favorite sci-fi series in the artist’s style and brand of humor.  A latecomer to the Firefly series, Spiotto counts himself a fan, and he shows it through his many obscure references in page after page of single panel drawings.  This is one where those who aren’t Firefly fans probably won’t understand what’s going on, but for those who are fans all the key characters are covered–spoofed, parodied, and maybe poked fun at more than a little bit.  You’ll find plenty of images of Jayne sporting his cunning hat, including one of his Mom sewing his hat for him–an off-screen scene every Firefly fan has imagined.  Fans of Spiotto’s first movie tie-in, 2015’s lovable look at Ridley Scott’s Aliens, Alien Next Door, will also like what the artist does here with the Firefly crew.  The kind of book you’d see getting as a Christmas stocking stuffer for those dreaming of a return of Firefly, or a nice add-in to a future Firefly Cargo Crate, Firefly–Back From the Black is now available here from Amazon.

   

Spiotto fans also have just under a day left to take advantage of the artist’s Kickstarter campaign to launch a compilation book of his High Fidelity series of prints–it’s fully funded, but some great deals and incentives are still available.  In this series he takes a similar twist on popular films and series as with his Storytime prints, but with High Fidelity the format is vintage 33 1/3 vinyl LP record album covers, and the characters become bands.

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It’s a member of the exclusive clubhouse of the greatest year of movies–1982.  In a summer that gave us E.T., the Extra-Terrestrial, Star Trek II: The Wrath of Khan, Blade Runner, Poltergeist, and John Carpenter’s The Thing, Disney’s groundbreaking Tron is a great movie, and it stands the test of time as a unique science fiction classic.  For a movie fan, if you were stuck in a time warp you could hardly find a better place to be than 1982.  Getting noticed in a year of movies like Conan the Barbarian, Rocky III, First Blood, Tootsie, The Secret of NIMH, The Last Unicorn, Night Shift, The Man from Snowy River, Tex, and Fast Times at Ridgemont High, was no small feat.  Tron sees the 35th anniversary of its release this week.  A cinematic milestone?  Of course.  A must-see classic?  Absolutely.  Better still, you can view Tron in a more vibrant and detailed clarity than how you may have viewed it in a local 1982 movie theater thanks to an updated 2011 Blu-ray release.

For those not involved in the computing world in the early 1980s, Tron first introduced audiences to programming terms like the Master Control Program (MCP), random access memory (RAM), and the idea of avatars.   It introduced us to light cycles, an early CG home run–even decades before quality 3D or IMAX–viewers were ducking and dodging in their seats as opponents exploded into the walls of the Grid.  Identity discs brought to life what were only blips on the screen in the “real” world, and we cringed as Flynn took a step too close and almost fell off the game rings.  No other film since looks like Tron, not even its big budget 2010 sequel Tron: Legacy or its 2012 animated series Tron: Uprising.  Its backlight animation worked amazingly well for our first entry into a world we hadn’t seen before.  Video games were just beyond the stage of blip games like Pong.  It was a time before the Atari 2600.  It was in this world that director Steven Lisberger was able to film Bruce Boxleitner as Alan Bradley aka Tron and Jeff Bridges as programmer/hacker/high scorer Flynn in a complex blue-black and white costume and fill in the details in post-production and place them in a brilliantly colored, infinitely tiny, futuristic universe.  The look was both retro to an almost 1940s vision of the future and yet also it pushed ahead, way ahead, to some future we will never really meet.  Just look at this futuristic, visionary image from early in the film where Bridges plays an avatar of his real world character–well before anyone knew what an avatar was:

And the story works.  Tron offers a one-of-a-kind and unreal world where, in the classic sci-fi style of The Fly, you can be teleported to someplace not outside but deep within this world, where Flynn tries to understand his new world of the Users, to fight to survive with identity disk battles and light cycle races, and to get home.  Boxleitner, who would get far less screen time than Jeff Bridges, provided an understated hero for a generation of kids.  David Warner (Time After Time, Star Trek V, VI, Star Trek: The Next Generation), the best actor to play a villain in any franchise, also played a dual role as Dillinger and the MCP, giving movies one of its all-time best villains, and adding yet another perfect genre performance to Warner’s portfolio.  Caddyshack’s Cindy Morgan as Lora/Yori, Dan Shor as the ill-fated RAM, and Barnard Hughes as Dumont all created memorable supporting characters (plus master stuntman Vince Deadrick, Jr. (Iron Man, True Grit, Star Trek Enterprise, Fletch, Romancing the Stone) to boot).

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Review by C.J. Bunce

A great imagination is a rare thing.  Science fiction has always been, at its core, an avenue for writers to express the endless breadth of their imaginations.  In Bradley W. Schenck’s new novel from Tor Books, Slaves of the Switchboard of Doom: A Novel of Retropolis, Schenck creates a story within a world we’ve never seen before, a world only hinted at in early 20th century pop culture, early pulp novels, and film.  For fans of classic sci-fi and all things retro, Slaves of the Switchboard of Doom deftly handles science fiction futurism like rarely seen before.  With the same awe and amazement that readers flocked to the future worlds created by Philip K. Dick in his myriad short stories, readers will be glued to the visuals Schenck introduces here.  Painted with shiny blue enamel and chrome, his details are filled with answers to questions from yesteryear.  Answers to questions about the handling of the day-to-day, the mundane, and the ordinary, in an uncertain world of tomorrow where nothing could possibly be mundane or ordinary.  After all they have ray guns and rockets and use slide rules like we use smart phones.

We’re introduced to Retropolis, its immense size and cities inspired by an Art Deco-era mindset and Fritz Lang’s Metropolis, yet a world not at all dark or dreary.  This world is new, big, and bright, as detailed, and as big as the original world audiences discovered in Tron in 1982, but far more developed than the future world we met earlier in Logan’s Run.  Closer to anything else, this is Walt Disney’s vision of Tomorrowland.  The hero is everyman, like Korben Dallas, a Plumber-Adventurer, with all the dash and dazzle of Flash Gordon and Buck Rogers, whose nemesis is a Bondian villain pulled right out of Moonraker, with an equally vile plan to destroy the world as we know it–or at least as our grandparents might have dreamed it.

Like Metropolis, Schenck delves into the trials of human nature at the personal level in an industrialized world, as he follows a crew of switchboard operators whose jobs appear to have been displaced by robots.  But even the robots of Retropolis are like nothing you’ve seen before.  They are several steps before Replicants, but they are People in an early climb up the ladder toward autonomy.  It’s a 1930s vision, with a 1950s shine, bogged down with 21st century problems.  But don’t think this is a political book–the plight of the humans and the robots merely give credibility and gravity to this exciting and fun reality as a small band of average Retropolitans attempt to save the world from certain doom.  And there’s more–Schenck is not only the author of the novel, but the artist supplying futuristic illustrations of his world, complete with end pages featuring a useful guide to each of the story’s main characters.  With so many books written to drive you to the happening at the end, it’s the whirlwind fun of the ride that will prompt you to slow down and enjoy every word–and not want to finish the book so quickly.  It’s great fun.  Even each chapter has a classic, grand, Saturday morning serial title.

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borg-label hall-of-fame-label

Masters of the Universe.  Red Dwarf.  Mortal Kombat.  And we revisit Marvel, Star Wars, and Star Trek.

Let’s start this year’s borg.com Hall of Fame ceremony by talking a little about who is NOT in the Hall of Fame who might come close if borgs were more loosely defined.  We still haven’t included the non-organic: like automatons, androids, or robots.  Think Lt. Commander Data from Star Trek: The Next Generation before he met the queen in Star Trek: First Contact–despite his perfectly life-like appearance.  For the bulk of the series Data was always an android, not a cyborg.  He’s just a highly advanced C-3PO–until First Contact. 

Droids from Star Wars, Gort from The Day the Earth Stood Still, Robot B-9 from Lost in Space or Robby the Robot in Forbidden Planet, the Autobots and Decepticons of Transformers, the police force of THX-1138, Box in Logan’s Run, the perfectly human appearing kid-like star of D.A.R.Y.L., the several automatons of episode after episode of The Twilight Zone, Beta in The Last Starfighter, Tron and Flynn and the other microscopic, human-like bits of data in Tron, Hellboy II’s Golden Army, the future Iowa Highway Patrolman in Star Trek 2009 (we assume he’s just wearing some police safety mask), Rosie the maid in The Jetsons, Hogey the Roguey from Red Dwarf, Marvin the Android in The Hitchhiker’s Guide to the Galaxy, X-Men’s Sentinels, Lal and Juliana Tainer from Star Trek: The Next Generation, the title character of CHAPPiE, or Iron Giant, despite their human-like or bipedal nature, none are actual borgs because they lack biological matter, living cells, or the like.

The same applies for the robotic hosts in Westworld–Michael Crichton’s original was clear these were merely automaton robots and we’ve seen nothing from 2016’s HBO series to show that has changed (even the NY Times got it wrong).  Which explains why The Stepford Wives aren’t on the list, or Fembots, either from The Bionic Woman or the Austin Powers series, or the Buffybot in Buffy the Vampire Slayer.

So who’s in?

Here is Round 4, the twenty-eight 2016 borg.com Hall of Fame honorees, in no particular order, some from 2016 and others from the past, bringing the roster count to 134 individuals and groups:

First up is Time, yep… Time itself.  From Alice Through the Looking Glass, a powerful Father Time-esque human/clockwork hybrid who rules over Underland–

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From George Lucas’s original Force-wielding character as envisioned by Mike Mayhew: Kane Starkiller from Marvel Comics’ alternate universe story, The Star Wars:

kane

The Major, from 2017’s Ghost in the Shell:

major

Max Steel got his own movie in 2016:

max-steel-movie

Steel hails from the Mattel action figure who received multiple super powers due to an accidental infusion of nanobots:

max-steel-toy

Cave Carson from the update of the classic DC Comics comic book series spelunker, the new series Cave Carson has a Cybernetic Eye:

cave-carson

Although he was a charter member of the borg.com Hall of Fame, Darth Vader returned in Rogue One, providing some new images of the classic borg:

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More of our inductees, after the cut…

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cyclotron

If you happened to watch the men’s or women’s cycling races at this year’s Olympics in Rio de Janeiro, you know cycling can be exciting (and dangerous!).  We don’t know if the latest technology in cycling will result in top racing speeds, but the coolest design we’ve seen since the Montague Hummer folding bicycle was introduced in 2002 is the new Cyclotron.  The hubless “smart bike” is inspired by the Tron video game, especially the lightcycle style from the 2010 movie Tron: Legacy.  If only it came with a Daft Punk helmet!

The Cyclotron is the idea of a company called Cyclotron Cycles, and the result is a successful funding campaign with 132 backers that raised more than $50,000 via Kickstarter this past July.  Funders are still welcome to participate, with bike order options between $1,330 for a 12-speed and $2,990 for the deluxe 18-speed model still available.  Not only is the design state-of-the-art, so are the extra features.

It’s made from ultra-lightweight “space grade carbon fiber” with spokeless, airless, 6,000 mile capable wheels that actually can store your groceries or supplies as you travel.  What?!?  The website has the details.  The Cyclotron has an electronic gear box and chainless drive train.  Integrated smart lights and Halo LED wheels will make you visible at night like no other bike (and you’ll look very cool, too).  It has a bike laser lane projector to alert those around you.  And if you don’t like the futuristic lightcycle look (gasp)–they offer decals to change the look altogether.

cyclotron-to-the-grocery-store

Check out the Cyclotron in action:

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