Tag Archive: roleplaying games


Review by C.J. Bunce

Sea of Thieves is a first-person shared world action-adventure game pirate adventure, allowing players to sail a legendary world alone or with a crew of up to four players, rooted in that oft’ cited early roleplaying game Oregon Traillive or die by your actions and your wits.  Well, Ahoy there, matey! Microsoft has partnered with Titan Books for its third tie-in to the game (check out my review of Tales from the Sea of Thieves here).  Sea of Thieves: Heart of Fire is the latest novel following up on the first novel, Athena’s Fortunewith both novels written by game creator Chris Allcock.  If you’ve dreamed about venturing into the high seas in the age of pirates and pillaging, Sea of Thieves: Heart of Fire is for you.  Inspired by a world fleshed out in popular fiction by Robert Louis Stevenson and popularized most recently in the Pirates of the Caribbean movies, anyone young and old will find this book a quick, easy read full of all the tropes of pirate lore.  And this time readers will learn the backstory of the game’s infamous Captain Flameheart.

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Review by C.J. Bunce

Anyone familiar with the Fabled Lands solo RPGs of the 1990s will take quickly to Spidermind Games’ Legendary Kingdoms campaign.  Ultimately expanding to six books, the first of its roleplaying game books in the classic “choose your own adventure” and Oregon Trail format is The Valley of Bones, an immersive journey where you guide four characters there and back again, complete with many of the tools and experiences you’d find in a multiplayer Dungeons & Dragons campaign.

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Review by C.J. Bunce

The next collection of Dungeons & Dragons adventures is on its way to bookstores tomorrow.  The 5th Edition of Dungeons & Dragons has already introduced players to anthologies including last year’s Candlekeep Mysteries (reviewed here) and Tales from the Yawning Portal (reviewed here).  Get ready for 13 new adventures in Journeys Through the Radiant Citadel, available with the standard cover here at Amazon or with the game shop variant cover here.  Players will find a variety of shorter adventures that can be merged with ongoing games, streamed as one-shot sessions, or used as the basis for entire campaigns.  Each adventure is connected to the Radiant Citadel, a fascinating and fantastical floating city at the heart of the Ethereal Plane–an incredibly cool visual creation designed by frequent D&D cartographer Mike Schley.  The first D&D journey created entirely by writers of color challenged new writers to incorporate connections with real-world cultures and mythologies, all in the context of a new locale filled with the kinds of characters and monsters you’d expect from Wizards of the Coast.

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Review by C.J. Bunce

This fall, Italian publisher The World Anvil is publishing a new roleplaying game that flips the worlds of classic fairy tales upside down, where good guys turn bad and villains of yore become the heroes.  It’s called Broken Tales, a mash-up for fans of fairy tale retellings that allows players to dive into their favorite fantasy realms, while providing opportunities to expand their adventures beyond the core game.  Broken Tales is available now here for pre-order.  In advance of the release of the hardcover final edition, gamers can now get immediate access to the 268-page pre-release digital edition–so you can get started on this engaging, imaginative new journey with heroes and villains you only thought you knew.

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The officially licensed roleplaying game for Blade Runner is almost here, and you have less than three days left to get in on its Kickstarter and some unlocked stretch goal extras.  Fully funded in just three minutes, the Kickstarter from RPG publisher Free League is approaching a whopping $1.5 million in pledges.  Set in the year 2037, Blade Runner: The Roleplaying Game begins with a core rulebook of more than 200 pages featuring an adventure set shortly after the Wallace Corporation debuts a new cyborg: its Nexus-9 Replicants, giving players the choice to play as either human or Replicants.

Check out the Blade Runner: The Roleplaying Game Kickstarter here and its website here now for more information, and below is a look inside the first release, its core rulebook.

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This year will be a busy one for gamers thanks to Wizards of the Coast.  As we previewed here at borg last month, Mordenkaiden’s Presents Monsters of the Multiverse is coming in May, and here we discussed Spelljammer: Adventures in Space coming in August.  But in between those volumes, the next collection of adventures is on its way in June.  The 5th Edition of Dungeons & Dragons has already introduced players to anthologies including last year’s Candlekeep Mysteries (reviewed here) and Tales from the Yawning Portal (reviewed here).  Wizards of the Coast is delivering 13 new adventures in Journeys Through the Radiant Citadel, available for pre-order now with a regular cover here at Amazon or with the game shop variant cover here.

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Review by C.J. Bunce

Everyone has had enough of 2020, maybe more so than any year in recent (or distant!) memory.  Isn’t it about time we have more fun?  Simon & Schuster imprint Adams Media has a quick way to get started.  Editor James D’Amato has enlisted forty game players and game makers to build 40 quick-to-learn roleplaying games in The Ultimate Micro-RPG Book The ideas are brilliant, the breadth of content, completely creative.  You can choose from several levels of complexity, different genres, game types, game tie-in props and tools, and a variety of tones and formats.  If you like to play roleplaying games (RPGs) or you’re a beginner, you’ll find a lot to propel you to create your own games and enjoy something new to play right now in this volume.

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Just when you’re looking for a stocking stuffer for your favorite Dungeons & Dragons gamer, Wizards of the Coast steps in with an update to one of its classic card games.  The Great Dalmuti is a multi-player card game from the mind of Richard Garfield, creator of Magic the Gathering.  Artist Harry Conway has provided the D&D spin on the cards, but the core rules remain the same.  It’s available now here at Amazon, and via your local game shop.

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Review by C.J. Bunce

Video game dabblers and players turn into game company entrepreneurs in Netflix’s latest retro fix, High Score, a documentary in the vein of shows like VH1’s Behind the Music and The Toys That Made Us.  Pioneer designers and creators like Space Invaders creator Tomohiro Nishikado, Nintendo’s Hirokazu Tanaka, and Atari’s Nolan Bushnell piece together a brief history of video games with an emphasis on home play in this new six-episode, limited series now streaming on Netflix.  The series goes through the development and rise of games moving from upright consoles to the television set, with Mystery House, Space Invaders, Star Fox, Pac-Man, Ms. Pac-Man, Donkey Kong, Mario Bros., Sonic the Hedgehog, Madden Football, Street Fighter II, Mortal Kombat, and Doom rising to the top as the touchstones of this modern corner of history.

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Review by C.J. Bunce

This week the Wizards of the Coast roleplaying game team introduces a third way to enter its family friendly world of Dungeons & Dragons roleplaying fun in a card game format with Dungeon Mayhem: Monster Madness Along with the barbarian Sutha the Skullcrusher, the wizard Azzan the Mystic, the paladin Lia the Radiant, and the rogue Oriax the Clever from 2018’s Dungeon Mayhem base card game, and ranger Minsc with his miniature-giant space hamster, Boo, and the shapeshifting druid Jaheira from the Battle for Baldur’s Gate expansion pack, players now have six new monsters to add to the mix, and a stylized deluxe box that allows for all 12 character card decks to be housed in one place and played as a single game for up to six players.

In Dungeon Mayhem: Monster Madness, you play as one of six D&D monsters, each with their own way to charm, crush, disintegrate, and devour their foes.  They include the beholder Delilah Deathray, the mind flayer Dr. Tentaculous, Blorp the gelatinous cube, the killer lounge chair mimic Mimi Lechaise, the red dragon Lord Cinderpuff, and the owlbear Hoots McGoots.  Select a character from the core deck and one from the six monsters or combine decks from any past edition you have–each player chooses a character and corresponding deck of cards and all prepare for mayhem.

If you enjoyed the previously released six characters, you’re going to love mixing them up with the new six.  Their personalities are smartly coordinated with their individual powers, and players will soon find their own favorites.  Kids of all ages will love attacks like crushing hugs from an owlbear, or defending an attack from a rogue using “all the daggers.”  Whether prompted by an evil sneer from a wizard or an eviler sneer from a dragon, everyone will have fun with the now complete set of Dungeon Mayhem characters.

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