Tag Archive: Wizards of the Coast


Review by C.J. Bunce

Franklin, Scott, Shackleton, Dyre, Hillary, MacReady, Torrance, Norgay.  Name your favorite stone-cold adventurer from real life or fiction and ready yourself for what may be the deepest, most detailed world building in your Dungeons & Dragons gaming yet.  Ed Greenwood and R.A. Salvatore’s Icewind Dale will take on new meaning for you as a place of excitement and troubled outcasts, nonstop pitfalls, and numbing despair–if you’re not careful.  In Wizards of the Coast’s latest adventure, Icewind Dale: Rime of the Frostmaiden, players will journey across lands doomed to darkness by a frostmaiden of many faces, known to embody all of winter’s cruelties.  Your most bone chilling nightmares lie ahead, and survival is only the beginning.

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From Wizards of the Coast, Dungeons & Dragons is issuing a new set of rules options and subclasses for the “world’s greatest roleplaying game.”  Tasha’s Cauldron of Everything will be available on November 17, 2020, with a cover by Magali Villeneuve and an alt-cover by Wylie Beckert only available through local game stores. Pre-orders are available now here at Amazon (note: it’s not searchable by the title name yet, but can be found at this link).  Fans will get a chance to preview some of the new subclasses and more at D&D Celebration, an online gaming event open to fans all over the world, taking place September 18-20.

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Review by C.J. Bunce

Come, let us be quick.  The crumbling world will not wait for heroes who pause.

Returning with a story at the very foundations of Dungeons & Dragons today is fantasy author R.A. Salvatore with the final novel in his latest Drizzt Do’Urden trilogy and his 34th Drizzt novel overall, Relentless.  In this third act everything is at stake for the friends of the dark elf ranger, especially for his mother, his father, and his wife, as Salvatore takes readers back to the very circumstances of Drizzt’s birth–and reaches far into his future.  The plot switches from skirmishes and battles to the careful ministrations of dark influences in the matriarchal society of Menzoberranzan and the reactions and responses of everyone to them.  Available here at Amazon today, the release is also nicely timed to the forthcoming 5th edition of Icewind Dale: Rime of the Frostmaiden–Salvatore first presented Drizzt in the Ten Towns of that realm three decades ago.

Plus, bugbears, yochlolk, and glabrezu–oh, my!

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Review by C.J. Bunce

The new Dungeons & Dragons 5th edition adventure Mythic Odysseys of Theros has an inspired twist on the mythology and real world of the Ancient Greeks, creating a bit of a mirror fantasy setting that is still nicely footed in that world.  The new campaign, which arrives online and in game shops July 21, has a very different look and feel from your typical D&D sourcebook.  You’ll harken back to when you first imagined living among a pantheon of dueling Gods, and encountering your first images of hydras, hippocamps, krakens, and chimera (or watched Clash of the Titans).  And a book full of some enticing new maps will keep you absorbed in hours of roleplay this summer, even if you’re needing to make it all work with your friends over Zoom instead of in person.

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Review by C.J. Bunce

If you ever needed a big, fun, family game, it’s probably now, right?  We’ve just previewed Avalon Hill’s forthcoming summer release Scooby-Doo! Betrayal at Mystery Mansion, arriving in stores later this month, and it’s a winner–no doubt it will go down as the season’s best tabletop game.  With dozens of throwbacks to the classic animated series featuring Scooby-Doo and the Gang, it mixes elements of Clue, Monopoly-like strategy levels, and staples of the roleplay game genre including its own Monster’s Tome game book.  Twenty-five impressive mysteries and dozens of possible outcomes for each will keep your family busy this summer with your favorite sleuths: Velma, Fred, Daphne, Shaggy, and, of course, Scooby-Doo.

You won’t play this game without piping in with your own ruh roh and jinkies along the way.  Clues, objects, and events all point back to elements of the TV show.  Colorful tokens (like Scooby snacks, pizza, flashlights, and treasure) are provided specific to each of the 25 mysteries that work together with clue cards (like a painting with eyes following you, a mysterious letter, and a locked box), layout tiles to build 28 rooms inside the haunted mansion and spooky areas outside, along with 8 dice and three guide books, all to set 3 to 5 players on their way to sleuthing out a mystery, Mystery, Inc. style.  Everyone plays one of those famous “meddling kids,” then one player steps out to play the monster, ghost pirate (or is that pirate ghost?), masked neighbor, werebeast, alien, witch, henchman… you’ll have plenty of familiar baddies to take on, challenging each other in the style of previous roleplay games like Magic the Gathering with upgradable strengths and dice roll battles.

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The next adventure from Dungeons & Dragons is coming this summer.  Icewind Dale: Rime of the Frostmaiden is a tale of dark terror. Wizards of the Coast promises players will visit the forlorn, flickering candlelights of civilization known as Ten-Towns and traverse many bone-chilling locations that surround these frontier settlements.  Beneath the unyielding night sky, players will stand before a towering glacier and recite an ancient rhyme, causing a crack to form in the great wall of ice.  Past this icy dungeon is a secret so old and terrifying that few dare speak of it.  What fantastic secrets and treasures are entombed in the heart of the glacier, and what will their discovery mean for the denizens of Icewind Dale?  Do you dare try to save Ten-Towns from the Frostmaiden?  The new supplement to the 5th Edition of Dungeons & Dragons is available for pre-order now with an add-on frosty set of dice.

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Review by C.J. Bunce

The Forgotten Realms have never been more fun.  Writer Jim Zub has partnered with artists Max Dunbar & John-Paul Bove, Nelson Daniel, Thiago Ribeiro, Milen Parvanov, and Glauber Matos in a huge compilation book, Dungeons & Dragons: Days of Endless Adventure IDW Publishing and Wizards of the Coast have brought forward the best from the D&D game books and card games, and combined good fantasy storytelling with classic artwork like you’d find in both D&D manuals or J.R.R. Tolkien’s magical worlds, with humor similar to Mike Wieringo’s Tellos.  Best yet, it features the Dungeon Mayhem’s Minsc and his trusty partner hamster Boo, meaning lots of bravery (and laughs) await you.

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Wizards of the Coast is bringing together some top genre names for what they promise to be the most star-studded Dungeons & Dragons event ever assembled to raise money for the Red Nose Day charity. D&D Live 2020: Roll w/Advantage hopes to bring gamers together online and reveal the latest D&D storyline.  And it expects to feature Doctor Who and the Marvel Cinematic Universe star Karen Gillan and Stranger Things and Black Widow star David Harbour, among others.  And it’s all happening next month, available to everyone from the comfort of their homes.

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With most of the nation moving to more at-home time because of the coronavirus/COVID-19, there’s never been a better time to join an online campaign or begin with your family at home your own Dungeons & Dragons 5th Edition roleplaying game campaign.  Wizards of the Coast is here to jumpstart your campaign fun with two new products this month.    First is a set of D&D trademark “dice and miscellany,” this time tied to the Forgotten Realms’ own Laeral Silverhand, Open Lord of Waterdeep, centuries-old archmage, and daughter of the goddess of magic.  She’s here to guide you on your path to adventure with Laeral Silverhand’s Explorer’s Kit, a shiny new eleven dice set (two d20s, one d12, two d10s, one d8, four d6s, one d4), twenty illustrated, double-sided cards detailing Laeral’s expert insights on key characters, locations, and lore from across the Forgotten Realms, and an attractive foldout double-sided map of the Sword Coast and the city of Waterdeep–all housed in a sturdy felt-lined box that functions as two dice trays.  If you’ve played for years and haven’t picked up one of these add-on kits in a while, this set of gorgeous dice and materials would be a great place to start.  It’s now available here at Amazon.

Also available for the first time this month is a sourcebook springing out of the second campaign of the popular D&D liveplay show, Critical Role.  It’s the Explorer’s Guide to Wildemount, a hefty, 300+ page guidebook to the world created by Matthew Mercer, DM to Critical Role.  Although it promises new surprises for fans of the show, it is also made for gamers at any level, regardless of their familiarity with the show, and provides new characters that can be incorporated into any campaign.  Wildemount is a continent in the world of Exandria, with varied cultures, locales, peoples, and monsters.  The guide introduces four adventures: Tide of Retribution, Dangerous Designs, Frozen Sick, and Unwelcome Spirits.

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DMs can set the adventure in one of four regions–the Menagerie Coast, Marrow Valley and the Zemni Fields, the Greying Wildlands and Eiselcross, the Wastes of Xhorhas and Blightshore–or incorporate any or all of them.  Adventures range from level one to 20.  Players are invited to jump the rails–change any aspect of an adventure to suit the type of game players enjoy the most.  In the Explorer’s Guide to Wildemount, improvisation is your friend.  If a DM isn’t sure how to proceed he/she is encouraged to do whatever is the most fun for the players, characters, and journey.

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Review by C.J. Bunce

This week the Wizards of the Coast roleplaying game team introduces a third way to enter its family friendly world of Dungeons & Dragons roleplaying fun in a card game format with Dungeon Mayhem: Monster Madness Along with the barbarian Sutha the Skullcrusher, the wizard Azzan the Mystic, the paladin Lia the Radiant, and the rogue Oriax the Clever from 2018’s Dungeon Mayhem base card game, and ranger Minsc with his miniature-giant space hamster, Boo, and the shapeshifting druid Jaheira from the Battle for Baldur’s Gate expansion pack, players now have six new monsters to add to the mix, and a stylized deluxe box that allows for all 12 character card decks to be housed in one place and played as a single game for up to six players.

In Dungeon Mayhem: Monster Madness, you play as one of six D&D monsters, each with their own way to charm, crush, disintegrate, and devour their foes.  They include the beholder Delilah Deathray, the mind flayer Dr. Tentaculous, Blorp the gelatinous cube, the killer lounge chair mimic Mimi Lechaise, the red dragon Lord Cinderpuff, and the owlbear Hoots McGoots.  Select a character from the core deck and one from the six monsters or combine decks from any past edition you have–each player chooses a character and corresponding deck of cards and all prepare for mayhem.

If you enjoyed the previously released six characters, you’re going to love mixing them up with the new six.  Their personalities are smartly coordinated with their individual powers, and players will soon find their own favorites.  Kids of all ages will love attacks like crushing hugs from an owlbear, or defending an attack from a rogue using “all the daggers.”  Whether prompted by an evil sneer from a wizard or an eviler sneer from a dragon, everyone will have fun with the now complete set of Dungeon Mayhem characters.

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