Tag Archive: Wizards of the Coast


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Review by C.J. Bunce

Fizban’s Treasury of Dragons, the latest Dungeons & Dragons sourcebook heading your way from Wizards of the Coast, is the closest of any 5th Edition volume to the original books from when I was a teenager in the 1980s.  If you know even a little kid who is fascinated with dragons, this is the book to drop into their hands.  They may not understand it all, but it’s stuffed full of wonderful dragon artwork and enough worldbuilding lore to open the eyes of any kid interested in fantasy.  For D&D gamers already playing, it contains character-building tools to make your hero steeped in dragonkind, and for dungeon masters, it provides some fun options to incorporate more Dragons or dragons (they’re different) into your next adventure, whether you’re wandering into the Forgotten Realms, Oerth of the World of Greyhawk, Krynn of Dragonlance, Eberron, or pretty much anyplace else.  You can pre-order Fizban’s Treasury of Dragons with the standard cover by Chris Rahn here at Amazon now, or order the alternate “soft-touch” edition by Anato Finnstark from your local game shop.

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If you love Smaug, Puff, Norberta, Alduin, Elliott, Balthromaw, Spike, Falkor, Stanley Steamer, Stegoman, Gleep, Saphira, Porunga, H.R. Pufnstuf, or Lockheed, or you came to love dragons from Dragon’s Lair, Dragonslayer, or Dragonheart, How to Train Your Dragon or Game of Thrones, whether your favorite is Haku from Spirited Away, Maleficent from Sleeping Beauty, or the kaiju King Ghidorah, or you were reeled into the dragon realm from watching Mulan’s Mushu or Sisu from Raya and the Last Dragon, or you had your first encounter in Magic the Gathering, Yu-Gi-Oh!, or Pokémon, Fizban’s Treasury of Dragons provides all the lore and stunningly expansive details on everything you want to know about dragons.

So what’s inside?

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Review by C.J. Bunce

The latest from Dungeons & Dragons following Candlekeep Mysteries and Van Richten’s Guide to Ravenloft takes players back to Feywild and an adventure about a carnival that appears every 8 years.  The Wild Beyond the Witchlight is D&D’s next big adventure storyline that “brings the wicked whimsy of the Feywild” to the 5th Edition for the first time.  Wizards of the Coast promised and delivered new characters, monsters, mechanics, and story hooks suitable for players of all ages and experience levels.  It also allows a game without combat where you can use your wits to get to the end.  It’s layered and complex with several tie-in components, and you can pre-order The Wild Beyond the Witchlight with the standard cover here at Amazon now, or order the alternate “soft-touch” edition from your local game shop.

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IDW Publishing announced it will be returning to the Forgotten Realms with Dungeons & Dragons: Mindbreaker, a five-issue monthly comic book series that takes place before the events of Baldur’s Gate III, the highly-anticipated video game.   IDW D&D writer Jim Zub is back, joining artist Eduardo Mello in a tale of familiar Dungeons & Dragons adventurers Krydle, Shandie, Delina, Nerys, Minsc, and Boo, as they discover that something insidious has taken root in their homeland.  Dungeons & Dragons: Mindbreaker #1 will be available with multiple cover variants, including artwork by Max Dunbar (Legends of Baldur’s Gate, Infernal Tides), Max Davenport, and Celia Lowenthal.
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Review by C.J. Bunce

On the heels of last year’s landmark book Magic: The Gathering: Rise of the Gatewatch–A Visual History (reviewed here), Wizards of the Coast and Abrams ComicArts have come together to give Magic: The Gathering trading card game players their next must-have guide, Magic: The Gathering: Planes of the Multiverse–A Visual History, a chronicle of the lore-defining events of the fantasy roleplaying multiverse.  In bookstores and at Amazon (here) this week, it’s the latest of Abrams’ high-end, full-color, hardcover books highlighting the artwork of the best-known trading card series.  It documents 28 years of select artwork, mythology, and lore behind Magic: The Gathering, the first-ever trading card game, following Visual Histories focusing on Rise of Gatewatch, Legends, and The Art of Magic: The Gathering–War of the Spark.

The book includes character histories and images of the actual cards–many reproduced for the first time outside the trading card.  As with Rise of the Gatewatch, readers will find their favorite card images, accompanied by detailed descriptions of the planes of the story’s Multiverse, its fantastical creatures, characters, and Planeswalkers, with a focus on the game’s locations and the characters that inhabit them.  Lore-defining events chronicled here will take fans of the game from the Phyrexian Invasion to the War of the Spark, and Planeswalkers beyond those included in the Rise of Gatewatch volume, like Karn, Narset, Vraska, Sorin Markov, and more.  The highlight for fans will be seeing cards they’ve never had in their hands before, but it will also be seeing the full artwork before it was cropped for the card.  And the handy size will fit easily into backpacks, to take along to gaming sessions.

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Here is a look at artwork imagery from Magic: The Gathering: Planes of the Multiverse–A Visual History, courtesy of Abrams ComicArts:

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The latest from Dungeons & Dragons following Candlekeep Mysteries and Van Richten’s Guide to Ravenloft are now available for pre-order.  The Wild Beyond the Witchlight is D&D’s next big adventure storyline that “brings the wicked whimsy of the Feywild” to the 5th Edition for the first time.  Wizards of the Coast invites you to tune into D&D Live 2021 presented by G4 on July 16 and 17 for details including new characters, monsters, mechanics, and story hooks suitable for players of all ages and experience levels.  Later in the year, look for the next Magic: The Gathering crossover with D&D in Strixhaven: Curriculum of Chaos.  You can pre-order The Wild Beyond the Witchlight with the standard cover here from Wizards of the Coast at Amazon now (or order the alternate soft-touch edition from your local game shop) and pre-order Strixhaven: Curriculum of Chaos here.

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Review by C.J. Bunce

Wizards of the Coast and G4 are partnering for D&D Live 2021, a special two-day streaming event on July 16-17 and continuing with four all-new limited-run campaign series to premiere on G4 this Fall.  The two-day event will feature four games with star-studded casts playing with expert DMs, as well as hosted content featuring games, interviews, special product announcements, a Dungeon Master roundtable, and exclusive giveaways.  Watch the Wizards of the Coast website for more details.

A new sourcebook is heading your way next week:  The new Dungeons & Dragons 5th edition campaign sourcebook Van Richten’s Guide to Ravenloft may just be the D&D your mother warned you about.  Okay, not really, but it is the darkest exploration yet of horror in the world’s most popular roleplaying game.  But it’s not for younger kids, going beyond R.L. Stine horrors and skipping ahead from the dark corners of Stephen King to the gorier realms of Clive Barker… slasher realms and beyond… but only if your gaming group so chooses.  It’s all part of the mysteries of Ravenloft, mist-shrouded lands where infamous Darklords lurk among ageless vampires, zombie hordes, cosmic terrors, and bloodier things.  Van Richten’s Guide to Ravenloft is still a place for heroes to succeed, but not without mucking their way through terrors on their journey.   It all arrives next week.  You can pre-order the standard library cover here from Wizards of the Coast at Amazon now, or order the alternate shimmering, soft-touch edition from your local game shop.

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Humble Bundle has launched its latest content bundling opportunity with IDW Publishing, publisher of Dungeons & Dragons tie-in comic book adventures.  The “Humble Comics Bundle: Dungeons & Dragons by IDW Publishing” will run through May 3, 2021, and it features a large selection of Dungeons & Dragons adventures, including up to 28 full graphic novels, plus individual issues of IDW’s latest D&D series, Infernal Tides and At the Spine of the World.  As with past Humble Bundle promotions, readers can simply pay what they want, starting at only $1.00 to purchase a basic tier, then increase their contribution up to $25 to add more graphic novels to their collection.  Take a look back at previews and reviews of several of these here at borg.

You have four tier opportunities to choose from:

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The mists of Ravenloft are rising.  Overcome your dread or forever be its prisoner!

Hot on the heels of this month’s release of Candlekeep Mysteries, the new Dungeons & Dragons 5th edition campaign sourcebook Van Richten’s Guide to Ravenloft explores the mysteries of Ravenloft, mist-shrouded lands where infamous Darklords lurk among ageless vampires, zombie hordes, cosmic terrors, and worse.  Create your own Domains of Dread, settings to host endless terrifying adventures, or join the ranks of haunted heroes who embrace macabre lineages, dual-edged Dark Gifts, haunted subclasses, and other forbidden powers.  Van Richten’s Guide to Ravenloft contains everything you need to craft a horror-themed campaign for Dungeons & Dragons, and unleash a treasure trove of new story hooks, character options, and campaign customization.  You pre-order the standard library cover here from Wizards of the Coast at Amazon now, or order the alternate shimmering, soft-touch edition from your local gameshop.

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Review by C.J. Bunce

Not just a new adventure for your next Dungeons & Dragons campaign, the new 5th edition adventure anthology Candlekeep Mysteries is a different way to enhance gameplay from Wizards of the Coast.  First, it opens up the realm of creators creating the stories behind your next adventure.  It’s 17 contained adventures all centered on a visit to the Forgotten Realm’s renowned towering library fortress of Candlekeep.  Each adventure has a book– a rarity, serving as a clue, a key, a totem or token, a container, or treasure–at the center of a mystery.  And each adventure can be played as a standalone, or, it can supplement another campaign, so a Dungeon Master can splice in one of these stories to places like the Soltryce Academy of Wildemount, the Library of Korranberg in Eberron, the University Library in Sharn, or the Great Library of Greyhawk.  Plus new monsters.  New magic items.  New characters.

Which adventure will you begin with?

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