Tag Archive: Wizards of the Coast


Review by C.J. Bunce

If you ever needed a big, fun, family game, it’s probably now, right?  We’ve just previewed Avalon Hill’s forthcoming summer release Scooby-Doo! Betrayal at Mystery Mansion, arriving in stores later this month, and it’s a winner–no doubt it will go down as the season’s best tabletop game.  With dozens of throwbacks to the classic animated series featuring Scooby-Doo and the Gang, it mixes elements of Clue, Monopoly-like strategy levels, and staples of the roleplay game genre including its own Monster’s Tome game book.  Twenty-five impressive mysteries and dozens of possible outcomes for each will keep your family busy this summer with your favorite sleuths: Velma, Fred, Daphne, Shaggy, and, of course, Scooby-Doo.

You won’t play this game without piping in with your own ruh roh and jinkies along the way.  Clues, objects, and events all point back to elements of the TV show.  Colorful tokens (like Scooby snacks, pizza, flashlights, and treasure) are provided specific to each of the 25 mysteries that work together with clue cards (like a painting with eyes following you, a mysterious letter, and a locked box), layout tiles to build 28 rooms inside the haunted mansion and spooky areas outside, along with 8 dice and three guide books, all to set 3 to 5 players on their way to sleuthing out a mystery, Mystery, Inc. style.  Everyone plays one of those famous “meddling kids,” then one player steps out to play the monster, ghost pirate (or is that pirate ghost?), masked neighbor, werebeast, alien, witch, henchman… you’ll have plenty of familiar baddies to take on, challenging each other in the style of previous roleplay games like Magic the Gathering with upgradable strengths and dice roll battles.

Continue reading

The next adventure from Dungeons & Dragons is coming this summer.  Icewind Dale: Rime of the Frostmaiden is a tale of dark terror. Wizards of the Coast promises players will visit the forlorn, flickering candlelights of civilization known as Ten-Towns and traverse many bone-chilling locations that surround these frontier settlements.  Beneath the unyielding night sky, players will stand before a towering glacier and recite an ancient rhyme, causing a crack to form in the great wall of ice.  Past this icy dungeon is a secret so old and terrifying that few dare speak of it.  What fantastic secrets and treasures are entombed in the heart of the glacier, and what will their discovery mean for the denizens of Icewind Dale?  Do you dare try to save Ten-Towns from the Frostmaiden?  The new supplement to the 5th Edition of Dungeons & Dragons is available for pre-order now with an add-on frosty set of dice.

Continue reading

Review by C.J. Bunce

The Forgotten Realms have never been more fun.  Writer Jim Zub has partnered with artists Max Dunbar & John-Paul Bove, Nelson Daniel, Thiago Ribeiro, Milen Parvanov, and Glauber Matos in a huge compilation book, Dungeons & Dragons: Days of Endless Adventure IDW Publishing and Wizards of the Coast have brought forward the best from the D&D game books and card games, and combined good fantasy storytelling with classic artwork like you’d find in both D&D manuals or J.R.R. Tolkien’s magical worlds, with humor similar to Mike Wieringo’s Tellos.  Best yet, it features the Dungeon Mayhem’s Minsc and his trusty partner hamster Boo, meaning lots of bravery (and laughs) await you.

Continue reading

Wizards of the Coast is bringing together some top genre names for what they promise to be the most star-studded Dungeons & Dragons event ever assembled to raise money for the Red Nose Day charity. D&D Live 2020: Roll w/Advantage hopes to bring gamers together online and reveal the latest D&D storyline.  And it expects to feature Doctor Who and the Marvel Cinematic Universe star Karen Gillan and Stranger Things and Black Widow star David Harbour, among others.  And it’s all happening next month, available to everyone from the comfort of their homes.

Continue reading

With most of the nation moving to more at-home time because of the coronavirus/COVID-19, there’s never been a better time to join an online campaign or begin with your family at home your own Dungeons & Dragons 5th Edition roleplaying game campaign.  Wizards of the Coast is here to jumpstart your campaign fun with two new products this month.    First is a set of D&D trademark “dice and miscellany,” this time tied to the Forgotten Realms’ own Laeral Silverhand, Open Lord of Waterdeep, centuries-old archmage, and daughter of the goddess of magic.  She’s here to guide you on your path to adventure with Laeral Silverhand’s Explorer’s Kit, a shiny new eleven dice set (two d20s, one d12, two d10s, one d8, four d6s, one d4), twenty illustrated, double-sided cards detailing Laeral’s expert insights on key characters, locations, and lore from across the Forgotten Realms, and an attractive foldout double-sided map of the Sword Coast and the city of Waterdeep–all housed in a sturdy felt-lined box that functions as two dice trays.  If you’ve played for years and haven’t picked up one of these add-on kits in a while, this set of gorgeous dice and materials would be a great place to start.  It’s now available here at Amazon.

Also available for the first time this month is a sourcebook springing out of the second campaign of the popular D&D liveplay show, Critical Role.  It’s the Explorer’s Guide to Wildemount, a hefty, 300+ page guidebook to the world created by Matthew Mercer, DM to Critical Role.  Although it promises new surprises for fans of the show, it is also made for gamers at any level, regardless of their familiarity with the show, and provides new characters that can be incorporated into any campaign.  Wildemount is a continent in the world of Exandria, with varied cultures, locales, peoples, and monsters.  The guide introduces four adventures: Tide of Retribution, Dangerous Designs, Frozen Sick, and Unwelcome Spirits.

larael c

DMs can set the adventure in one of four regions–the Menagerie Coast, Marrow Valley and the Zemni Fields, the Greying Wildlands and Eiselcross, the Wastes of Xhorhas and Blightshore–or incorporate any or all of them.  Adventures range from level one to 20.  Players are invited to jump the rails–change any aspect of an adventure to suit the type of game players enjoy the most.  In the Explorer’s Guide to Wildemount, improvisation is your friend.  If a DM isn’t sure how to proceed he/she is encouraged to do whatever is the most fun for the players, characters, and journey.

Continue reading

Review by C.J. Bunce

This week the Wizards of the Coast roleplaying game team introduces a third way to enter its family friendly world of Dungeons & Dragons roleplaying fun in a card game format with Dungeon Mayhem: Monster Madness Along with the barbarian Sutha the Skullcrusher, the wizard Azzan the Mystic, the paladin Lia the Radiant, and the rogue Oriax the Clever from 2018’s Dungeon Mayhem base card game, and ranger Minsc with his miniature-giant space hamster, Boo, and the shapeshifting druid Jaheira from the Battle for Baldur’s Gate expansion pack, players now have six new monsters to add to the mix, and a stylized deluxe box that allows for all 12 character card decks to be housed in one place and played as a single game for up to six players.

In Dungeon Mayhem: Monster Madness, you play as one of six D&D monsters, each with their own way to charm, crush, disintegrate, and devour their foes.  They include the beholder Delilah Deathray, the mind flayer Dr. Tentaculous, Blorp the gelatinous cube, the killer lounge chair mimic Mimi Lechaise, the red dragon Lord Cinderpuff, and the owlbear Hoots McGoots.  Select a character from the core deck and one from the six monsters or combine decks from any past edition you have–each player chooses a character and corresponding deck of cards and all prepare for mayhem.

If you enjoyed the previously released six characters, you’re going to love mixing them up with the new six.  Their personalities are smartly coordinated with their individual powers, and players will soon find their own favorites.  Kids of all ages will love attacks like crushing hugs from an owlbear, or defending an attack from a rogue using “all the daggers.”  Whether prompted by an evil sneer from a wizard or an eviler sneer from a dragon, everyone will have fun with the now complete set of Dungeon Mayhem characters.

Continue reading

What’s going on at Mystery Mansion?  Scooby-Doo and the Gang are ready to find out.  You can take on the roles of the Mystery Inc. Gang in a new board game coming soon from Avalon Hill.  Based on the game maker’s award-winning Betrayal at House on the Hill board game, the newly developed Scooby Doo! Betrayal at Mystery Mansion lets you become Scoob, Shaggy, Velma, Daphne, or Fred and explore a mansion and its grounds, finding clues, encountering strange occurrences, and maybe even catch site of a monster.  Ruh roh!

Offering 25 haunts based on popular Scooby-Doo episodes and movies, just like the show you collect Clues to learn what’s really going on.  That’s when the Haunt starts, and one player will switch sides to play the role of a never-before-seen monster… or maybe a ghost?  Will you be able to stop it before it carries out its sinister plan?

Scooby-Doo! Betrayal at Mystery Mansion is designed for 3-5 players (25-50 minutes play time), and designed so every time you play it’s new–the Betrayal at House on the Hill rules have been modified for family night fun (ages 8+)–allowing for lots of repeat play.

Continue reading

This month Wizards of the Coast is celebrating 45 years of fans and gaming and 5 years of the Fifth Edition of Dungeons & Dragons with a one-time opportunity.  The D&D Sapphire Anniversary Dice Set: Collector’s Limited Edition will be available to commemorate the occasion, a set of eleven aluminum dice with a special sapphire set in the d20 die.  Wizards of the Coast hopes this to be the jewel of any gamer’s dice sets.  You’ll want to mark your calendar for December 12, 2019, at 9 a.m. Pacific/11 a.m. Central, the go-live date for sales of the set.  And you’ll need to act fast, as the number of sets will be limited to 1,974, reflecting the first year of D&D.

“When the D&D team realized the sapphire is the traditional anniversary stone for both five years and forty-five years, and that adding a laboratory-created sapphire to a twenty-sided die wouldn’t jeopardize the integrity of a roll, we couldn’t pass up the chance to make something really cool to celebrate the milestones,” said Nathan Stewart, vice president of the D&D for Wizards of the Coast.  “The team put together a fun product for our fans that includes art and newly updated stats for sapphire dragons, making these classic dragons ready for play in your next D&D session.”

Here are the stats for the set from Wizards of the Coast:

  • A complete set of eleven precision anodized luxury aluminum dice, including two d20s, one d12, two d10s, one d8, four d6s, and one d4, all created exclusively for Wizards of the Coast by Level Up Dice.
  • The centerpiece of the set is a dice masterpiece, a d20 that contains an inlaid lab-grown sapphire in the place of the twenty.
  • All other dice sport a fully engraved and anodized official D&D ampersand on the highest value of each die.
  • A custom dice box and dice tray combo only available with this set, perfect for protecting and showcasing the set everywhere you play.
  • A premiere foldout card featuring official D&D fifth edition game statistics for adult sapphire dragons, along with vibrant, full-color art.
  • An exclusive sticker sheet with the D&D ampersand.
  • A sequentially numbered collector’s card confirming the set’s authenticity.

Take a look at this trailer with close-up images of the dice, which also doubles as a bit of a “moment of Zen”–

Continue reading

Reviewed by Art Schmidt (with commentary from a few Ricks)

Today Wizards of the Coast is releasing two new supplements for the Dungeons & Dragons fantasy roleplaying game, one a hardcover sourcebook based on the Fourth Edition Eberron campaign setting, and the other a new boxed set themed after the popular Adult Swim cartoon Rick and MortyThe Eberron hardcover Rising from the Last War (available today here at Amazon) is sure to appeal to those folks who enjoyed playing in the dark, techno-magical, pulp fiction world of Khorvaire, but the Rick and Morty vs. Dungeons & Dragons set (available here) may appeal to a broader audience, including fans of the show who may never have rolled a twenty-sided die before.

Similar to previous boxed sets, the Rick and Morty set is named for the popular comic Rick and Morty vs. Dungeons & Dragons written by Patrick Rothfuss (author of the Kingkiller Chronicles and The Adventures of the Princess and Mr. Whiffle) and Jim Zub (Samurai Jack, The Young Adventurers Guide series and the upcoming run of Conan the Barbarian) and illustrated by Troy Little (Chiaroscuro, The Powerpuff Girls).  The boxed set contains a 64-page rulebook with the basic rules to get a group of players exploring, a set of five pre-generated characters for the players to use (or they can of course make up their own), a dungeon master’s screen to help the game master run things in relative secrecy, a set of eleven sickly-yellow polyhedral dice, and a 32-page adventure (written by the legendary D&D adventure writer Rick Sanchez of Earth C-141, himself), designed to take a group of up to five characters from first to third level.

Seriously, you game nerds should have seen this coming.  D&D, once little more than Satan’s Gateway to the Occult, is friggin’ everywhere these days.  A crap-ton of folks even sit around watching people live-stream their play sessions, which is, apparently, more fun than actually playing the game.  Think about that, Wizards of the Coast: ever heard of the ‘Law of Diminishing Returns’?  Read a book!  The more popular the game becomes, the less copies you’ll sell!  You’re digging your own graves! – Rick C-137

Like the comic series, the game Rick and Morty vs. Dungeons & Dragons is filled with self-aware and fourth-wall breaking commentary and dialogue, giving the characters an unsettling but hilarious point of view of being viewed while also knowing full well the world of the viewer.  The result is a gaming experience sure to please fans of the series and the roleplaying game equally, while introducing those who may be unaware of the other to new and enjoyable experiences.

Continue reading

Review by C.J. Bunce

Wizards of the Coast and Abrams ComicArts have come together to give Magic the Gathering trading card game players something they haven’t seen before, a high-end art book visual history of the game.  It all begins with Magic the Gathering: Rise of the Gatewatch–A Visual History, the latest of Abrams’ books highlighting the artwork of the best-known trading card series.  More than 25 years ago Magic the Gathering became the first ever trading card game, and this volume looks back to the Planeswalkers.

The first superhero-esque team of Gatewatchers is all here like you’ve never seen them before: Jace Beleren–the telepath with a mysterious past, Ajani Goldmane–the ferocious leonine, Gideon Jura–the reformed criminal who became a protector of the meek, Kaya–the rogue dualist, Chandra Nalaar–the pyromancer, Nissa Revane–the elf warrior and protector of nature, Liliana Vess–the necromancer, Nicol Bolas–the oldest Planeswalker, and Teferi–the formidable mage.   The book includes character histories and images of the actual cards, but more than that you’ll find concept art, original artwork created for the game, packaging art, and images only available in exclusive releases in the past.  If you loved specific cards and always wanted to see larger looks at the card art, this is your chance.

Each character is represented in dozens of images in roughly 30-page feature sections for the six primary Gatewatch characters, beginning with over-sized images of the character cards, plus a large section of combined Gatewatch imagery.  The highlight for fans of the game will be seeing cards they’ve never had in their hands before, but it will also be seeing the full artwork before it was cropped for the card.

Continue reading